Implemented a value hint, changed colors.
* When you press on a value, that value will be shown with a highlighted background across the board until another value is set. * Changed the colors to those from the Haiku logo rather than the BeOS logo. This makes it a bit more colorful which one might need to get used to -- comments welcome.
This commit is contained in:
parent
0ba36860ad
commit
2996f64881
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@ -1,5 +1,5 @@
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/*
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* Copyright 2007-2010, Axel Dörfler, axeld@pinc-software.de.
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* Copyright 2007-2012, Axel Dörfler, axeld@pinc-software.de.
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* Distributed under the terms of the MIT License.
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*/
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@ -28,9 +28,17 @@
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#include <String.h>
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const uint32 kMsgCheckSolved = 'chks';
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static const uint32 kMsgCheckSolved = 'chks';
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const uint32 kStrongLineSize = 2;
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static const uint32 kStrongLineSize = 2;
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static const rgb_color kBackgroundColor = {255, 255, 240};
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static const rgb_color kHintColor = {255, 115, 0};
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static const rgb_color kValueColor = {0, 91, 162};
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static const rgb_color kValueCompletedColor = {55, 140, 35};
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static const rgb_color kInvalidValueColor = {200, 0, 0};
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static const rgb_color kValueHintBackgroundColor = {255, 215, 127};
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static const rgb_color kHintValueHintBackgroundColor = {255, 235, 185};
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extern const char* kSignature;
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@ -103,6 +111,7 @@ SudokuView::InitObject(const BMessage* archive)
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{
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fField = NULL;
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fShowHintX = ~0UL;
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fValueHintValue = ~0UL;
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fLastHintValue = ~0UL;
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fLastField = ~0UL;
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fKeyboardX = 0;
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@ -131,9 +140,8 @@ SudokuView::InitObject(const BMessage* archive)
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SetViewColor(B_TRANSPARENT_COLOR);
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// to avoid flickering
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rgb_color color = { 255, 255, 240 };
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fBackgroundColor = color;
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SetLowColor(color);
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fBackgroundColor = kBackgroundColor;
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SetLowColor(fBackgroundColor);
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FrameResized(0, 0);
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}
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@ -212,6 +220,7 @@ SudokuView::SetTo(entry_ref& ref)
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_PushUndo();
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status = fField->SetTo(_BaseCharacter(), buffer);
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fValueHintValue = ~0UL;
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Invalidate();
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fclose(file);
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return status;
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@ -234,6 +243,7 @@ SudokuView::SetTo(const char* data)
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_PushUndo();
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status = fField->SetTo(_BaseCharacter(), buffer);
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fValueHintValue = ~0UL;
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Invalidate();
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return status;
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}
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@ -250,6 +260,7 @@ SudokuView::SetTo(SudokuField* field)
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fField = field;
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fBlockSize = fField->BlockSize();
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fValueHintValue = ~0UL;
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FrameResized(0, 0);
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Invalidate();
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return B_OK;
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@ -377,7 +388,7 @@ SudokuView::SaveTo(BDataIO& stream, uint32 exportAs)
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text << "<td width=\"" << divider << "\" ";
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text << "class=\"sudoku sudoku_empty " << style;
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text << "\">\n ";
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} else if (fField->FlagsAt(x, y) & kInitialValue) {
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} else if (fField->IsInitialValue(x, y)) {
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text << "<td width=\"" << divider << "\" ";
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text << "class=\"sudoku sudoku_initial " << style
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<< "\">\n";
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@ -543,7 +554,7 @@ SudokuView::ClearChanged()
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for (uint32 y = 0; y < fField->Size(); y++) {
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for (uint32 x = 0; x < fField->Size(); x++) {
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if ((fField->FlagsAt(x, y) & kInitialValue) == 0)
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if (!fField->IsInitialValue(x, y))
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fField->SetValueAt(x, y, 0);
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}
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}
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@ -612,8 +623,9 @@ SudokuView::FrameResized(float /*width*/, float /*height*/)
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// font for numbers
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uint32 size = fField->Size();
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fWidth = (Bounds().Width() - kStrongLineSize * (fBlockSize - 1)) / size;
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fHeight = (Bounds().Height() - kStrongLineSize * (fBlockSize - 1)) / size;
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fWidth = (Bounds().Width() + 2 - kStrongLineSize * (fBlockSize - 1)) / size;
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fHeight = (Bounds().Height() + 2 - kStrongLineSize * (fBlockSize - 1))
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/ size;
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_FitFont(fFieldFont, fWidth - 2, fHeight - 2);
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font_height fontHeight;
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@ -641,8 +653,8 @@ SudokuView::FrameResized(float /*width*/, float /*height*/)
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BPoint
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SudokuView::_LeftTop(uint32 x, uint32 y)
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{
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return BPoint(x * fWidth + x / fBlockSize * kStrongLineSize + 1,
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y * fHeight + y / fBlockSize * kStrongLineSize + 1);
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return BPoint(x * fWidth - 1 + x / fBlockSize * kStrongLineSize + 1,
