a little clean up, usage of unpacked scanline container gives a small speedup
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11248 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -11,16 +11,17 @@
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#include <agg_renderer_primitives.h>
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#include <agg_renderer_scanline.h>
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#include <agg_scanline_bin.h>
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#include <agg_scanline_p.h>
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//#include <agg_scanline_u.h>
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//#include <agg_scanline_p.h>
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#include <agg_scanline_u.h>
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#include <agg_rendering_buffer.h>
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//#include "_for_reference_.h"
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#include "forwarding_pixfmt.h"
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#define ALIASED_DRAWING 0
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// typedef agg::pixfmt_bgra32 pixfmt;
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typedef agg::forwarding_pixel_format<agg::order_bgra32> pixfmt;
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typedef forwarding_pixel_format<agg::order_bgra32> pixfmt;
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typedef agg::renderer_mclip<pixfmt> renderer_base;
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#if ALIASED_DRAWING
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@ -34,7 +35,7 @@
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typedef agg::renderer_outline_aa<renderer_base> outline_renderer_type;
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typedef agg::rasterizer_outline_aa<outline_renderer_type> outline_rasterizer_type;
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typedef agg::scanline_p8 scanline_type;
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typedef agg::scanline_u8 scanline_type;
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typedef agg::rasterizer_scanline_aa<> rasterizer_type;
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typedef agg::renderer_scanline_aa_solid<renderer_base> renderer_type;
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#endif
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