Rewrote BAffineTransform to not be based on agg::trans_affine, which was pulling
in the AGG header. Reused the AGG code were applicable and implemented a lot more features. The Multiply and PreMultiply meaning is reversed with respect to AGG, but follows the mathematical meaning. Added type_code B_AFFINE_TRANSFORM_TYPE to TypeConstants.h and let BAffineTransform derive from BFlattenable. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35958 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
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@ -4,126 +4,393 @@
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*
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* Authors:
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* Stephen Deken, stephen.deken@gmail.com
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.4
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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#ifndef _AFFINE_TRANSFORM_H
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#define _AFFINE_TRANSFORM_H
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#include <InterfaceDefs.h>
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#include <agg_trans_affine.h>
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#include <Flattenable.h>
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#include <Point.h>
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class BPoint;
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#include <math.h>
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namespace BPrivate {
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class BAffineTransform {
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class BAffineTransform : public BFlattenable {
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public:
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static const double kDefaultEpsilon = 1e-14;
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public:
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BAffineTransform();
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BAffineTransform(double sx, double shy,
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double shx, double sy, double tx,
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double ty);
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BAffineTransform(
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const BAffineTransform& copyFrom);
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virtual ~BAffineTransform();
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virtual ~BAffineTransform();
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virtual BAffineTransform& operator=(
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const BAffineTransform& copyFrom);
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// BFlattenable interface
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virtual bool IsFixedSize() const;
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virtual type_code TypeCode() const;
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virtual ssize_t FlattenedSize() const;
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virtual status_t Flatten(void* buffer,
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ssize_t size) const;
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virtual status_t Unflatten(type_code code,
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const void* buffer, ssize_t size);
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virtual bool operator==(
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const BAffineTransform& other) const;
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virtual bool operator!=(
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const BAffineTransform& other) const;
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// Callbacks
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virtual void TransformationChanged() const;
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// Construction
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static BAffineTransform AffineTranslation(double x, double y);
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static BAffineTransform AffineRotation(double angle);
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static BAffineTransform AffineScaling(double x, double y);
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static BAffineTransform AffineScaling(double scale);
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static BAffineTransform AffineShearing(double x, double y);
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// Application
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BPoint Apply(const BPoint& point) const;
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void Apply(BPoint* point) const;
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void Apply(BPoint* points, uint32 count) const;
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inline void Apply(double* x, double* y) const;
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inline void ApplyInverse(double* x, double* y) const;
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// Rotation
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void Rotate(float angle);
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void Rotate(const BPoint& center, float angle);
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BAffineTransform& RotateBySelf(float angle);
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BAffineTransform& RotateBySelf(const BPoint& center,
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float angle);
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BAffineTransform RotateByCopy(float angle) const;
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BAffineTransform RotateByCopy(const BPoint& center,
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float angle) const;
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BPoint Apply(const BPoint& point) const;
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BPoint ApplyInverse(const BPoint& point) const;
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void Apply(BPoint* point) const;
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void ApplyInverse(BPoint* point) const;
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void Apply(BPoint* points, uint32 count) const;
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void ApplyInverse(BPoint* points,
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uint32 count) const;
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// Translation
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void Translate(float deltaX, float deltaY);
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void Translate(const BPoint& delta);
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BAffineTransform& TranslateBySelf(float deltaX,
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float deltaY);
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BAffineTransform& TranslateBySelf(const BPoint& delta);
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BAffineTransform TranslateByCopy(float deltaX,
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float deltaY) const;
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BAffineTransform TranslateByCopy(const BPoint& delta) const;
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inline const BAffineTransform& TranslateBy(double x, double y);
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const BAffineTransform& TranslateBy(const BPoint& delta);
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BAffineTransform TranslateByCopy(double x, double y) const;
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BAffineTransform TranslateByCopy(const BPoint& delta) const;
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// Rotation
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inline const BAffineTransform& RotateBy(double angle);
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const BAffineTransform& RotateBy(const BPoint& center,
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double angle);
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BAffineTransform RotateByCopy(double angle) const;
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BAffineTransform RotateByCopy(const BPoint& center,
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double angle) const;
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// Scaling
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void Scale(float scale);
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void Scale(const BPoint& center, float scale);
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void Scale(float scaleX, float scaleY);
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void Scale(const BPoint& center, float scaleX,
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float scaleY);
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void Scale(const BPoint& scale);
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void Scale(const BPoint& center,
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inline const BAffineTransform& ScaleBy(double scale);
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const BAffineTransform& ScaleBy(const BPoint& center,
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double scale);
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inline const BAffineTransform& ScaleBy(double x, double y);
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const BAffineTransform& ScaleBy(const BPoint& center, double x,
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double y);
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const BAffineTransform& ScaleBy(const BPoint& scale);
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const BAffineTransform& ScaleBy(const BPoint& center,
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const BPoint& scale);
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BAffineTransform& ScaleBySelf(float scale);
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BAffineTransform& ScaleBySelf(const BPoint& center,
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float scale);
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BAffineTransform& ScaleBySelf(float scaleX, float scaleY);
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BAffineTransform& ScaleBySelf(const BPoint& center,
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float scaleX, float scaleY);
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BAffineTransform& ScaleBySelf(const BPoint& scale);
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BAffineTransform& ScaleBySelf(const BPoint& center,
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const BPoint& scale);
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BAffineTransform ScaleByCopy(float scale) const;
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BAffineTransform ScaleByCopy(const BPoint& center,
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float scale) const;
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BAffineTransform ScaleByCopy(float scaleX,
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float scaleY) const;
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BAffineTransform ScaleByCopy(const BPoint& center,
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float scaleX, float scaleY) const;