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y * fHeight - 1 + y / fBlockSize * kStrongLineSize + 1);
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}
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@ -678,6 +690,22 @@ SudokuView::_InvalidateField(uint32 x, uint32 y)
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}
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void
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SudokuView::_InvalidateValue(uint32 value, bool invalidateHint,
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uint32 fieldX, uint32 fieldY)
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{
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for (uint32 y = 0; y < fField->Size(); y++) {
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for (uint32 x = 0; x < fField->Size(); x++) {
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if (fField->ValueAt(x, y) == value || (x == fieldX && y == fieldY))
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Invalidate(_Frame(x, y));
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else if (invalidateHint && fField->ValueAt(x, y) == 0
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&& fField->HasHint(x, y, value))
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Invalidate(_Frame(x, y));
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}
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}
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}
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void
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SudokuView::_InvalidateKeyboardFocus(uint32 x, uint32 y)
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{
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@ -723,6 +751,22 @@ SudokuView::_GetFieldFor(BPoint where, uint32& x, uint32& y)
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}
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void
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SudokuView::_SetValueHintValue(uint32 value)
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{
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if (value == fValueHintValue)
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return;
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if (fValueHintValue != ~0UL)
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_InvalidateValue(fValueHintValue, true);
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fValueHintValue = value;
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if (fValueHintValue != ~0UL)
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_InvalidateValue(fValueHintValue, true);
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}
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void
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SudokuView::_RemoveHint()
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{
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Looper()->CurrentMessage()->FindInt32("clicks", &clicks);
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}
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if (buttons == B_PRIMARY_MOUSE_BUTTON && clicks == 1) {
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uint32 value = fField->ValueAt(x, y);
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if (value != 0) {
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// Toggle value hint
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_SetValueHintValue(fValueHintValue == value ? ~0UL : value);
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return;
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}
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}
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uint32 hintX, hintY;
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if (!_GetHintFieldFor(where, x, y, hintX, hintY))
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return;
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|| (buttons & (B_SECONDARY_MOUSE_BUTTON
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| B_TERTIARY_MOUSE_BUTTON)) != 0) {
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// double click or other buttons set a value
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if ((fField->FlagsAt(x, y) & kInitialValue) == 0) {
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if (!fField->IsInitialValue(x, y)) {
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bool wasCompleted;
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if (fField->ValueAt(x, y) > 0) {
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// Remove value
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value = fField->ValueAt(x, y) - 1;
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wasCompleted = fField->IsValueCompleted(value + 1);
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@ -823,6 +877,7 @@ SudokuView::MouseDown(BPoint where)
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fShowHintX = x;
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fShowHintY = y;
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} else {
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// Set value
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wasCompleted = fField->IsValueCompleted(value + 1);
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fField->SetValueAt(x, y, value + 1);
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@ -834,8 +889,11 @@ SudokuView::MouseDown(BPoint where)
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fLastField = field;
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}
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if (value + 1 != fValueHintValue)
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_SetValueHintValue(~0UL);
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if (wasCompleted != fField->IsValueCompleted(value + 1))
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Invalidate();
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_InvalidateValue(value + 1, false, x, y);
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else
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_InvalidateField(x, y);
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}
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@ -852,7 +910,12 @@ SudokuView::MouseDown(BPoint where)
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hintMask &= ~valueMask;
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fField->SetHintMaskAt(x, y, hintMask);
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_InvalidateHintField(x, y, hintX, hintY);
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if (value + 1 != fValueHintValue) {
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_SetValueHintValue(~0UL);
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_InvalidateHintField(x, y, hintX, hintY);
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} else
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_InvalidateField(x, y);
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fLastHintValue = value;
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fLastField = field;
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fKeyboardX = x;
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fKeyboardY = y;
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}
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if (!isField
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|| (fField->FlagsAt(x, y) & kInitialValue) != 0
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|| fField->IsInitialValue(x, y)
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|| (!fShowCursor && fField->ValueAt(x, y) != 0)) {
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_RemoveHint();
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return;
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@ -919,7 +983,7 @@ void
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SudokuView::_InsertKey(char rawKey, int32 modifiers)
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{
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if (!fEditable || !_ValidCharacter(rawKey)
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|| (fField->FlagsAt(fKeyboardX, fKeyboardY) & kInitialValue) != 0)
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|| fField->IsInitialValue(fKeyboardX, fKeyboardY))
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return;
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uint32 value = rawKey - _BaseCharacter();
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for (uint32 j = 0; j < fBlockSize; j++) {
