Adds support for INODE_DONT_FREE_SPACE, and all private BFS ioctls defined

in bfs_control.h.
Some minor cleanups.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1993 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2002-11-18 01:22:33 +00:00
parent 54b7cbe14d
commit 27fe0a4b4b

View File

@ -12,6 +12,7 @@
#include "Index.h"
#include "BPlusTree.h"
#include "Query.h"
#include "bfs_control.h"
#include <string.h>
#include <stdio.h>
@ -359,7 +360,7 @@ bfs_sync(void *_ns)
*/
static int
bfs_read_vnode(void *_ns, vnode_id id, char reenter, void **node)
bfs_read_vnode(void *_ns, vnode_id id, char reenter, void **_node)
{
FUNCTION_START(("vnode_id = %Ld\n", id));
Volume *volume = (Volume *)_ns;
@ -374,7 +375,7 @@ bfs_read_vnode(void *_ns, vnode_id id, char reenter, void **node)
return B_NO_MEMORY;
if (inode->InitCheck() == B_OK) {
*node = (void *)inode;
*_node = (void *)inode;
return B_OK;
}
@ -406,6 +407,13 @@ bfs_remove_vnode(void *_ns, void *_node, char reenter)
Volume *volume = (Volume *)_ns;
Inode *inode = (Inode *)_node;
// The "chkbfs" functionality uses this flag to prevent the space used
// up by the inode from being freed - this flag is set only in situations
// where this is a good idea... (the block bitmap will get fixed anyway
// in this case).
if (inode->Flags() & INODE_DONT_FREE_SPACE)
return B_OK;
// If the inode isn't in use anymore, we were called before
// bfs_unlink() returns - in this case, we can just use the
// transaction which has already deleted the inode.
@ -577,6 +585,37 @@ bfs_ioctl(void *_ns, void *_node, void *_cookie, int cmd, void *buffer, size_t b
inode->Node()->flags |= INODE_NO_CACHE;
return status;
}
case BFS_IOCTL_VERSION:
{
uint32 *version = (uint32 *)buffer;
*version = 0x10000;
return B_OK;
}
case BFS_IOCTL_START_CHECKING:
{
// start checking
BlockAllocator &allocator = volume->Allocator();
check_control *control = (check_control *)buffer;
return allocator.StartChecking(control);
}
case BFS_IOCTL_STOP_CHECKING:
{
// stop checking
BlockAllocator &allocator = volume->Allocator();
check_control *control = (check_control *)buffer;
return allocator.StopChecking(control);
}
case BFS_IOCTL_CHECK_NEXT_NODE:
{
// check next
BlockAllocator &allocator = volume->Allocator();
check_control *control = (check_control *)buffer;
return allocator.CheckNextNode(control);
}
#ifdef DEBUG
case 56742:
{