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BAffineTransform ScaleByCopy(const BPoint& scale) const;
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BAffineTransform ScaleByCopy(const BPoint& center,
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BAffineTransform ScaleByCopy(double scale) const;
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BAffineTransform ScaleByCopy(const BPoint& center,
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double scale) const;
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BAffineTransform ScaleByCopy(double x, double y) const;
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BAffineTransform ScaleByCopy(const BPoint& center,
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double x, double y) const;
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BAffineTransform ScaleByCopy(const BPoint& scale) const;
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BAffineTransform ScaleByCopy(const BPoint& center,
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const BPoint& scale) const;
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// Shearing
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void Shear(float shearX, float shearY);
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void Shear(const BPoint& center, float shearX,
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float shearY);
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void Shear(const BPoint& shear);
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void Shear(const BPoint& center,
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inline const BAffineTransform& ShearBy(double x, double y);
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const BAffineTransform& ShearBy(const BPoint& center, double x,
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double y);
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const BAffineTransform& ShearBy(const BPoint& shear);
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const BAffineTransform& ShearBy(const BPoint& center,
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const BPoint& shear);
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BAffineTransform& ShearBySelf(float shearX, float shearY);
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BAffineTransform& ShearBySelf(const BPoint& center,
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float shearX, float shearY);
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BAffineTransform& ShearBySelf(const BPoint& shear);
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BAffineTransform& ShearBySelf(const BPoint& center,
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const BPoint& shear);
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BAffineTransform ShearByCopy(float shearX,
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float shearY) const;
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BAffineTransform ShearByCopy(const BPoint& center,
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float shearX, float shearY) const;
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BAffineTransform ShearByCopy(const BPoint& shear) const;
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BAffineTransform ShearByCopy(const BPoint& center,
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BAffineTransform ShearByCopy(double x, double y) const;
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BAffineTransform ShearByCopy(const BPoint& center,
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double x, double y) const;
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BAffineTransform ShearByCopy(const BPoint& shear) const;
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BAffineTransform ShearByCopy(const BPoint& center,
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const BPoint& shear) const;
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private:
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void _Rotate(float angle);
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void _Scale(float scaleX, float scaleY);
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void _Translate(float deltaX, float deltaY);
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void _Shear(float shearX, float shearY);
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// Multiplication
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inline const BAffineTransform& Multiply(const BAffineTransform& other);
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const BAffineTransform& PreMultiply(const BAffineTransform& other);
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inline const BAffineTransform& MultiplyInverse(
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const BAffineTransform& other);
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inline const BAffineTransform& PreMultiplyInverse(
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const BAffineTransform& other);
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void _TransformPoint(BPoint& point) const;
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// Operators
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inline BAffineTransform& operator=(
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const BAffineTransform& copyFrom);
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private:
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agg::trans_affine fTransformMatrix;
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inline bool operator==(
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const BAffineTransform& other) const;
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inline bool operator!=(
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const BAffineTransform& other) const;
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inline const BAffineTransform& operator*=(const BAffineTransform& other);
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inline const BAffineTransform& operator/=(const BAffineTransform& other);
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inline BAffineTransform operator*(
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const BAffineTransform& other) const;
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inline BAffineTransform operator/(
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const BAffineTransform& other) const;
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inline BAffineTransform operator~() const;
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// Utility
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bool IsValid(double epsilon
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= kDefaultEpsilon) const;
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bool IsIdentity(double epsilon
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= kDefaultEpsilon) const;
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bool IsEqual(const BAffineTransform& other,
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double epsilon
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= kDefaultEpsilon) const;
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const BAffineTransform& Invert();
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const BAffineTransform& FlipX();
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const BAffineTransform& FlipY();
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const BAffineTransform& Reset();
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inline double Determinant() const;
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inline double InverseDeterminant() const;
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void GetTranslation(double* tx,
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double* ty) const;
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double Rotation() const;
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double Scale() const;
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void GetScale(double* sx, double* sy) const;
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void GetScaleAbs(double* sx,
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double* sy) const;
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bool GetAffineParameters(double* translationX,
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double* translationY, double* rotation,
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double* scaleX, double* scaleY,
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double* shearX, double* shearY) const;
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public:
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double sx;
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double shy;
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double shx;
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double sy;
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double tx;
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double ty;
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};
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} // namespace BPrivate
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using namespace BPrivate;
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// #pragma mark - inline methods
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inline void
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BAffineTransform::Apply(double* x, double* y) const
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{
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register double tmp = *x;
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*x = tmp * sx + *y * shx + tx;
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*y = tmp * shy + *y * sy + ty;
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}
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inline void
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BAffineTransform::ApplyInverse(double* x, double* y) const
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{
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register double d = InverseDeterminant();
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register double a = (*x - tx) * d;
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register double b = (*y - ty) * d;
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*x = a * sy - b * shx;
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*y = b * sx - a * shy;
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}
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// #pragma mark -
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inline const BAffineTransform&
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BAffineTransform::TranslateBy(double x, double y)
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{
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tx += x;
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ty += y;
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return *this;
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}
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inline const BAffineTransform&
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BAffineTransform::RotateBy(double angle)
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{
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double ca = cos(angle);
