Sync with most recent doings in the server's DefaultDecorator class

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6223 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2004-01-22 02:21:05 +00:00
parent 86fff36511
commit 2874b546de
2 changed files with 209 additions and 153 deletions

View File

@ -37,8 +37,12 @@
#define USE_VIEW_FILL_HACK
#//#define DEBUG_DECORATOR
#ifdef DEBUG_DECORATOR
#include <stdio.h>
# include <stdio.h>
# define STRACE(x) printf x
#else
# define STRACE(x) ;
#endif
BeDecorator::BeDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
@ -55,8 +59,11 @@ BeDecorator::BeDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
framecolors[3].SetColor(136,136,136);
framecolors[4].SetColor(96,96,96);
// Set appropriate colors based on the current focus value. In this case, each decorator
// defaults to not having the focus.
_SetFocus();
// Do initial decorator setup
_DoLayout();
// This flag is used to determine whether or not we're moving the tab
@ -65,68 +72,67 @@ BeDecorator::BeDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
// tab_highcol=_colors->window_tab;
// tab_lowcol=_colors->window_tab;
#ifdef DEBUG_DECORATOR
printf("BeDecorator:\n");
printf("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom);
#endif
STRACE(("BeDecorator:\n"));
STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom));
}
BeDecorator::~BeDecorator(void)
{
#ifdef DEBUG_DECORATOR
printf("BeDecorator: ~BeDecorator()\n");
#endif
STRACE(("BeDecorator: ~BeDecorator()\n"));
delete [] framecolors;
}
click_type BeDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
{
#ifdef DEBUG_DECORATOR
printf("BeDecorator: Clicked\n");
printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y);
printf("\tButtons:\n");
if(buttons==0)
printf("\t\tNone\n");
else
{
if(buttons & B_PRIMARY_MOUSE_BUTTON)
printf("\t\tPrimary\n");
if(buttons & B_SECONDARY_MOUSE_BUTTON)
printf("\t\tSecondary\n");
if(buttons & B_TERTIARY_MOUSE_BUTTON)
printf("\t\tTertiary\n");
}
printf("\tModifiers:\n");
if(modifiers==0)
printf("\t\tNone\n");
else
{
if(modifiers & B_CAPS_LOCK)
printf("\t\tCaps Lock\n");
if(modifiers & B_NUM_LOCK)
printf("\t\tNum Lock\n");
if(modifiers & B_SCROLL_LOCK)
printf("\t\tScroll Lock\n");
if(modifiers & B_LEFT_COMMAND_KEY)
printf("\t\t Left Command\n");
if(modifiers & B_RIGHT_COMMAND_KEY)
printf("\t\t Right Command\n");
if(modifiers & B_LEFT_CONTROL_KEY)
printf("\t\tLeft Control\n");
if(modifiers & B_RIGHT_CONTROL_KEY)
printf("\t\tRight Control\n");
if(modifiers & B_LEFT_OPTION_KEY)
printf("\t\tLeft Option\n");
if(modifiers & B_RIGHT_OPTION_KEY)
printf("\t\tRight Option\n");
if(modifiers & B_LEFT_SHIFT_KEY)
printf("\t\tLeft Shift\n");
if(modifiers & B_RIGHT_SHIFT_KEY)
printf("\t\tRight Shift\n");
if(modifiers & B_MENU_KEY)
printf("\t\tMenu\n");
}
#endif
#ifdef DEBUG_DECORATOR
printf("BeDecorator: Clicked\n");
printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y);
printf("\tButtons:\n");
if(buttons==0)
printf("\t\tNone\n");
else
{
if(buttons & B_PRIMARY_MOUSE_BUTTON)
printf("\t\tPrimary\n");
if(buttons & B_SECONDARY_MOUSE_BUTTON)
printf("\t\tSecondary\n");
if(buttons & B_TERTIARY_MOUSE_BUTTON)
printf("\t\tTertiary\n");
}
printf("\tModifiers:\n");
if(modifiers==0)