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for (uint32 i = 0; i < fBlockSize; i++) {
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uint32 value = j * fBlockSize + i;
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if (hintMask & (1UL << value))
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SetHighColor(200, 0, 0);
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else {
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if (hintMask & (1UL << value)) {
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// if (value + 1 == fValueHintValue)
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// SetHighColor(kValueHintBackgroundColor);
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// else
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SetHighColor(kHintColor);
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}else {
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if (!showAll)
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continue;
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void
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SudokuView::Draw(BRect /*updateRect*/)
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{
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// draw one pixel border otherwise not covered
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// by lines and fields
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SetLowColor(fBackgroundColor);
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StrokeRect(Bounds(), B_SOLID_LOW);
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// draw lines
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uint32 size = fField->Size();
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SetLowColor(fBackgroundColor);
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SetHighColor(0, 0, 0);
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float width = fWidth;
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float width = fWidth - 1;
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for (uint32 x = 1; x < size; x++) {
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if (x % fBlockSize == 0) {
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FillRect(BRect(width, 0, width + kStrongLineSize,
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width += fWidth;
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}
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float height = fHeight;
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float height = fHeight - 1;
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for (uint32 y = 1; y < size; y++) {
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if (y % fBlockSize == 0) {
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FillRect(BRect(0, height, Bounds().Width(),
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for (uint32 y = 0; y < size; y++) {
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for (uint32 x = 0; x < size; x++) {
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uint32 value = fField->ValueAt(x, y);
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rgb_color backgroundColor = fBackgroundColor;
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if (value == fValueHintValue)
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backgroundColor = kValueHintBackgroundColor;
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else if (value == 0 && fField->HasHint(x, y, fValueHintValue))
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backgroundColor = kHintValueHintBackgroundColor;
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if (((fShowCursor && x == fShowHintX && y == fShowHintY)
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|| (fShowKeyboardFocus && x == fKeyboardX
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&& y == fKeyboardY))
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&& (fField->FlagsAt(x, y) & kInitialValue) == 0) {
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&& !fField->IsInitialValue(x, y)) {
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// TODO: make color more intense
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SetLowColor(tint_color(fBackgroundColor, B_DARKEN_2_TINT));
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SetLowColor(tint_color(backgroundColor, B_DARKEN_2_TINT));
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FillRect(_Frame(x, y), B_SOLID_LOW);
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} else {
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SetLowColor(fBackgroundColor);
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SetLowColor(backgroundColor);
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FillRect(_Frame(x, y), B_SOLID_LOW);
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}
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if (fShowKeyboardFocus && x == fKeyboardX && y == fKeyboardY)
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_DrawKeyboardFocus();
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uint32 value = fField->ValueAt(x, y);
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if (value == 0) {
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_DrawHints(x, y);
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continue;
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}
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SetFont(&fFieldFont);
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if ((fField->FlagsAt(x, y) & kInitialValue) != 0)
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if (fField->IsInitialValue(x, y))
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SetHighColor(0, 0, 0);
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else {
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if ((fHintFlags & kMarkInvalid) == 0
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|| fField->ValidMaskAt(x, y) & (1UL << (value - 1))) {
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|| fField->IsValid(x, y, value)) {
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if (fField->IsValueCompleted(value))
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SetHighColor(60, 60, 150);
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SetHighColor(kValueCompletedColor);
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else
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SetHighColor(0, 0, 220);
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SetHighColor(kValueColor);
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} else
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SetHighColor(200, 0, 0);
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SetHighColor(kInvalidValueColor);
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}
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char text[2];
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@ -94,8 +94,12 @@ private:
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void _InvalidateHintField(uint32 x, uint32 y,
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uint32 hintX, uint32 hintY);
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void _InvalidateField(uint32 x, uint32 y);
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void _InvalidateValue(uint32 value,
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bool invalidateHint = false,
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uint32 x = ~0UL, uint32 y = ~0UL);
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void _InvalidateKeyboardFocus(uint32 x, uint32 y);
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void _InsertKey(char rawKey, int32 modifiers);
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void _SetValueHintValue(uint32 value);
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void _RemoveHint();
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bool _GetHintFieldFor(BPoint where, uint32 x,
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uint32 y, uint32& hintX, uint32& hintY);
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@ -127,6 +131,7 @@ private:
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uint32 fShowHintY;
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uint32 fLastHintValue;
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bool fLastHintValueSet;
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uint32 fValueHintValue;
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uint32 fLastField;
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uint32 fKeyboardX;
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uint32 fKeyboardY;
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