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double sa = sin(angle);
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double t0 = sx * ca - shy * sa;
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double t2 = shx * ca - sy * sa;
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double t4 = tx * ca - ty * sa;
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shy = sx * sa + shy * ca;
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sy = shx * sa + sy * ca;
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ty = tx * sa + ty * ca;
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sx = t0;
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shx = t2;
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tx = t4;
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return *this;
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}
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inline const BAffineTransform&
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BAffineTransform::ScaleBy(double x, double y)
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{
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double mm0 = x;
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// Possible hint for the optimizer
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double mm3 = y;
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sx *= mm0;
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shx *= mm0;
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tx *= mm0;
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shy *= mm3;
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sy *= mm3;
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ty *= mm3;
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return *this;
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}
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inline const BAffineTransform&
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BAffineTransform::ScaleBy(double s)
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{
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double m = s;
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// Possible hint for the optimizer
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sx *= m;
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shx *= m;
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tx *= m;
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shy *= m;
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sy *= m;
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ty *= m;
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return *this;
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}
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inline const BAffineTransform&
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BAffineTransform::ShearBy(double x, double y)
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{
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BAffineTransform shearTransform = AffineShearing(x, y);
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return PreMultiply(shearTransform);
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}
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// #pragma mark -
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inline const BAffineTransform&
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BAffineTransform::Multiply(const BAffineTransform& other)
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{
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BAffineTransform t(other);
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return *this = t.PreMultiply(*this);
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}
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inline const BAffineTransform&
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BAffineTransform::MultiplyInverse(const BAffineTransform& other)
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{
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BAffineTransform t(other);
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t.Invert();
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return Multiply(t);
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}
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inline const BAffineTransform&
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BAffineTransform::PreMultiplyInverse(const BAffineTransform& other)
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{
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BAffineTransform t(other);
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t.Invert();
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return *this = t.Multiply(*this);
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}
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// #pragma mark -
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inline BAffineTransform&
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BAffineTransform::operator=(const BAffineTransform& other)
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{
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sx = other.sx;
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shy = other.shy;
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shx = other.shx;
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sy = other.sy;
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tx = other.tx;
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ty = other.ty;
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return *this;
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}
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inline bool
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BAffineTransform::operator==(const BAffineTransform& other) const
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{
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return IsEqual(other);
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}
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inline bool
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BAffineTransform::operator!=(const BAffineTransform& other) const
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{
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return !IsEqual(other);
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}
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inline const BAffineTransform&
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BAffineTransform::operator*=(const BAffineTransform& other)
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{
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return Multiply(other);
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}
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inline const BAffineTransform&
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BAffineTransform::operator/=(const BAffineTransform& other)
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{
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return MultiplyInverse(other);
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}
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inline BAffineTransform
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BAffineTransform::operator*(const BAffineTransform& other) const
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{
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return BAffineTransform(*this).Multiply(other);
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}
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||||
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inline BAffineTransform
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BAffineTransform::operator/(const BAffineTransform& other) const
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{
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return BAffineTransform(*this).MultiplyInverse(other);
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}
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||||
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||||
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inline BAffineTransform
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BAffineTransform::operator~() const
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{
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BAffineTransform result(*this);
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return result.Invert();
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}
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||||
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// #pragma mark -
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||||
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inline double
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BAffineTransform::Determinant() const
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{
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return sx * sy - shy * shx;
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}
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inline double
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BAffineTransform::InverseDeterminant() const
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{
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return 1.0 / (sx * sy - shy * shx);
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}
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#endif // _AFFINE_TRANSFORM_H
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|
@ -13,6 +13,7 @@
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enum {
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B_AFFINE_TRANSFORM_TYPE = 'AMTX',
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B_ANY_TYPE = 'ANYT',
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B_ATOM_TYPE = 'ATOM',
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B_ATOMREF_TYPE = 'ATMR',
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@ -64,7 +65,7 @@ enum {
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// System-wide MIME types for handling URL's
|
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|
||||
extern const char *B_URL_HTTP; // application/x-vnd.Be.URL.http
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extern const char *B_URL_HTTPS; // application/x-vnd.Be.URL.https
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extern const char *B_URL_HTTPS; // application/x-vnd.Be.URL.https
|
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extern const char *B_URL_FTP; // application/x-vnd.Be.URL.ftp
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extern const char *B_URL_GOPHER; // application/x-vnd.Be.URL.gopher
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extern const char *B_URL_MAILTO; // application/x-vnd.Be.URL.mailto
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|
@ -4,22 +4,61 @@
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*
|
||||
* Authors:
|
||||
* Stephen Deken, stephen.deken@gmail.com
|
||||
* Stephan Aßmus <superstippi@gmx.de>
|
||||
*/
|
||||
//----------------------------------------------------------------------------
|
||||
// Anti-Grain Geometry - Version 2.4
|
||||
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
|
||||
//
|
||||
// Permission to copy, use, modify, sell and distribute this software
|
||||
// is granted provided this copyright notice appears in all copies.
