Rewrote BAffineTransform to not be based on agg::trans_affine, which was pulling

in the AGG header. Reused the AGG code were applicable and implemented a lot
more features. The Multiply and PreMultiply meaning is reversed with respect to
AGG, but follows the mathematical meaning. Added type_code
B_AFFINE_TRANSFORM_TYPE to TypeConstants.h and let BAffineTransform derive from
BFlattenable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35958 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2010-03-26 17:20:11 +00:00
parent 37a68cb1f2
commit 2789b3911a
3 changed files with 832 additions and 366 deletions

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@ -4,126 +4,393 @@
*
* Authors:
* Stephen Deken, stephen.deken@gmail.com
* Stephan Aßmus <superstippi@gmx.de>
*/
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef _AFFINE_TRANSFORM_H
#define _AFFINE_TRANSFORM_H
#include <InterfaceDefs.h>
#include <agg_trans_affine.h>
#include <Flattenable.h>
#include <Point.h>
class BPoint;
#include <math.h>
namespace BPrivate {
class BAffineTransform {
class BAffineTransform : public BFlattenable {
public:
static const double kDefaultEpsilon = 1e-14;
public:
BAffineTransform();
BAffineTransform(double sx, double shy,
double shx, double sy, double tx,
double ty);
BAffineTransform(
const BAffineTransform& copyFrom);
virtual ~BAffineTransform();
virtual ~BAffineTransform();
virtual BAffineTransform& operator=(
const BAffineTransform& copyFrom);
// BFlattenable interface
virtual bool IsFixedSize() const;
virtual type_code TypeCode() const;
virtual ssize_t FlattenedSize() const;
virtual status_t Flatten(void* buffer,
ssize_t size) const;
virtual status_t Unflatten(type_code code,
const void* buffer, ssize_t size);
virtual bool operator==(
const BAffineTransform& other) const;
virtual bool operator!=(
const BAffineTransform& other) const;
// Callbacks
virtual void TransformationChanged() const;
// Construction
static BAffineTransform AffineTranslation(double x, double y);
static BAffineTransform AffineRotation(double angle);
static BAffineTransform AffineScaling(double x, double y);
static BAffineTransform AffineScaling(double scale);
static BAffineTransform AffineShearing(double x, double y);
// Application
BPoint Apply(const BPoint& point) const;
void Apply(BPoint* point) const;
void Apply(BPoint* points, uint32 count) const;
inline void Apply(double* x, double* y) const;
inline void ApplyInverse(double* x, double* y) const;
// Rotation
void Rotate(float angle);
void Rotate(const BPoint& center, float angle);
BAffineTransform& RotateBySelf(float angle);
BAffineTransform& RotateBySelf(const BPoint& center,
float angle);
BAffineTransform RotateByCopy(float angle) const;
BAffineTransform RotateByCopy(const BPoint& center,
float angle) const;
BPoint Apply(const BPoint& point) const;
BPoint ApplyInverse(const BPoint& point) const;
void Apply(BPoint* point) const;
void ApplyInverse(BPoint* point) const;
void Apply(BPoint* points, uint32 count) const;
void ApplyInverse(BPoint* points,
uint32 count) const;
// Translation
void Translate(float deltaX, float deltaY);
void Translate(const BPoint& delta);
BAffineTransform& TranslateBySelf(float deltaX,
float deltaY);
BAffineTransform& TranslateBySelf(const BPoint& delta);
BAffineTransform TranslateByCopy(float deltaX,
float deltaY) const;
BAffineTransform TranslateByCopy(const BPoint& delta) const;
inline const BAffineTransform& TranslateBy(double x, double y);
const BAffineTransform& TranslateBy(const BPoint& delta);
BAffineTransform TranslateByCopy(double x, double y) const;
BAffineTransform TranslateByCopy(const BPoint& delta) const;
// Rotation
inline const BAffineTransform& RotateBy(double angle);