printf("\t\tNone\n");
else
{
if(modifiers & B_CAPS_LOCK)
printf("\t\tCaps Lock\n");
if(modifiers & B_NUM_LOCK)
printf("\t\tNum Lock\n");
if(modifiers & B_SCROLL_LOCK)
printf("\t\tScroll Lock\n");
if(modifiers & B_LEFT_COMMAND_KEY)
printf("\t\t Left Command\n");
if(modifiers & B_RIGHT_COMMAND_KEY)
printf("\t\t Right Command\n");
if(modifiers & B_LEFT_CONTROL_KEY)
printf("\t\tLeft Control\n");
if(modifiers & B_RIGHT_CONTROL_KEY)
printf("\t\tRight Control\n");
if(modifiers & B_LEFT_OPTION_KEY)
printf("\t\tLeft Option\n");
if(modifiers & B_RIGHT_OPTION_KEY)
printf("\t\tRight Option\n");
if(modifiers & B_LEFT_SHIFT_KEY)
printf("\t\tLeft Shift\n");
if(modifiers & B_RIGHT_SHIFT_KEY)
printf("\t\tRight Shift\n");
if(modifiers & B_MENU_KEY)
printf("\t\tMenu\n");
}
#endif
// In checking for hit test stuff, we start with the smallest rectangles the user might
// be clicking on and gradually work our way out into larger rectangles.
if(_closerect.Contains(pt))
return DEC_CLOSE;
@ -140,8 +146,6 @@ else
if(_tabrect.Contains(pt))
{
// Here's part of our window management stuff
// if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus())
// return DEC_MOVETOFRONT;
if(buttons==B_SECONDARY_MOUSE_BUTTON)
return DEC_MOVETOBACK;
return DEC_DRAG;
@ -165,22 +169,10 @@ else
void BeDecorator::_DoLayout(void)
{
//debugger("");
#ifdef DEBUG_DECORATOR
printf("BeDecorator: Do Layout\n");
#endif
STRACE(("BeDecorator: Do Layout\n"));
// Here we determine the size of every rectangle that we use
// internally when we are given the size of the client rectangle.
// Current version simply makes everything fit inside the rect
// instead of building around it. This will change.
_tabrect=_frame;
_resizerect=_frame;
_borderrect=_frame;
_closerect=_frame;
switch(GetLook())
{
case B_FLOATING_WINDOW_LOOK:
@ -191,42 +183,27 @@ printf("BeDecorator: Do Layout\n");
// and there *are* apps which do this
// borderwidth=3;
// break;
case B_BORDERED_WINDOW_LOOK:
case B_TITLED_WINDOW_LOOK:
case B_DOCUMENT_WINDOW_LOOK:
borderwidth=5;
borderwidth = 5;
break;
default:
borderwidth=0;
}
textoffset=(_look==B_FLOATING_WINDOW_LOOK)?5:7;
_closerect.left+=(_look==B_FLOATING_WINDOW_LOOK)?2:4;
_closerect.top+=(_look==B_FLOATING_WINDOW_LOOK)?6:4;
_closerect.right=_closerect.left+10;
_closerect.bottom=_closerect.top+10;
_borderrect.top+=19;
if(borderwidth)
{
// Set up the border rectangles to handle the window's frame
rightborder=leftborder=topborder=bottomborder=_borderrect;
// We want the rectangles to intersect because of the beveled intersections, so all
// that is necessary is to set the short dimension of each side
leftborder.right=leftborder.left+borderwidth;
rightborder.left=rightborder.right-borderwidth;
topborder.bottom=topborder.top+borderwidth;
bottomborder.top=bottomborder.bottom-borderwidth;
borderwidth = 0;
}
_resizerect.top=_resizerect.bottom-18;
_resizerect.left=_resizerect.right-18;
// distance from one item of the tab bar to another. In this case the text and close/zoom rects
textoffset = (_look==B_FLOATING_WINDOW_LOOK) ? 7 : 10;
_tabrect.bottom=_tabrect.top+18;
// calculate our tab rect
_tabrect.Set( _frame.left - borderwidth,
_frame.top - borderwidth - 19.0,
((_frame.right - _frame.left) < 35.0 ?