|
||||
// This software is provided "as is" without express or implied
|
||||
// warranty, and with no claim as to its suitability for any purpose.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
// Contact: mcseem@antigrain.com
|
||||
// mcseemagg@yahoo.com
|
||||
// http://www.antigrain.com
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#include <AffineTransform.h>
|
||||
#include <Point.h>
|
||||
|
||||
#include <TypeConstants.h>
|
||||
|
||||
|
||||
BAffineTransform::BAffineTransform()
|
||||
:
|
||||
fTransformMatrix()
|
||||
sx(1.0),
|
||||
shy(0.0),
|
||||
shx(0.0),
|
||||
sy(1.0),
|
||||
tx(0.0),
|
||||
ty(0.0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform::BAffineTransform(const BAffineTransform& copyFrom)
|
||||
BAffineTransform::BAffineTransform(double sx, double shy, double shx,
|
||||
double sy, double tx, double ty)
|
||||
:
|
||||
fTransformMatrix(copyFrom.fTransformMatrix)
|
||||
sx(sx),
|
||||
shy(shy),
|
||||
shx(shx),
|
||||
sy(sy),
|
||||
tx(tx),
|
||||
ty(ty)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform::BAffineTransform(const BAffineTransform& other)
|
||||
:
|
||||
sx(other.sx),
|
||||
shy(other.shy),
|
||||
shx(other.shx),
|
||||
sy(other.sy),
|
||||
tx(other.tx),
|
||||
ty(other.ty)
|
||||
{
|
||||
}
|
||||
|
||||
@ -29,153 +68,191 @@ BAffineTransform::~BAffineTransform()
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::operator=(const BAffineTransform& copyFrom)
|
||||
{
|
||||
if (copyFrom != *this) {
|
||||
fTransformMatrix.reset();
|
||||
fTransformMatrix.multiply(copyFrom.fTransformMatrix);
|
||||
TransformationChanged();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
bool
|
||||
BAffineTransform::operator==(const BAffineTransform& other) const
|
||||
BAffineTransform::IsFixedSize() const
|
||||
{
|
||||
return fTransformMatrix == other.fTransformMatrix;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BAffineTransform::operator!=(const BAffineTransform& other) const
|
||||
type_code
|
||||
BAffineTransform::TypeCode() const
|
||||
{
|
||||
return fTransformMatrix != other.fTransformMatrix;
|
||||
return B_AFFINE_TRANSFORM_TYPE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::TransformationChanged() const
|
||||
ssize_t
|
||||
BAffineTransform::FlattenedSize() const
|
||||
{
|
||||
// default implementation does nothing
|
||||
return 6 * sizeof(double);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BAffineTransform::Flatten(void* _buffer, ssize_t size) const
|
||||
{
|
||||
if (_buffer == NULL || size < FlattenedSize())
|
||||
return B_BAD_VALUE;
|
||||
|
||||
double* buffer = reinterpret_cast<double*>(_buffer);
|
||||
|
||||
buffer[0] = sx;
|
||||
buffer[1] = shy;
|
||||
buffer[2] = shx;
|
||||
buffer[3] = sy;
|
||||
buffer[4] = tx;
|
||||
buffer[5] = ty;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BAffineTransform::Unflatten(type_code code, const void* _buffer, ssize_t size)
|
||||
{
|
||||
if (_buffer == NULL || size < FlattenedSize() || code != TypeCode())
|
||||
return B_BAD_VALUE;
|
||||
|
||||
const double* buffer = reinterpret_cast<const double*>(_buffer);
|
||||
|
||||
sx = buffer[0];
|
||||
shy = buffer[1];
|
||||
shx = buffer[2];
|
||||
sy = buffer[3];
|
||||
tx = buffer[4];
|
||||
ty = buffer[5];
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
/*static*/ BAffineTransform
|
||||
BAffineTransform::AffineTranslation(double x, double y)
|
||||
{
|
||||
return BAffineTransform(1.0, 0.0, 0.0, 1.0, x, y);
|
||||
}
|
||||
|
||||
|
||||
/*static*/ BAffineTransform
|
||||
BAffineTransform::AffineRotation(double angle)
|
||||
{
|
||||
return BAffineTransform(cos(angle), sin(angle), -sin(angle), cos(angle),
|
||||
0.0, 0.0);
|
||||
}
|
||||
|
||||
|
||||
/*static*/ BAffineTransform
|
||||
BAffineTransform::AffineScaling(double x, double y)
|
||||
{
|
||||
return BAffineTransform(x, 0.0, 0.0, y, 0.0, 0.0);
|
||||
}
|
||||
|
||||
|
||||
/*static*/ BAffineTransform
|
||||
BAffineTransform::AffineScaling(double scale)
|
||||
{
|
||||
return BAffineTransform(scale, 0.0, 0.0, scale, 0.0, 0.0);
|
||||
}
|
||||
|
||||
|
||||
/*static*/ BAffineTransform
|
||||
BAffineTransform::AffineShearing(double x, double y)
|
||||
{
|
||||
return BAffineTransform(1.0, tan(y), tan(x), 1.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
BPoint
|
||||