const BAffineTransform& RotateBy(const BPoint& center,
double angle);
BAffineTransform RotateByCopy(double angle) const;
BAffineTransform RotateByCopy(const BPoint& center,
double angle) const;
// Scaling
void Scale(float scale);
void Scale(const BPoint& center, float scale);
void Scale(float scaleX, float scaleY);
void Scale(const BPoint& center, float scaleX,
float scaleY);
void Scale(const BPoint& scale);
void Scale(const BPoint& center,
inline const BAffineTransform& ScaleBy(double scale);
const BAffineTransform& ScaleBy(const BPoint& center,
double scale);
inline const BAffineTransform& ScaleBy(double x, double y);
const BAffineTransform& ScaleBy(const BPoint& center, double x,
double y);
const BAffineTransform& ScaleBy(const BPoint& scale);
const BAffineTransform& ScaleBy(const BPoint& center,
const BPoint& scale);
BAffineTransform& ScaleBySelf(float scale);
BAffineTransform& ScaleBySelf(const BPoint& center,
float scale);
BAffineTransform& ScaleBySelf(float scaleX, float scaleY);
BAffineTransform& ScaleBySelf(const BPoint& center,
float scaleX, float scaleY);
BAffineTransform& ScaleBySelf(const BPoint& scale);
BAffineTransform& ScaleBySelf(const BPoint& center,
const BPoint& scale);
BAffineTransform ScaleByCopy(float scale) const;
BAffineTransform ScaleByCopy(const BPoint& center,
float scale) const;
BAffineTransform ScaleByCopy(float scaleX,
float scaleY) const;
BAffineTransform ScaleByCopy(const BPoint& center,
float scaleX, float scaleY) const;
BAffineTransform ScaleByCopy(const BPoint& scale) const;
BAffineTransform ScaleByCopy(const BPoint& center,
BAffineTransform ScaleByCopy(double scale) const;
BAffineTransform ScaleByCopy(const BPoint& center,
double scale) const;
BAffineTransform ScaleByCopy(double x, double y) const;
BAffineTransform ScaleByCopy(const BPoint& center,
double x, double y) const;
BAffineTransform ScaleByCopy(const BPoint& scale) const;
BAffineTransform ScaleByCopy(const BPoint& center,
const BPoint& scale) const;
// Shearing
void Shear(float shearX, float shearY);
void Shear(const BPoint& center, float shearX,
float shearY);
void Shear(const BPoint& shear);
void Shear(const BPoint& center,
inline const BAffineTransform& ShearBy(double x, double y);
const BAffineTransform& ShearBy(const BPoint& center, double x,
double y);
const BAffineTransform& ShearBy(const BPoint& shear);
const BAffineTransform& ShearBy(const BPoint& center,
const BPoint& shear);
BAffineTransform& ShearBySelf(float shearX, float shearY);
BAffineTransform& ShearBySelf(const BPoint& center,
float shearX, float shearY);
BAffineTransform& ShearBySelf(const BPoint& shear);
BAffineTransform& ShearBySelf(const BPoint& center,
const BPoint& shear);
BAffineTransform ShearByCopy(float shearX,
float shearY) const;
BAffineTransform ShearByCopy(const BPoint& center,
float shearX, float shearY) const;
BAffineTransform ShearByCopy(const BPoint& shear) const;
BAffineTransform ShearByCopy(const BPoint& center,
BAffineTransform ShearByCopy(double x, double y) const;
BAffineTransform ShearByCopy(const BPoint& center,
double x, double y) const;
BAffineTransform ShearByCopy(const BPoint& shear) const;
BAffineTransform ShearByCopy(const BPoint& center,
const BPoint& shear) const;
private:
void _Rotate(float angle);
void _Scale(float scaleX, float scaleY);
void _Translate(float deltaX, float deltaY);
void _Shear(float shearX, float shearY);
// Multiplication
inline const BAffineTransform& Multiply(const BAffineTransform& other);
const BAffineTransform& PreMultiply(const BAffineTransform& other);
inline const BAffineTransform& MultiplyInverse(
const BAffineTransform& other);
inline const BAffineTransform& PreMultiplyInverse(
const BAffineTransform& other);