_frame.left + 35.0 : _frame.right) + borderwidth,
_frame.top - (borderwidth-1) );
// make it text width sensitive
if(strlen(GetTitle())>1)
{
if(_driver)
@ -234,22 +211,63 @@ printf("BeDecorator: Do Layout\n");
else
titlepixelwidth=10;
if(_closerect.right+textoffset+titlepixelwidth+35< _frame.Width()-1)
_tabrect.right=_tabrect.left+titlepixelwidth;
int32 tabLength = int32(14 + // _closerect width
textoffset + titlepixelwidth + textoffset +
14 + // _zoomrect width
8); // margins
int32 tabWidth = (int32)_tabrect.Width();
if ( tabLength < tabWidth )
_tabrect.right = _tabrect.left + tabLength;
}
else
_tabrect.right=_tabrect.left+_tabrect.Width()/2;
_tabrect.right = _tabrect.left + _tabrect.Width()/2;
if(_look==B_FLOATING_WINDOW_LOOK)
_tabrect.top+=4;
// calculate left/top/right/bottom borders
if ( borderwidth != 0 ){
_borderrect = _frame.InsetByCopy( -borderwidth, -borderwidth );
leftborder.Set( _borderrect.left, _frame.top - borderwidth,
_frame.left, _frame.bottom + borderwidth );
rightborder.Set( _frame.right, _frame.top - borderwidth,
_borderrect.right, _frame.bottom + borderwidth );
topborder.Set( _borderrect.left, _borderrect.top,
_borderrect.right, _frame.top );
bottomborder.Set( _borderrect.left, _frame.bottom,
_borderrect.right, _borderrect.bottom );
}
else{
// no border ... (?) useful when displaying windows that are just images
_borderrect = _frame;
leftborder.Set( 0.0, 0.0, -1.0, -1.0 );
rightborder.Set( 0.0, 0.0, -1.0, -1.0 );
topborder.Set( 0.0, 0.0, -1.0, -1.0 );
bottomborder.Set( 0.0, 0.0, -1.0, -1.0 );
}
_zoomrect=_tabrect;
_zoomrect.top+=(_look==B_FLOATING_WINDOW_LOOK)?2:4;
_zoomrect.right-=4;
_zoomrect.bottom-=4;
_zoomrect.left=_zoomrect.right-10;
_zoomrect.bottom=_zoomrect.top+10;
// calculate resize rect
_resizerect.Set( _borderrect.right - 19.0, _borderrect.bottom - 19.0,
_borderrect.right, _borderrect.bottom);
// format tab rect for a floating window - make the rect smaller
if ( _look == B_FLOATING_WINDOW_LOOK ){
_tabrect.InsetBy( 0, 2 );
_tabrect.OffsetBy( 0, 2 );
}
// calulate close rect based on the tab rectangle
_closerect.Set( _tabrect.left + 4.0, _tabrect.top + 4.0,
_tabrect.left + 4.0 + 13.0, _tabrect.top + 4.0 + 13.0 );
// calulate zoom rect based on the tab rectangle
_zoomrect.Set( _tabrect.right - 4.0 - 13.0, _tabrect.top + 4.0,
_tabrect.right - 4.0, _tabrect.top + 4.0 + 13.0 );
// format close and zoom rects for a floating window - make rectangles smaller
if ( _look == B_FLOATING_WINDOW_LOOK ){
_closerect.InsetBy( 1, 1 );
_zoomrect.InsetBy( 1, 1 );
_closerect.OffsetBy( 0, -2 );
_zoomrect.OffsetBy( 0, -2 );
}
}
void BeDecorator::MoveBy(float x, float y)
@ -259,9 +277,7 @@ void BeDecorator::MoveBy(float x, float y)
void BeDecorator::MoveBy(BPoint pt)
{
#ifdef DEBUG_DECORATOR
printf("BeDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y);
#endif
STRACE(("BeDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y));
// Move all internal rectangles the appropriate amount
_frame.OffsetBy(pt);
_closerect.OffsetBy(pt);
@ -269,40 +285,72 @@ printf("BeDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y);
_resizerect.OffsetBy(pt);
_borderrect.OffsetBy(pt);
_zoomrect.OffsetBy(pt);
leftborder.OffsetBy(pt);
rightborder.OffsetBy(pt);
topborder.OffsetBy(pt);
bottomborder.OffsetBy(pt);
}
void BeDecorator::GetFootprint(BRegion *region)
{
#ifdef DEBUG_DECORATOR
printf("BeDecorator: Get Footprint\n");
#endif
STRACE(("BeDecorator: Get Footprint\n"));
// This function calculates the decorator's footprint in coordinates
// relative to the layer. This is most often used to set a WinBorder
// object's visible region.