BAffineTransform::Apply(const BPoint& point) const
|
||||
{
|
||||
BPoint result(point);
|
||||
_TransformPoint(result);
|
||||
return result;
|
||||
double x = point.x;
|
||||
double y = point.y;
|
||||
Apply(&x, &y);
|
||||
return BPoint(x, y);
|
||||
}
|
||||
|
||||
|
||||
BPoint
|
||||
BAffineTransform::ApplyInverse(const BPoint& point) const
|
||||
{
|
||||
double x = point.x;
|
||||
double y = point.y;
|
||||
ApplyInverse(&x, &y);
|
||||
return BPoint(x, y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Apply(BPoint* point) const
|
||||
{
|
||||
if (point)
|
||||
_TransformPoint(*point);
|
||||
if (point == NULL)
|
||||
return;
|
||||
double x = point->x;
|
||||
double y = point->y;
|
||||
Apply(&x, &y);
|
||||
point->x = x;
|
||||
point->y = y;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::ApplyInverse(BPoint* point) const
|
||||
{
|
||||
if (point == NULL)
|
||||
return;
|
||||
double x = point->x;
|
||||
double y = point->y;
|
||||
ApplyInverse(&x, &y);
|
||||
point->x = x;
|
||||
point->y = y;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Apply(BPoint* points, uint32 count) const
|
||||
{
|
||||
if (points) {
|
||||
if (points != NULL) {
|
||||
for (uint32 i = 0; i < count; ++i)
|
||||
_TransformPoint(points[i]);
|
||||
Apply(&points[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Rotate(float angle)
|
||||
BAffineTransform::ApplyInverse(BPoint* points, uint32 count) const
|
||||
{
|
||||
_Rotate(angle);
|
||||
TransformationChanged();
|
||||
if (points != NULL) {
|
||||
for (uint32 i = 0; i < count; ++i)
|
||||
ApplyInverse(&points[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Rotate(const BPoint& center, float angle)
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::TranslateBy(const BPoint& delta)
|
||||
{
|
||||
_Translate(-center.x, -center.y);
|
||||
_Rotate(angle);
|
||||
_Translate(center.x, center.y);
|
||||
TransformationChanged();
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::RotateBySelf(float angle)
|
||||
{
|
||||
Rotate(angle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::RotateBySelf(const BPoint& center, float angle)
|
||||
{
|
||||
Rotate(center, angle);
|
||||
return *this;
|
||||
return TranslateBy(delta.x, delta.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::RotateByCopy(float angle) const
|
||||
BAffineTransform::TranslateByCopy(double x, double y) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Rotate(angle);
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::RotateByCopy(const BPoint& center, float angle) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Rotate(center, angle);
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Translate(float deltaX, float deltaY)
|
||||
{
|
||||
_Translate(deltaX, deltaY);
|
||||
TransformationChanged();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Translate(const BPoint& delta)
|
||||
{
|
||||
Translate(delta.x, delta.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::TranslateBySelf(float deltaX, float deltaY)
|
||||
{
|
||||
Translate(deltaX, deltaY);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::TranslateBySelf(const BPoint& delta)
|
||||
{
|
||||
return TranslateBySelf(delta.x, delta.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::TranslateByCopy(float deltaX, float deltaY) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Translate(deltaX, deltaY);
|
||||
copy.TranslateBy(x, y);
|
||||
return copy;
|
||||
}
|
||||
|
||||
@ -187,125 +264,97 @@ BAffineTransform::TranslateByCopy(const BPoint& delta) const
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Scale(float scale)
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::RotateBy(const BPoint& center, double angle)
|
||||
{
|
||||
Scale(scale, scale);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Scale(const BPoint& center, float scale)
|
||||
{
|
||||
Scale(center, scale, scale);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Scale(float scaleX, float scaleY)
|
||||
{
|
||||
_Scale(scaleX, scaleY);
|
||||
TransformationChanged();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Scale(const BPoint& center, float scaleX, float scaleY)
|
||||
{
|
||||
_Translate(-center.x, -center.y);
|
||||
_Scale(scaleX, scaleY);
|
||||
_Translate(center.x, center.y);
|
||||
TransformationChanged();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Scale(const BPoint& scale)