void _TransformPoint(BPoint& point) const;
// Operators
inline BAffineTransform& operator=(
const BAffineTransform& copyFrom);
private:
agg::trans_affine fTransformMatrix;
inline bool operator==(
const BAffineTransform& other) const;
inline bool operator!=(
const BAffineTransform& other) const;
inline const BAffineTransform& operator*=(const BAffineTransform& other);
inline const BAffineTransform& operator/=(const BAffineTransform& other);
inline BAffineTransform operator*(
const BAffineTransform& other) const;
inline BAffineTransform operator/(
const BAffineTransform& other) const;
inline BAffineTransform operator~() const;
// Utility
bool IsValid(double epsilon
= kDefaultEpsilon) const;
bool IsIdentity(double epsilon
= kDefaultEpsilon) const;
bool IsEqual(const BAffineTransform& other,
double epsilon
= kDefaultEpsilon) const;
const BAffineTransform& Invert();
const BAffineTransform& FlipX();
const BAffineTransform& FlipY();
const BAffineTransform& Reset();
inline double Determinant() const;
inline double InverseDeterminant() const;
void GetTranslation(double* tx,
double* ty) const;
double Rotation() const;
double Scale() const;
void GetScale(double* sx, double* sy) const;
void GetScaleAbs(double* sx,
double* sy) const;
bool GetAffineParameters(double* translationX,
double* translationY, double* rotation,
double* scaleX, double* scaleY,
double* shearX, double* shearY) const;
public:
double sx;
double shy;
double shx;
double sy;
double tx;
double ty;
};
} // namespace BPrivate
using namespace BPrivate;
// #pragma mark - inline methods
inline void
BAffineTransform::Apply(double* x, double* y) const
{
register double tmp = *x;
*x = tmp * sx + *y * shx + tx;
*y = tmp * shy + *y * sy + ty;
}
inline void
BAffineTransform::ApplyInverse(double* x, double* y) const
{
register double d = InverseDeterminant();
register double a = (*x - tx) * d;
register double b = (*y - ty) * d;
*x = a * sy - b * shx;
*y = b * sx - a * shy;
}
// #pragma mark -
inline const BAffineTransform&
BAffineTransform::TranslateBy(double x, double y)
{
tx += x;
ty += y;
return *this;
}
inline const BAffineTransform&
BAffineTransform::RotateBy(double angle)
{
double ca = cos(angle);
double sa = sin(angle);
double t0 = sx * ca - shy * sa;
double t2 = shx * ca - sy * sa;
double t4 = tx * ca - ty * sa;
shy = sx * sa + shy * ca;
sy = shx * sa + sy * ca;
ty = tx * sa + ty * ca;
sx = t0;
shx = t2;
tx = t4;
return *this;
}
inline const BAffineTransform&
BAffineTransform::ScaleBy(double x, double y)
{
double mm0 = x;
// Possible hint for the optimizer
double mm3 = y;
sx *= mm0;
shx *= mm0;
tx *= mm0;
shy *= mm3;
sy *= mm3;
ty *= mm3;
return *this;
}
inline const BAffineTransform&
BAffineTransform::ScaleBy(double s)
{
double m = s;
// Possible hint for the optimizer
sx *= m;
shx *= m;
tx *= m;
shy *= m;
sy *= m;
ty *= m;
return *this;
}
inline const BAffineTransform&
BAffineTransform::ShearBy(double x, double y)
{
BAffineTransform shearTransform = AffineShearing(x, y);
return PreMultiply(shearTransform);
}
// #pragma mark -
inline const BAffineTransform&
BAffineTransform::Multiply(const BAffineTransform& other)
{
BAffineTransform t(other);
return *this = t.PreMultiply(*this);
}
inline const BAffineTransform&
BAffineTransform::MultiplyInverse(const BAffineTransform& other)
{
BAffineTransform t(other);
t.Invert();
return Multiply(t);
}
inline const BAffineTransform&
BAffineTransform::PreMultiplyInverse(const BAffineTransform& other)
{
BAffineTransform t(other);
t.Invert();
return *this = t.Multiply(*this);
}
// #pragma mark -
inline BAffineTransform&
BAffineTransform::operator=(const BAffineTransform& other)
{
sx = other.sx;
shy = other.shy;
shx = other.shx;
sy = other.sy;