if(!region)
return;
if(_look == B_NO_BORDER_WINDOW_LOOK)
{
region->Set(_frame);
return;
}
if(_look == B_BORDERED_WINDOW_LOOK)
{
region->Set(_borderrect);
return;
}
region->Set(_borderrect);
region->Include(_tabrect);
}
BRect BeDecorator::SlideTab(float dx, float dy)
{
//return Decorator::SlideTab(dx,dy);
return _tabrect;
}
void BeDecorator::_DrawTitle(BRect r)
{
STRACE(("_DrawTitle(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// Designed simply to redraw the title when it has changed on
// the client side.
_layerdata.highcolor=_colors->window_tab_text;
_layerdata.lowcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
int32 titlecount=_ClipTitle((_zoomrect.left-5)-(_closerect.right+textoffset));
BString titlestr=GetTitle();
int32 titlecount=_ClipTitle((_zoomrect.left-textoffset)-(_closerect.right+textoffset));
BString titlestr( GetTitle() );
if(titlecount<titlestr.CountChars())
{
titlestr.Truncate(titlecount-1);
titlestr+="...";
titlecount+=2;
}
// The text position needs tweaked when working as a floating window because the closerect placement
// is a little different. If it isn't moved, title placement looks really funky
if(_look==B_FLOATING_WINDOW_LOOK)
_driver->DrawString(titlestr.String(),titlecount,
BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_layerdata);
else
_driver->DrawString(titlestr.String(),titlecount,
BPoint(_closerect.right+textoffset,_closerect.bottom),&_layerdata);
}
void BeDecorator::_SetFocus(void)
@ -313,84 +361,88 @@ void BeDecorator::_SetFocus(void)
if(GetFocus())
{
button_highcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_LIGHTEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_1_TINT));
textcol=_colors->window_tab_text;
}
else
{
button_highcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_LIGHTEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_1_TINT));
textcol=_colors->inactive_window_tab_text;
}
}
void BeDecorator::Draw(BRect update)
{
#ifdef DEBUG_DECORATOR
printf("BeDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom);
#endif
STRACE(("BeDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom));
// We need to draw a few things: the tab, the resize thumb, the borders,
// and the buttons
_DrawTab(update);
// Draw the top view's client area - just a hack :)
if(_borderrect.Intersects(update))
_driver->FillRect(_borderrect & update,_colors->document_background);
_DrawFrame(update);
_DrawTab(update);
}
void BeDecorator::Draw(void)
{
// Easy way to draw everything - no worries about drawing only certain
// things
_DrawFrame(_borderrect);
_DrawTab(_tabrect);
// Draw the top view's client area - just a hack :)
// _layerdata.highcolor=_colors->document_background;
// _driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
DrawFrame();
DrawTab();
}
void BeDecorator::_DrawZoom(BRect r)
{
STRACE(("_DrawZoom(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// If this has been implemented, then the decorator has a Zoom button
// which should be drawn based on the state of the member zoomstate
BRect zr=r;
zr.left+=zr.Width()/3;
zr.top+=zr.Height()/3;
DrawBlendedRect(zr,GetZoom());
DrawBlendedRect(zr.OffsetToCopy(r.LeftTop()),GetZoom());
BRect zr( r );
zr.left += 3.0;
zr.top += 3.0;
DrawBlendedRect( zr, GetZoom() );
zr = r;
zr.right -= 5.0;
zr.bottom -= 5.0;
DrawBlendedRect( zr, GetZoom() );
}
void BeDecorator::_DrawClose(BRect r)
{
STRACE(("_DrawClose(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// Just like DrawZoom, but for a close button
DrawBlendedRect(r,GetClose());
DrawBlendedRect( r, GetClose());
}
void BeDecorator::_DrawTab(BRect r)
{
STRACE(("_DrawTab(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// If a window has a tab, this will draw it and any buttons which are
// in it.