|
||||
{
|
||||
Scale(scale.x, scale.y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Scale(const BPoint& center, const BPoint& scale)
|
||||
{
|
||||
Scale(center, scale.x, scale.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ScaleBySelf(float scale)
|
||||
{
|
||||
return ScaleBySelf(scale, scale);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ScaleBySelf(const BPoint& center, float scale)
|
||||
{
|
||||
return ScaleBySelf(center, scale, scale);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ScaleBySelf(float scaleX, float scaleY)
|
||||
{
|
||||
Scale(scaleX, scaleY);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ScaleBySelf(const BPoint& center, float scaleX, float scaleY)
|
||||
{
|
||||
Scale(center, scaleX, scaleY);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ScaleBySelf(const BPoint& scale)
|
||||
{
|
||||
return ScaleBySelf(scale.x, scale.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ScaleBySelf(const BPoint& center, const BPoint& scale)
|
||||
{
|
||||
return ScaleBySelf(center, scale.x, scale.y);
|
||||
TranslateBy(-center.x, -center.y);
|
||||
RotateBy(angle);
|
||||
return TranslateBy(center.x, center.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ScaleByCopy(float scale) const
|
||||
BAffineTransform::RotateByCopy(double angle) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.RotateBy(angle);
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::RotateByCopy(const BPoint& center, double angle) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.RotateBy(center, angle);
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ScaleBy(const BPoint& center, double scale)
|
||||
{
|
||||
return ScaleBy(center, scale, scale);
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ScaleBy(const BPoint& center, double x, double y)
|
||||
{
|
||||
TranslateBy(-center.x, -center.y);
|
||||
ScaleBy(x, y);
|
||||
return TranslateBy(center.x, center.y);
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ScaleBy(const BPoint& scale)
|
||||
{
|
||||
return ScaleBy(scale.x, scale.y);
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ScaleBy(const BPoint& center, const BPoint& scale)
|
||||
{
|
||||
return ScaleBy(center, scale.x, scale.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ScaleByCopy(double scale) const
|
||||
{
|
||||
return ScaleByCopy(scale, scale);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ScaleByCopy(const BPoint& center, float scale) const
|
||||
BAffineTransform::ScaleByCopy(const BPoint& center, double scale) const
|
||||
{
|
||||
return ScaleByCopy(center, scale, scale);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ScaleByCopy(float scaleX, float scaleY) const
|
||||
BAffineTransform::ScaleByCopy(double x, double y) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Scale(scaleX, scaleY);
|
||||
copy.ScaleBy(x, y);
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ScaleByCopy(const BPoint& center, float scaleX,
|
||||
float scaleY) const
|
||||
BAffineTransform::ScaleByCopy(const BPoint& center, double x, double y) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Scale(center, scaleX, scaleY);
|
||||
copy.ScaleBy(center, x, y);
|
||||
return copy;
|
||||
}
|
||||
|
||||
@ -324,85 +373,46 @@ BAffineTransform::ScaleByCopy(const BPoint& center, const BPoint& scale) const
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Shear(float shearX, float shearY)
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ShearBy(const BPoint& center, double x, double y)
|
||||
{
|
||||
_Shear(shearX, shearY);
|
||||
TransformationChanged();
|
||||
TranslateBy(-center.x, -center.y);
|
||||
ShearBy(x, y);
|
||||
return TranslateBy(center.x, center.y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Shear(const BPoint& center, float shearX, float shearY)
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ShearBy(const BPoint& shear)
|
||||
{
|
||||
_Translate(-center.x, -center.y);
|
||||
_Shear(shearX, shearY);
|
||||
_Translate(center.x, center.y);
|
||||
TransformationChanged();
|
||||
return ShearBy(shear.x, shear.y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Shear(const BPoint& shear)
|
||||
const BAffineTransform&
|
||||
BAffineTransform::ShearBy(const BPoint& center, const BPoint& shear)
|
||||
{