tx = other.tx;
ty = other.ty;
return *this;
}
inline bool
BAffineTransform::operator==(const BAffineTransform& other) const
{
return IsEqual(other);
}
inline bool
BAffineTransform::operator!=(const BAffineTransform& other) const
{
return !IsEqual(other);
}
inline const BAffineTransform&
BAffineTransform::operator*=(const BAffineTransform& other)
{
return Multiply(other);
}
inline const BAffineTransform&
BAffineTransform::operator/=(const BAffineTransform& other)
{
return MultiplyInverse(other);
}
inline BAffineTransform
BAffineTransform::operator*(const BAffineTransform& other) const
{
return BAffineTransform(*this).Multiply(other);
}
inline BAffineTransform
BAffineTransform::operator/(const BAffineTransform& other) const
{
return BAffineTransform(*this).MultiplyInverse(other);
}
inline BAffineTransform
BAffineTransform::operator~() const
{
BAffineTransform result(*this);
return result.Invert();
}
// #pragma mark -
inline double
BAffineTransform::Determinant() const
{
return sx * sy - shy * shx;
}
inline double
BAffineTransform::InverseDeterminant() const
{
return 1.0 / (sx * sy - shy * shx);
}
#endif // _AFFINE_TRANSFORM_H

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@ -13,6 +13,7 @@
enum {
B_AFFINE_TRANSFORM_TYPE = 'AMTX',
B_ANY_TYPE = 'ANYT',
B_ATOM_TYPE = 'ATOM',
B_ATOMREF_TYPE = 'ATMR',
@ -64,7 +65,7 @@ enum {
// System-wide MIME types for handling URL's
extern const char *B_URL_HTTP; // application/x-vnd.Be.URL.http
extern const char *B_URL_HTTPS; // application/x-vnd.Be.URL.https
extern const char *B_URL_HTTPS; // application/x-vnd.Be.URL.https
extern const char *B_URL_FTP; // application/x-vnd.Be.URL.ftp
extern const char *B_URL_GOPHER; // application/x-vnd.Be.URL.gopher
extern const char *B_URL_MAILTO; // application/x-vnd.Be.URL.mailto

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@ -4,22 +4,61 @@
*
* Authors:
* Stephen Deken, stephen.deken@gmail.com
* Stephan Aßmus <superstippi@gmx.de>
*/
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#include <AffineTransform.h>
#include <Point.h>
#include <TypeConstants.h>
BAffineTransform::BAffineTransform()
:
fTransformMatrix()
sx(1.0),
shy(0.0),
shx(0.0),
sy(1.0),
tx(0.0),
ty(0.0)
{
}
BAffineTransform::BAffineTransform(const BAffineTransform& copyFrom)
BAffineTransform::BAffineTransform(double sx, double shy, double shx,
double sy, double tx, double ty)
:
fTransformMatrix(copyFrom.fTransformMatrix)
sx(sx),
shy(shy),
shx(shx),
sy(sy),
tx(tx),
ty(ty)
{
}
BAffineTransform::BAffineTransform(const BAffineTransform& other)
:
sx(other.sx),
shy(other.shy),
shx(other.shx),
sy(other.sy),
tx(other.tx),
ty(other.ty)
{
}
@ -29,153 +68,191 @@ BAffineTransform::~BAffineTransform()
}
BAffineTransform&
BAffineTransform::operator=(const BAffineTransform& copyFrom)
{
if (copyFrom != *this) {
fTransformMatrix.reset();
fTransformMatrix.multiply(copyFrom.fTransformMatrix);
TransformationChanged();
}
return *this;
}
// #pragma mark -
bool
BAffineTransform::operator==(const BAffineTransform& other) const
BAffineTransform::IsFixedSize() const
{
return fTransformMatrix == other.fTransformMatrix;
return true;
}
bool
BAffineTransform::operator!=(const BAffineTransform& other) const
type_code
BAffineTransform::TypeCode() const
{
return fTransformMatrix != other.fTransformMatrix;
return B_AFFINE_TRANSFORM_TYPE;
}
void
BAffineTransform::TransformationChanged() const
ssize_t
BAffineTransform::FlattenedSize() const
{
// default implementation does nothing
return 6 * sizeof(double);
}
status_t
BAffineTransform::Flatten(void* _buffer, ssize_t size) const
{
if (_buffer == NULL || size < FlattenedSize())
return B_BAD_VALUE;
double* buffer = reinterpret_cast<double*>(_buffer);
buffer[0] = sx;
buffer[1] = shy;
