Style update.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28707 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2008-11-21 00:15:22 +00:00
parent 24a0a80b05
commit 295f3d13dc

View File

@ -23,100 +23,104 @@ class BTextControl;
class BColorControl : public BControl {
public:
BColorControl(BPoint start, color_control_layout layout,
float cellSize, const char* name,
BMessage* message = NULL, bool useOffscreen = false);
BColorControl(BMessage* archive);
virtual ~BColorControl();
public:
BColorControl(BPoint start,
color_control_layout layout,
float cellSize, const char* name,
BMessage* message = NULL,
bool useOffscreen = false);
BColorControl(BMessage* archive);
virtual ~BColorControl();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const;
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void SetLayout(BLayout* layout);
virtual void SetLayout(BLayout* layout);
virtual void SetValue(int32 color_value);
void SetValue(rgb_color color);
rgb_color ValueAsColor();
virtual void SetValue(int32 color_value);
void SetValue(rgb_color color);
rgb_color ValueAsColor();
virtual void SetEnabled(bool state);
virtual void SetEnabled(bool state);
virtual void AttachedToWindow();
virtual void MessageReceived(BMessage* message);
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void AttachedToWindow();
virtual void MessageReceived(BMessage* message);
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void SetCellSize(float size);
float CellSize() const;
virtual void SetLayout(color_control_layout layout);
color_control_layout Layout() const;
virtual void SetCellSize(float size);
float CellSize() const;
virtual void SetLayout(color_control_layout layout);
color_control_layout Layout() const;
virtual void WindowActivated(bool state);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 code,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual void WindowActivated(bool state);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 code,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 what,
const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 what,
const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
private:
virtual status_t Perform(perform_code d, void *arg);
// this can be made public again if needed
private:
virtual status_t Perform(perform_code d, void *arg);
// this can be made public again if needed
virtual void _ReservedColorControl1();
virtual void _ReservedColorControl2();
virtual void _ReservedColorControl3();
virtual void _ReservedColorControl4();
virtual void _ReservedColorControl1();
virtual void _ReservedColorControl2();
virtual void _ReservedColorControl3();
virtual void _ReservedColorControl4();
BColorControl& operator=(const BColorControl &other);
BColorControl& operator=(const BColorControl &other);
void _InitData(color_control_layout layout,
float size, bool useOffscreen,
BMessage* archive = NULL);
void _LayoutView();
void _InitOffscreen();
void _DrawColorArea(BView* target, BRect update);
void _DrawSelectors(BView* target);
void _ColorRamp(BRect rect, BView* target,
rgb_color baseColor, rgb_color compColor,
int16 flag, bool focused, BRect update);
BPoint _SelectorPosition(const BRect& rampRect, uint8 shade) const;
BRect _PaletteSelectorFrame(uint8 colorIndex) const;
BRect _RampFrame(uint8 rampIndex) const;
void _InitData(color_control_layout layout,
float size, bool useOffscreen,
BMessage* archive = NULL);
void _LayoutView();
void _InitOffscreen();
void _DrawColorArea(BView* target, BRect update);
void _DrawSelectors(BView* target);
void _ColorRamp(BRect rect, BView* target,
rgb_color baseColor, rgb_color compColor,
int16 flag, bool focused, BRect update);
BPoint _SelectorPosition(const BRect& rampRect,
uint8 shade) const;
BRect _PaletteSelectorFrame(uint8 colorIndex) const;
BRect _RampFrame(uint8 rampIndex) const;
private:
BRect fPaletteFrame;
int16 fSelectedPaletteColorIndex;
int16 fPreviousSelectedPaletteColorIndex;
float fCellSize;
int32 fRows;
int32 fColumns;
bool fPaletteMode;
bool _unused[3];
BRect fPaletteFrame;
int16 fSelectedPaletteColorIndex;
int16 fPreviousSelectedPaletteColorIndex;
BTextControl* fRedText;
BTextControl* fGreenText;
BTextControl* fBlueText;
float fCellSize;
int32 fRows;
int32 fColumns;
bool fPaletteMode;
bool _unused[3];
BBitmap* fBitmap;
BView* fOffscreenView;
BTextControl* fRedText;
BTextControl* fGreenText;
BTextControl* fBlueText;
int32 fFocusedComponent;
uint32 _reserved[2];
BBitmap* fBitmap;
BView* fOffscreenView;
int32 fFocusedComponent;
uint32 _reserved[2];
};
inline void