|
||||
Shear(shear.x, shear.y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::Shear(const BPoint& center, const BPoint& shear)
|
||||
{
|
||||
Shear(center, shear.x, shear.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ShearBySelf(float shearX, float shearY)
|
||||
{
|
||||
Shear(shearX, shearY);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ShearBySelf(const BPoint& center, float shearX, float shearY)
|
||||
{
|
||||
Shear(center, shearX, shearY);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ShearBySelf(const BPoint& shear)
|
||||
{
|
||||
Shear(shear);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform&
|
||||
BAffineTransform::ShearBySelf(const BPoint& center, const BPoint& shear)
|
||||
{
|
||||
Shear(center, shear);
|
||||
return *this;
|
||||
return ShearBy(center, shear.x, shear.y);
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ShearByCopy(float shearX, float shearY) const
|
||||
BAffineTransform::ShearByCopy(double x, double y) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Shear(shearX, shearY);
|
||||
copy.ShearBy(x, y);
|
||||
return copy;
|
||||
}
|
||||
|
||||
|
||||
BAffineTransform
|
||||
BAffineTransform::ShearByCopy(const BPoint& center, float shearX,
|
||||
float shearY) const
|
||||
BAffineTransform::ShearByCopy(const BPoint& center, double x, double y) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Shear(center, shearX, shearY);
|
||||
copy.ShearBy(center, x, y);
|
||||
return copy;
|
||||
}
|
||||
|
||||
@ -411,7 +421,7 @@ BAffineTransform
|
||||
BAffineTransform::ShearByCopy(const BPoint& shear) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Shear(shear);
|
||||
copy.ShearBy(shear);
|
||||
return copy;
|
||||
}
|
||||
|
||||
@ -420,7 +430,7 @@ BAffineTransform
|
||||
BAffineTransform::ShearByCopy(const BPoint& center, const BPoint& shear) const
|
||||
{
|
||||
BAffineTransform copy(*this);
|
||||
copy.Shear(center, shear);
|
||||
copy.ShearBy(center, shear);
|
||||
return copy;
|
||||
}
|
||||
|
||||
@ -428,46 +438,234 @@ BAffineTransform::ShearByCopy(const BPoint& center, const BPoint& shear) const
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::_Rotate(float angle)
|
||||
const BAffineTransform&
|
||||
BAffineTransform::PreMultiply(const BAffineTransform& other)
|
||||
{
|
||||
if (angle != 0.0)
|
||||
fTransformMatrix.multiply(agg::trans_affine_rotation(angle));
|
||||
double t0 = sx * other.sx + shy * other.shx;
|
||||
double t2 = shx * other.sx + sy * other.shx;
|
||||
double t4 = tx * other.sx + ty * other.shx + other.tx;
|
||||
shy = sx * other.shy + shy * other.sy;
|
||||
sy = shx * other.shy + sy * other.sy;
|
||||
ty = tx * other.shy + ty * other.sy + other.ty;
|
||||
sx = t0;
|
||||
shx = t2;
|
||||
tx = t4;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BAffineTransform::IsValid(double epsilon) const
|
||||
{
|
||||
return fabs(sx) > epsilon && fabs(sy) > epsilon;
|
||||
}
|
||||
|
||||
|
||||
static inline bool
|
||||
IsEqualEpsilon(double v1, double v2, double epsilon)
|
||||
{
|
||||
return fabs(v1 - v2) <= double(epsilon);
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BAffineTransform::IsIdentity(double epsilon) const
|
||||
{
|
||||
return IsEqualEpsilon(sx, 1.0, epsilon)
|
||||
&& IsEqualEpsilon(shy, 0.0, epsilon)
|
||||
&& IsEqualEpsilon(shx, 0.0, epsilon)
|
||||
&& IsEqualEpsilon(sy, 1.0, epsilon)
|
||||
&& IsEqualEpsilon(tx, 0.0, epsilon)
|
||||
&& IsEqualEpsilon(ty, 0.0, epsilon);
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BAffineTransform::IsEqual(const BAffineTransform& other, double epsilon) const
|
||||
{
|
||||
return IsEqualEpsilon(sx, other.sx, epsilon)
|
||||
&& IsEqualEpsilon(shy, other.shy, epsilon)
|
||||
&& IsEqualEpsilon(shx, other.shx, epsilon)
|
||||
&& IsEqualEpsilon(sy, other.sy, epsilon)
|
||||
&& IsEqualEpsilon(tx, other.tx, epsilon)
|
||||
&& IsEqualEpsilon(ty, other.ty, epsilon);
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::Invert()
|
||||
{
|
||||
double d = InverseDeterminant();
|
||||
|
||||
double t0 = sy * d;
|
||||
sy = sx * d;
|
||||
shy = -shy * d;
|
||||
shx = -shx * d;
|
||||
|
||||
double t4 = -tx * t0 - ty * shx;
|
||||
ty = -tx * shy - ty * sy;
|
||||
|
||||
sx = t0;
|
||||
tx = t4;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::FlipX()
|
||||
{
|
||||
sx = -sx;
|
||||