buffer[2] = shx;
buffer[3] = sy;
buffer[4] = tx;
buffer[5] = ty;
return B_OK;
}
status_t
BAffineTransform::Unflatten(type_code code, const void* _buffer, ssize_t size)
{
if (_buffer == NULL || size < FlattenedSize() || code != TypeCode())
return B_BAD_VALUE;
const double* buffer = reinterpret_cast<const double*>(_buffer);
sx = buffer[0];
shy = buffer[1];
shx = buffer[2];
sy = buffer[3];
tx = buffer[4];
ty = buffer[5];
return B_OK;
}
// #pragma mark -
/*static*/ BAffineTransform
BAffineTransform::AffineTranslation(double x, double y)
{
return BAffineTransform(1.0, 0.0, 0.0, 1.0, x, y);
}
/*static*/ BAffineTransform
BAffineTransform::AffineRotation(double angle)
{
return BAffineTransform(cos(angle), sin(angle), -sin(angle), cos(angle),
0.0, 0.0);
}
/*static*/ BAffineTransform
BAffineTransform::AffineScaling(double x, double y)
{
return BAffineTransform(x, 0.0, 0.0, y, 0.0, 0.0);
}
/*static*/ BAffineTransform
BAffineTransform::AffineScaling(double scale)
{
return BAffineTransform(scale, 0.0, 0.0, scale, 0.0, 0.0);
}
/*static*/ BAffineTransform
BAffineTransform::AffineShearing(double x, double y)
{
return BAffineTransform(1.0, tan(y), tan(x), 1.0, 0.0, 0.0);
}
// #pragma mark -
BPoint
BAffineTransform::Apply(const BPoint& point) const
{
BPoint result(point);
_TransformPoint(result);
return result;
double x = point.x;
double y = point.y;
Apply(&x, &y);
return BPoint(x, y);
}
BPoint
BAffineTransform::ApplyInverse(const BPoint& point) const
{
double x = point.x;
double y = point.y;
ApplyInverse(&x, &y);
return BPoint(x, y);
}
void
BAffineTransform::Apply(BPoint* point) const
{
if (point)
_TransformPoint(*point);
if (point == NULL)
return;
double x = point->x;
double y = point->y;
Apply(&x, &y);
point->x = x;
point->y = y;
}
void
BAffineTransform::ApplyInverse(BPoint* point) const
{
if (point == NULL)
return;
double x = point->x;
double y = point->y;
ApplyInverse(&x, &y);
point->x = x;
point->y = y;
}
void
BAffineTransform::Apply(BPoint* points, uint32 count) const
{
if (points) {
if (points != NULL) {
for (uint32 i = 0; i < count; ++i)
_TransformPoint(points[i]);
Apply(&points[i]);
}
}
void
BAffineTransform::Rotate(float angle)
BAffineTransform::ApplyInverse(BPoint* points, uint32 count) const
{
_Rotate(angle);
TransformationChanged();
if (points != NULL) {
for (uint32 i = 0; i < count; ++i)
ApplyInverse(&points[i]);
}
}
void
BAffineTransform::Rotate(const BPoint& center, float angle)
// #pragma mark -
const BAffineTransform&
BAffineTransform::TranslateBy(const BPoint& delta)
{
_Translate(-center.x, -center.y);
_Rotate(angle);
_Translate(center.x, center.y);
TransformationChanged();
}
BAffineTransform&
BAffineTransform::RotateBySelf(float angle)
{
Rotate(angle);
return *this;
}
BAffineTransform&
BAffineTransform::RotateBySelf(const BPoint& center, float angle)
{
Rotate(center, angle);
return *this;
return TranslateBy(delta.x, delta.y);
}
BAffineTransform
BAffineTransform::RotateByCopy(float angle) const
BAffineTransform::TranslateByCopy(double x, double y) const
{
BAffineTransform copy(*this);
copy.Rotate(angle);
return copy;
}
BAffineTransform
BAffineTransform::RotateByCopy(const BPoint& center, float angle) const
{
BAffineTransform copy(*this);
copy.Rotate(center, angle);
return copy;
}
void
BAffineTransform::Translate(float deltaX, float deltaY)
{
_Translate(deltaX, deltaY);
TransformationChanged();
}
void
BAffineTransform::Translate(const BPoint& delta)
{
Translate(delta.x, delta.y);
}
BAffineTransform&
BAffineTransform::TranslateBySelf(float deltaX, float deltaY)
{
Translate(deltaX, deltaY);
return *this;
}
BAffineTransform&
BAffineTransform::TranslateBySelf(const BPoint& delta)
{
return TranslateBySelf(delta.x, delta.y);
}