if(_look==B_NO_BORDER_WINDOW_LOOK)
if(_look == B_NO_BORDER_WINDOW_LOOK || _look == B_BORDERED_WINDOW_LOOK)
return;
_driver->FillRect(_tabrect, ((GetFocus())?_colors->window_tab:_colors->inactive_window_tab) );
_driver->StrokeLine(_tabrect.LeftBottom(),_tabrect.RightBottom(),1.0,framecolors[3]);
_layerdata.highcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
_driver->FillRect(_tabrect,_layerdata.highcolor);
_layerdata.highcolor=framecolors[2];
_driver->StrokeLine(_tabrect.LeftTop(),_tabrect.LeftBottom(),_layerdata.pensize,_layerdata.highcolor);
_driver->StrokeLine(_tabrect.LeftTop(),_tabrect.RightTop(),_layerdata.pensize,_layerdata.highcolor);
_layerdata.highcolor=framecolors[4];
_driver->StrokeLine(_tabrect.RightTop(),_tabrect.RightBottom(),_layerdata.pensize,_layerdata.highcolor);
_layerdata.highcolor=framecolors[1];
_driver->StrokeLine( BPoint( _tabrect.left + 2, _tabrect.bottom ),
BPoint( _tabrect.right - 2, _tabrect.bottom ),
_layerdata.pensize,_layerdata.highcolor);
_DrawTitle(_tabrect);
// Draw the buttons if we're supposed to
if(!(_flags & B_NOT_CLOSABLE))
_DrawClose(_closerect);
if(!(_flags & B_NOT_ZOOMABLE))
if(!(_flags & B_NOT_ZOOMABLE) && _look != B_MODAL_WINDOW_LOOK)
_DrawZoom(_zoomrect);
}
@ -435,16 +487,18 @@ void BeDecorator::DrawBlendedRect(BRect r, bool down)
SetRGBColor(&tmpcol, uint8(startcol.red-(i*rstep)),
uint8(startcol.green-(i*gstep)),
uint8(startcol.blue-(i*bstep)));
_layerdata.highcolor=tmpcol;
_driver->StrokeLine(BPoint(r.left,r.top+i),
BPoint(r.left+i,r.top),1.0,tmpcol);
BPoint(r.left+i,r.top),1.0,_layerdata.highcolor);
SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
uint8(halfcol.green-(i*gstep)),
uint8(halfcol.blue-(i*bstep)));
_layerdata.highcolor=tmpcol;
_driver->StrokeLine(BPoint(r.left+steps,r.top+i),
BPoint(r.left+i,r.top+steps),1.0,tmpcol);
BPoint(r.left+i,r.top+steps),1.0,_layerdata.highcolor);
}
@ -460,7 +514,8 @@ void BeDecorator::_DrawFrame(BRect invalid)
// we must clip the lines drawn by this function to the invalid rectangle we are given
#ifdef USE_VIEW_FILL_HACK
_driver->FillRect(_borderrect,_layerdata.highcolor);
_layerdata.highcolor = RGBColor(192,192,192 );
_driver->FillRect(_frame,_layerdata.highcolor);
#endif
if(!borderwidth)

View File

@ -42,6 +42,7 @@ public:
void Draw(void);
void GetFootprint(BRegion *region);
click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
BRect SlideTab(float dx, float dy=0);
protected:
void _DrawClose(BRect r);
void _DrawFrame(BRect r);