* Now we have a hardcoded list of apps which shall not be terminated on
shutdown (input, app, debug server, and registrar). * Fixed crashing bug, if the shutdown was aborted before the window was created. * The text of the confirmation alert depends on whether we reboot or shut down. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13643 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -621,10 +621,8 @@ ShutdownProcess::ShutdownProcess(TRoster *roster, EventQueue *eventQueue)
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ShutdownProcess::~ShutdownProcess()
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{
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// terminate the GUI
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if (fHasGUI) {
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fWindow->Lock();
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if (fHasGUI && fWindow && fWindow->Lock())
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fWindow->Quit();
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}
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// remove and delete the quit request reply handler
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if (fQuitRequestReplyHandler) {
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@ -1109,7 +1107,7 @@ status_t
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ShutdownProcess::_ShutDown()
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{
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#ifdef __HAIKU__
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return _kern_shutdown(fReboot);
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RETURN_ERROR(_kern_shutdown(fReboot));
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#else
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// we can't do anything on R5
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return B_ERROR;
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@ -1225,9 +1223,13 @@ ShutdownProcess::_WorkerDoShutdown()
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// ask the user to confirm the shutdown, if desired
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bool askUser;
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if (fHasGUI && fRequest->FindBool("confirm", &askUser) == B_OK && askUser) {
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BAlert *alert = new BAlert("Shut Down?",
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"Do you really want to shut down the system?",
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"Shut Down", "Cancel", NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT);
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const char *title = (fReboot ? "Reboot?" : "Shut Down?");
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const char *text = (fReboot
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? "Do you really want to reboot the system?"
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: "Do you really want to shut down the system?");
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const char *buttonText = (fReboot ? "Reboot" : "Shut Down");
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BAlert *alert = new BAlert(title, text, buttonText, "Cancel", NULL,
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B_WIDTH_AS_USUAL, B_WARNING_ALERT);
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int32 result = alert->Go();
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if (result != 0)
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@ -1266,6 +1268,7 @@ ShutdownProcess::_WorkerDoShutdown()
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// we're through: do the shutdown
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_SetPhase(DONE_PHASE);
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_SetShutdownWindowWaitForShutdown();
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_ShutDown();
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PRINT((" _kern_shutdown() failed\n"));
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@ -1273,8 +1276,6 @@ ShutdownProcess::_WorkerDoShutdown()
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// shutdown failed: This can happen for power off mode -- reboot should
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// always work.
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if (fHasGUI) {
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_SetShutdownWindowWaitForShutdown();
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// wait for the reboot event
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uint32 event;
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do {
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@ -1294,28 +1294,40 @@ TRoster::GetShutdownApps(AppInfoList &userApps, AppInfoList &systemApps,
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status_t error = B_OK;
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// add ourself to the vital system apps and try to find the app server
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// get the vital system apps:
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// * ourself
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// * app server
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// * input server
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// * debug server
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if (error == B_OK) {
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// ourself
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vitalSystemApps.insert(be_app->Team());
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// the app server
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// app server
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port_id appServerPort = find_port(SERVER_PORT_NAME);
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port_info portInfo;
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if (appServerPort >= 0
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&& get_port_info(appServerPort, &portInfo) == B_OK) {
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vitalSystemApps.insert(portInfo.team);
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}
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// input server
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RosterAppInfo *info
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= fRegisteredApps.InfoFor("application/x-vnd.Be-input_server");
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if (info)
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vitalSystemApps.insert(info->team);
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// debug server
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info = fRegisteredApps.InfoFor("application/x-vnd.haiku-debug-server");
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if (info)
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vitalSystemApps.insert(info->team);
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}
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// populate the other groups
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for (AppInfoList::Iterator it(fRegisteredApps.It());
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RosterAppInfo *info = *it;
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++it) {
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if (vitalSystemApps.find(info->team) != vitalSystemApps.end()) {
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// must be us or the app server
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} else if (_IsVitalSystemApp(info)) {
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vitalSystemApps.insert(info->team);
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} else {
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if (vitalSystemApps.find(info->team) == vitalSystemApps.end()) {
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RosterAppInfo *clonedInfo = info->Clone();
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if (clonedInfo) {
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if (info->flags & B_BACKGROUND_APP) {
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@ -1644,21 +1656,6 @@ TRoster::_HandleGetRecentEntries(BMessage *request)
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FUNCTION_END();
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}
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// _IsVitalSystemApp
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bool
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TRoster::_IsVitalSystemApp(RosterAppInfo *info) const
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{
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BPath path;
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status_t error = path.SetTo(&info->ref);
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if (error != B_OK)
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return false;
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int len = strlen(path.Path());
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int prefixLen = strlen(kVitalSystemAppPathPrefix);
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return (len > prefixLen
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&& strncmp(path.Path(), kVitalSystemAppPathPrefix, prefixLen) == 0);
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}
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// _IsSystemApp
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bool
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TRoster::_IsSystemApp(RosterAppInfo *info) const
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@ -113,7 +113,6 @@ private:
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void _HandleGetRecentEntries(BMessage *request);
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bool _IsVitalSystemApp(RosterAppInfo *info) const;
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bool _IsSystemApp(RosterAppInfo *info) const;
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status_t _LoadRosterSettings(const char *path = NULL);
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