BAffineTransform
BAffineTransform::TranslateByCopy(float deltaX, float deltaY) const
{
BAffineTransform copy(*this);
copy.Translate(deltaX, deltaY);
copy.TranslateBy(x, y);
return copy;
}
@ -187,125 +264,97 @@ BAffineTransform::TranslateByCopy(const BPoint& delta) const
}
void
BAffineTransform::Scale(float scale)
// #pragma mark -
const BAffineTransform&
BAffineTransform::RotateBy(const BPoint& center, double angle)
{
Scale(scale, scale);
}
void
BAffineTransform::Scale(const BPoint& center, float scale)
{
Scale(center, scale, scale);
}
void
BAffineTransform::Scale(float scaleX, float scaleY)
{
_Scale(scaleX, scaleY);
TransformationChanged();
}
void
BAffineTransform::Scale(const BPoint& center, float scaleX, float scaleY)
{
_Translate(-center.x, -center.y);
_Scale(scaleX, scaleY);
_Translate(center.x, center.y);
TransformationChanged();
}
void
BAffineTransform::Scale(const BPoint& scale)
{
Scale(scale.x, scale.y);
}
void
BAffineTransform::Scale(const BPoint& center, const BPoint& scale)
{
Scale(center, scale.x, scale.y);
}
BAffineTransform&
BAffineTransform::ScaleBySelf(float scale)
{
return ScaleBySelf(scale, scale);
}
BAffineTransform&
BAffineTransform::ScaleBySelf(const BPoint& center, float scale)
{
return ScaleBySelf(center, scale, scale);
}
BAffineTransform&
BAffineTransform::ScaleBySelf(float scaleX, float scaleY)
{
Scale(scaleX, scaleY);
return *this;
}
BAffineTransform&
BAffineTransform::ScaleBySelf(const BPoint& center, float scaleX, float scaleY)
{
Scale(center, scaleX, scaleY);
return *this;
}
BAffineTransform&
BAffineTransform::ScaleBySelf(const BPoint& scale)
{
return ScaleBySelf(scale.x, scale.y);
}
BAffineTransform&
BAffineTransform::ScaleBySelf(const BPoint& center, const BPoint& scale)
{
return ScaleBySelf(center, scale.x, scale.y);
TranslateBy(-center.x, -center.y);
RotateBy(angle);
return TranslateBy(center.x, center.y);
}
BAffineTransform
BAffineTransform::ScaleByCopy(float scale) const
BAffineTransform::RotateByCopy(double angle) const
{
BAffineTransform copy(*this);
copy.RotateBy(angle);
return copy;
}
BAffineTransform
BAffineTransform::RotateByCopy(const BPoint& center, double angle) const
{
BAffineTransform copy(*this);
copy.RotateBy(center, angle);
return copy;
}
// #pragma mark -
const BAffineTransform&
BAffineTransform::ScaleBy(const BPoint& center, double scale)
{
return ScaleBy(center, scale, scale);
}
const BAffineTransform&
BAffineTransform::ScaleBy(const BPoint& center, double x, double y)
{
TranslateBy(-center.x, -center.y);
ScaleBy(x, y);
return TranslateBy(center.x, center.y);
}
const BAffineTransform&
BAffineTransform::ScaleBy(const BPoint& scale)
{
return ScaleBy(scale.x, scale.y);
}
const BAffineTransform&
BAffineTransform::ScaleBy(const BPoint& center, const BPoint& scale)
{
return ScaleBy(center, scale.x, scale.y);
}
BAffineTransform
BAffineTransform::ScaleByCopy(double scale) const
{
return ScaleByCopy(scale, scale);
}
BAffineTransform
BAffineTransform::ScaleByCopy(const BPoint& center, float scale) const
BAffineTransform::ScaleByCopy(const BPoint& center, double scale) const
{
return ScaleByCopy(center, scale, scale);
}
BAffineTransform
BAffineTransform::ScaleByCopy(float scaleX, float scaleY) const
BAffineTransform::ScaleByCopy(double x, double y) const
{
BAffineTransform copy(*this);
copy.Scale(scaleX, scaleY);
copy.ScaleBy(x, y);
return copy;
}
BAffineTransform
BAffineTransform::ScaleByCopy(const BPoint& center, float scaleX,
float scaleY) const
BAffineTransform::ScaleByCopy(const BPoint& center, double x, double y) const
{
BAffineTransform copy(*this);
copy.Scale(center, scaleX, scaleY);
copy.ScaleBy(center, x, y);
return copy;
}
@ -324,85 +373,46 @@ BAffineTransform::ScaleByCopy(const BPoint& center, const BPoint& scale) const
