Since AS_DRAW_STRING doesn't attach the escapement delta anymore,
drawing a string inside a picture and then playing that picture triggered a debugger call. Fixed. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
c9d2046fe5
commit
2671c0bf0a
|
@ -2545,15 +2545,17 @@ ServerWindow::_DispatchPictureMessage(int32 code, BPrivate::LinkReceiver &link)
|
|||
}
|
||||
|
||||
case AS_DRAW_STRING:
|
||||
case AS_DRAW_STRING_WITH_DELTA:
|
||||
{
|
||||
char* string = NULL;
|
||||
int32 length;
|
||||
BPoint location;
|
||||
escapement_delta delta;
|
||||
|
||||
|
||||
link.Read<int32>(&length);
|
||||
link.Read<BPoint>(&location);
|
||||
link.Read<escapement_delta>(&delta);
|
||||
escapement_delta delta = { 0, 0 };
|
||||
if (code == AS_DRAW_STRING_WITH_DELTA)
|
||||
link.Read<escapement_delta>(&delta);
|
||||
link.ReadString(&string);
|
||||
|
||||
picture->WriteDrawString(location, string, length, delta);
|
||||
|
|
Loading…
Reference in New Issue