shy = -shy;
|
||||
tx = -tx;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::FlipY()
|
||||
{
|
||||
shx = -shx;
|
||||
sy = -sy;
|
||||
ty = -ty;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
const BAffineTransform&
|
||||
BAffineTransform::Reset()
|
||||
{
|
||||
sx = sy = 1.0;
|
||||
shy = shx = tx = ty = 0.0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::_Scale(float scaleX, float scaleY)
|
||||
BAffineTransform::GetTranslation(double* _tx, double* _ty) const
|
||||
{
|
||||
if (scaleX != 0.0 || scaleY != 0.0)
|
||||
fTransformMatrix.multiply(agg::trans_affine_scaling(scaleX, scaleY));
|
||||
if (_tx)
|
||||
*_tx = tx;
|
||||
if (_ty)
|
||||
*_ty = ty;
|
||||
}
|
||||
|
||||
|
||||
double
|
||||
BAffineTransform::Rotation() const
|
||||
{
|
||||
double x1 = 0.0;
|
||||
double y1 = 0.0;
|
||||
double x2 = 1.0;
|
||||
double y2 = 0.0;
|
||||
Apply(&x1, &y1);
|
||||
Apply(&x2, &y2);
|
||||
return atan2(y2 - y1, x2 - x1);
|
||||
}
|
||||
|
||||
|
||||
double
|
||||
BAffineTransform::Scale() const
|
||||
{
|
||||
double x = 0.707106781 * sx + 0.707106781 * shx;
|
||||
double y = 0.707106781 * shy + 0.707106781 * sy;
|
||||
return sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::_Translate(float deltaX, float deltaY)
|
||||
BAffineTransform::GetScale(double* _sx, double* _sy) const
|
||||
{
|
||||
if (deltaX != 0.0 || deltaY != 0.0) {
|
||||
fTransformMatrix.multiply(
|
||||
agg::trans_affine_translation(deltaX, deltaY));
|
||||
}
|
||||
double x1 = 0.0;
|
||||
double y1 = 0.0;
|
||||
double x2 = 1.0;
|
||||
double y2 = 1.0;
|
||||
BAffineTransform t(*this);
|
||||
t.PreMultiply(AffineRotation(-Rotation()));
|
||||
t.Apply(&x1, &y1);
|
||||
t.Apply(&x2, &y2);
|
||||
if (_sx)
|
||||
*_sx = x2 - x1;
|
||||
if (_sy)
|
||||
*_sy = y2 - y1;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::_Shear(float shearX, float shearY)
|
||||
BAffineTransform::GetScaleAbs(double* _sx, double* _sy) const
|
||||
{
|
||||
if (shearX != 0.0 || shearY != 0.0)
|
||||
fTransformMatrix.multiply(agg::trans_affine_skewing(shearX, shearY));
|
||||
// When there is considerable shear this method gives us much
|
||||
// better estimation than just sx, sy.
|
||||
if (_sx)
|
||||
*_sx = sqrt(sx * sx + shx * shx);
|
||||
if (_sy)
|
||||
*_sy = sqrt(shy * shy + sy * sy);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BAffineTransform::_TransformPoint(BPoint& point) const
|
||||
bool
|
||||
BAffineTransform::GetAffineParameters(double* _translationX,
|
||||
double* _translationY, double* _rotation, double* _scaleX, double* _scaleY,
|
||||
double* _shearX, double* _shearY) const
|
||||
{
|
||||
double x = point.x;
|
||||
double y = point.y;
|
||||
fTransformMatrix.transform(&x, &y);
|
||||
point.x = x;
|
||||
point.y = y;
|
||||
GetTranslation(_translationX, _translationY);
|
||||
|
||||
double rotation = Rotation();
|
||||
if (_rotation != NULL)
|
||||
*_rotation = rotation;
|
||||
|
||||
// Calculate shear
|
||||
double x1 = 0.0;
|
||||
double y1 = 0.0;
|
||||
double x2 = 1.0;
|
||||
double y2 = 0.0;
|
||||
double x3 = 0.0;
|
||||
double y3 = 1.0;
|
||||
|
||||
// Reverse the effects of any rotation
|
||||
BAffineTransform t(*this);
|
||||
t.PreMultiply(AffineRotation(-rotation));
|
||||
|
||||
t.Apply(&x1, &y1);
|
||||
t.Apply(&x2, &y2);
|
||||
t.Apply(&x3, &y3);
|
||||
|
||||
double shearX = y2 - y1;
|
||||
double shearY = x3 - x1;
|
||||
|
||||
// Calculate scale
|
||||
x1 = 0.0;
|
||||
y1 = 0.0;
|
||||
x2 = 1.0;
|
||||
y2 = 0.0;
|
||||
x3 = 0.0;
|
||||
y3 = 1.0;
|
||||
|
||||
// Reverse the effects of any shear
|
||||
t.PreMultiplyInverse(AffineShearing(shearX, shearY));
|
||||
|
||||
t.Apply(&x1, &y1);
|
||||
t.Apply(&x2, &y2);
|
||||
t.Apply(&x3, &y3);
|
||||
|
||||
double scaleX = x2 - x1;
|
||||
double scaleY = y3 - y1;
|
||||
|
||||
if (_scaleX != NULL)
|
||||
*_scaleX = scaleX;
|
||||
if (_scaleY != NULL)
|
||||
*_scaleY = scaleY;
|
||||
|
||||
// Since scale was calculated last, the shear values are still scaled.
|
||||
// We cannot get the affine parameters from a matrix with 0 scale.
|
||||
if (scaleX == 0.0 && scaleY == 0.0)
|
||||
return false;
|
||||
|
||||
if (_shearX != NULL)
|
||||
*_shearX = shearX / scaleX;
|
||||
if (_shearY != NULL)
|
||||
*_shearY = shearY / scaleY;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user