}
void
BAffineTransform::Shear(float shearX, float shearY)
// #pragma mark -
const BAffineTransform&
BAffineTransform::ShearBy(const BPoint& center, double x, double y)
{
_Shear(shearX, shearY);
TransformationChanged();
TranslateBy(-center.x, -center.y);
ShearBy(x, y);
return TranslateBy(center.x, center.y);
}
void
BAffineTransform::Shear(const BPoint& center, float shearX, float shearY)
const BAffineTransform&
BAffineTransform::ShearBy(const BPoint& shear)
{
_Translate(-center.x, -center.y);
_Shear(shearX, shearY);
_Translate(center.x, center.y);
TransformationChanged();
return ShearBy(shear.x, shear.y);
}
void
BAffineTransform::Shear(const BPoint& shear)
const BAffineTransform&
BAffineTransform::ShearBy(const BPoint& center, const BPoint& shear)
{
Shear(shear.x, shear.y);
}
void
BAffineTransform::Shear(const BPoint& center, const BPoint& shear)
{
Shear(center, shear.x, shear.y);
}
BAffineTransform&
BAffineTransform::ShearBySelf(float shearX, float shearY)
{
Shear(shearX, shearY);
return *this;
}
BAffineTransform&
BAffineTransform::ShearBySelf(const BPoint& center, float shearX, float shearY)
{
Shear(center, shearX, shearY);
return *this;
}
BAffineTransform&
BAffineTransform::ShearBySelf(const BPoint& shear)
{
Shear(shear);
return *this;
}
BAffineTransform&
BAffineTransform::ShearBySelf(const BPoint& center, const BPoint& shear)
{
Shear(center, shear);
return *this;
return ShearBy(center, shear.x, shear.y);
}
BAffineTransform
BAffineTransform::ShearByCopy(float shearX, float shearY) const
BAffineTransform::ShearByCopy(double x, double y) const
{
BAffineTransform copy(*this);
copy.Shear(shearX, shearY);
copy.ShearBy(x, y);
return copy;
}
BAffineTransform
BAffineTransform::ShearByCopy(const BPoint& center, float shearX,
float shearY) const
BAffineTransform::ShearByCopy(const BPoint& center, double x, double y) const
{
BAffineTransform copy(*this);
copy.Shear(center, shearX, shearY);
copy.ShearBy(center, x, y);
return copy;
}
@ -411,7 +421,7 @@ BAffineTransform
BAffineTransform::ShearByCopy(const BPoint& shear) const
{
BAffineTransform copy(*this);
copy.Shear(shear);
copy.ShearBy(shear);
return copy;
}
@ -420,7 +430,7 @@ BAffineTransform
BAffineTransform::ShearByCopy(const BPoint& center, const BPoint& shear) const
{
BAffineTransform copy(*this);
copy.Shear(center, shear);
copy.ShearBy(center, shear);
return copy;
}
@ -428,46 +438,234 @@ BAffineTransform::ShearByCopy(const BPoint& center, const BPoint& shear) const
// #pragma mark -
void
BAffineTransform::_Rotate(float angle)
const BAffineTransform&
BAffineTransform::PreMultiply(const BAffineTransform& other)
{
if (angle != 0.0)
fTransformMatrix.multiply(agg::trans_affine_rotation(angle));
double t0 = sx * other.sx + shy * other.shx;
double t2 = shx * other.sx + sy * other.shx;
double t4 = tx * other.sx + ty * other.shx + other.tx;
shy = sx * other.shy + shy * other.sy;
sy = shx * other.shy + sy * other.sy;
ty = tx * other.shy + ty * other.sy + other.ty;
sx = t0;
shx = t2;
tx = t4;
return *this;
}
bool
BAffineTransform::IsValid(double epsilon) const
{
return fabs(sx) > epsilon && fabs(sy) > epsilon;
}
static inline bool
IsEqualEpsilon(double v1, double v2, double epsilon)
{
return fabs(v1 - v2) <= double(epsilon);
}
bool
BAffineTransform::IsIdentity(double epsilon) const
{
return IsEqualEpsilon(sx, 1.0, epsilon)
&& IsEqualEpsilon(shy, 0.0, epsilon)
&& IsEqualEpsilon(shx, 0.0, epsilon)
&& IsEqualEpsilon(sy, 1.0, epsilon)
&& IsEqualEpsilon(tx, 0.0, epsilon)
&& IsEqualEpsilon(ty, 0.0, epsilon);
}
bool
BAffineTransform::IsEqual(const BAffineTransform& other, double epsilon) const
{
return IsEqualEpsilon(sx, other.sx, epsilon)
&& IsEqualEpsilon(shy, other.shy, epsilon)
&& IsEqualEpsilon(shx, other.shx, epsilon)
&& IsEqualEpsilon(sy, other.sy, epsilon)
&& IsEqualEpsilon(tx, other.tx, epsilon)
&& IsEqualEpsilon(ty, other.ty, epsilon);
}
const BAffineTransform&
BAffineTransform::Invert()
{
double d = InverseDeterminant();
double t0 = sy * d;
sy = sx * d;
shy = -shy * d;
shx = -shx * d;
double t4 = -tx * t0 - ty * shx;
ty = -tx * shy - ty * sy;
sx = t0;
tx = t4;
return *this;
}
const BAffineTransform&
BAffineTransform::FlipX()
{
sx = -sx;
shy = -shy;
tx = -tx;
return *this;
}
const BAffineTransform&
BAffineTransform::FlipY()
{
shx = -shx;
sy = -sy;
ty = -ty;
return *this;
}
const BAffineTransform&
BAffineTransform::Reset()
{
sx = sy = 1.0;
shy = shx = tx = ty = 0.0;
return *this;
}
void
BAffineTransform::_Scale(float scaleX, float scaleY)
BAffineTransform::GetTranslation(double* _tx, double* _ty) const
{
if (scaleX != 0.0 || scaleY != 0.0)
fTransformMatrix.multiply(agg::trans_affine_scaling(scaleX, scaleY));
if (_tx)
*_tx = tx;
if (_ty)
*_ty = ty;
}
double
BAffineTransform::Rotation() const
{
double x1 = 0.0;
double y1 = 0.0;
double x2 = 1.0;
double y2 = 0.0;
Apply(&x1, &y1);
Apply(&x2, &y2);
return atan2(y2 - y1, x2 - x1);
}
double
BAffineTransform::Scale() const
{
double x = 0.707106781 * sx + 0.707106781 * shx;
double y = 0.707106781 * shy + 0.707106781 * sy;
return sqrt(x * x + y * y);
}
void
BAffineTransform::_Translate(float deltaX, float deltaY)
BAffineTransform::GetScale(double* _sx, double* _sy) const
{
if (deltaX != 0.0 || deltaY != 0.0) {
fTransformMatrix.multiply(
agg::trans_affine_translation(deltaX, deltaY));
}
double x1 = 0.0;
double y1 = 0.0;
double x2 = 1.0;
double y2 = 1.0;
BAffineTransform t(*this);
t.PreMultiply(AffineRotation(-Rotation()));
t.Apply(&x1, &y1);
t.Apply(&x2, &y2);
if (_sx)
*_sx = x2 - x1;
if (_sy)
*_sy = y2 - y1;
}
void
BAffineTransform::_Shear(float shearX, float shearY)
BAffineTransform::GetScaleAbs(double* _sx, double* _sy) const
{
if (shearX != 0.0 || shearY != 0.0)
fTransformMatrix.multiply(agg::trans_affine_skewing(shearX, shearY));
// When there is considerable shear this method gives us much
// better estimation than just sx, sy.
if (_sx)
*_sx = sqrt(sx * sx + shx * shx);
if (_sy)
*_sy = sqrt(shy * shy + sy * sy);
}
void
BAffineTransform::_TransformPoint(BPoint& point) const
bool
BAffineTransform::GetAffineParameters(double* _translationX,
double* _translationY, double* _rotation, double* _scaleX, double* _scaleY,
double* _shearX, double* _shearY) const
{
double x = point.x;
double y = point.y;
fTransformMatrix.transform(&x, &y);
point.x = x;
point.y = y;
GetTranslation(_translationX, _translationY);
double rotation = Rotation();
if (_rotation != NULL)
*_rotation = rotation;
// Calculate shear
double x1 = 0.0;
double y1 = 0.0;
double x2 = 1.0;
double y2 = 0.0;
double x3 = 0.0;
double y3 = 1.0;
// Reverse the effects of any rotation
BAffineTransform t(*this);
t.PreMultiply(AffineRotation(-rotation));
t.Apply(&x1, &y1);
t.Apply(&x2, &y2);
t.Apply(&x3, &y3);
double shearX = y2 - y1;
double shearY = x3 - x1;
// Calculate scale
x1 = 0.0;
y1 = 0.0;
x2 = 1.0;
y2 = 0.0;
x3 = 0.0;
y3 = 1.0;
// Reverse the effects of any shear
t.PreMultiplyInverse(AffineShearing(shearX, shearY));
t.Apply(&x1, &y1);
t.Apply(&x2, &y2);
t.Apply(&x3, &y3);
double scaleX = x2 - x1;
double scaleY = y3 - y1;
if (_scaleX != NULL)
*_scaleX = scaleX;
if (_scaleY != NULL)
*_scaleY = scaleY;
// Since scale was calculated last, the shear values are still scaled.
// We cannot get the affine parameters from a matrix with 0 scale.
if (scaleX == 0.0 && scaleY == 0.0)
return false;
if (_shearX != NULL)
*_shearX = shearX / scaleX;
if (_shearY != NULL)
*_shearY = shearY / scaleY;
return true;
}