Moved BMenuWindow, BMenuFrame, and BMenuScroller into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19360 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -21,8 +21,10 @@
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class BMenuItem;
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class BMenuBar;
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class BMenuWindow;
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class BMenuFrame;
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namespace BPrivate {
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class BMenuWindow;
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}
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class _ExtraMenuData_;
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@ -210,7 +212,7 @@ virtual void _ReservedMenu6();
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bool OverSuper(BPoint loc);
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bool OverSubmenu(BMenuItem *item, BPoint loc);
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BMenuWindow *MenuWindow();
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BPrivate::BMenuWindow* MenuWindow();
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void DeleteMenuWindow();
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BMenuItem *HitTestItems(BPoint where, BPoint slop = B_ORIGIN) const;
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BRect Superbounds() const;
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@ -265,7 +267,7 @@ static bool sAltAsCommandKey;
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BList fItems;
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BRect fPad;
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BMenuItem *fSelected;
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BMenuWindow *fCachedMenuWindow;
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BPrivate::BMenuWindow* fCachedMenuWindow;
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BMenu *fSuper;
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BMenuItem *fSuperitem;
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BRect fSuperbounds;
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@ -1,72 +1,24 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2003-2004, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: MenuWindow.h
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// Authors: Marc Flerackers (mflerackers@androme.be)
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// Stefano Ceccherini (burton666@libero.it)
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// Description: BMenuWindow is the custom BWindow for menus.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2006, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* Stefano Ceccherini (burton666@libero.it)
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*/
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#ifndef __MENUWINDOW_H
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#define __MENUWINDOW_H
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#include <Window.h>
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class BMenu;
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class BMenuScroller : public BView {
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public:
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BMenuScroller(BRect frame, BMenu *menu);
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virtual ~BMenuScroller();
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virtual void Pulse();
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virtual void Draw(BRect updateRect);
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private:
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BMenu *fMenu;
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BRect fUpperButton;
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BRect fLowerButton;
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float fValue;
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float fLimit;
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bool fUpperEnabled;
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bool fLowerEnabled;
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uint32 fButton;
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BPoint fPosition;
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};
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class BMenuFrame : public BView {
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public:
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BMenuFrame(BMenu *menu);
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namespace BPrivate {
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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private:
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friend class BMenuWindow;
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BMenu *fMenu;
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};
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class BMenuFrame;
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class BMenuScroller;
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class BMenuWindow : public BWindow {
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@ -85,4 +37,6 @@ class BMenuWindow : public BWindow {
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BMenuFrame *fMenuFrame;
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};
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#endif
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} // namespace BPrivate
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#endif // __MENUWINDOW_H
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@ -28,6 +28,8 @@
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#include <ServerProtocol.h>
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using std::nothrow;
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using BPrivate::BMenuWindow;
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class _ExtraMenuData_ {
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public:
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@ -5,7 +5,6 @@
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* Stefano Ceccherini (burton666@libero.it)
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*
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*/
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//! BMenuWindow is a custom BWindow for BMenus.
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@ -17,12 +16,58 @@
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#include <WindowPrivate.h>
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namespace BPrivate {
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class BMenuScroller : public BView {
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public:
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BMenuScroller(BRect frame, BMenu *menu);
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virtual ~BMenuScroller();
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virtual void Pulse();
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virtual void Draw(BRect updateRect);
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private:
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BMenu *fMenu;
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BRect fUpperButton;
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BRect fLowerButton;
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float fValue;
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float fLimit;
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bool fUpperEnabled;
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bool fLowerEnabled;
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uint32 fButton;
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BPoint fPosition;
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};
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class BMenuFrame : public BView {
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public:
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BMenuFrame(BMenu *menu);
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virtual ~BMenuFrame();
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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private:
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friend class BMenuWindow;
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BMenu *fMenu;
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};
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} // namespace BPrivate
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using namespace BPrivate;
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const int kScrollerHeight = 10;
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const int kScrollStep = 16;
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BMenuScroller::BMenuScroller(BRect frame, BMenu *menu)
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: BView(frame, "menu scroller", 0, B_WILL_DRAW | B_FRAME_EVENTS
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| B_PULSE_NEEDED),
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: BView(frame, "menu scroller", 0,
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B_WILL_DRAW | B_FRAME_EVENTS | B_PULSE_NEEDED),
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fMenu(menu),
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fUpperButton(0, 0, frame.right, kScrollerHeight),
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fLowerButton(0, frame.bottom - kScrollerHeight, frame.right, frame.bottom),
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@ -136,6 +181,77 @@ BMenuScroller::Draw(BRect updateRect)
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// #pragma mark -
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BMenuFrame::BMenuFrame(BMenu *menu)
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: BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW),
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fMenu(menu)
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{
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}
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BMenuFrame::~BMenuFrame()
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{
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}
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void
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BMenuFrame::AttachedToWindow()
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{
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BView::AttachedToWindow();
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if (fMenu != NULL)
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AddChild(fMenu);
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ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height());
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if (fMenu != NULL) {
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BFont font;
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fMenu->GetFont(&font);
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SetFont(&font);
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}
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}
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void
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BMenuFrame::DetachedFromWindow()
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{
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if (fMenu != NULL)
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RemoveChild(fMenu);
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}
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void
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BMenuFrame::Draw(BRect updateRect)
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{
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if (fMenu != NULL && fMenu->CountItems() == 0) {
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// TODO: Review this as it's a bit hacky.
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// Menu has a size of 0, 0, since there are no items in it.
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// So the BMenuFrame class has to fake it and draw an empty item.
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// Note that we can't add a real "empty" item because then we couldn't
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// tell if the item was added by us or not.
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// See also BMenu::UpdateWindowViewSize()
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SetHighColor(ui_color(B_MENU_BACKGROUND_COLOR));
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SetLowColor(HighColor());
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FillRect(updateRect);
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font_height height;
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GetFontHeight(&height);
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DISABLED_LABEL_TINT));
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BPoint where((Bounds().Width() - fMenu->StringWidth(kEmptyMenuLabel)) / 2, ceilf(height.ascent + 1));
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DrawString(kEmptyMenuLabel, where);
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}
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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BRect bounds(Bounds());
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StrokeLine(BPoint(bounds.right, bounds.top),
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BPoint(bounds.right, bounds.bottom - 1));
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StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
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BPoint(bounds.right, bounds.bottom));
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}
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// #pragma mark -
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BMenuWindow::BMenuWindow(const char *name)
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// The window will be resized by BMenu, so just pass a dummy rect
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: BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, kMenuWindowFeel,
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@ -216,69 +332,3 @@ BMenuWindow::DetachScrollers()
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delete fScroller;
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fScroller = NULL;
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}
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// #pragma mark -
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BMenuFrame::BMenuFrame(BMenu *menu)
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: BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW),
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fMenu(menu)
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{
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}
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void
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BMenuFrame::AttachedToWindow()
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{
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BView::AttachedToWindow();
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if (fMenu != NULL)
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AddChild(fMenu);
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ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height());
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if (fMenu != NULL) {
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BFont font;
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fMenu->GetFont(&font);
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SetFont(&font);
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}
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}
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void
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BMenuFrame::DetachedFromWindow()
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{
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if (fMenu != NULL)
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RemoveChild(fMenu);
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}
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void
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BMenuFrame::Draw(BRect updateRect)
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{
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if (fMenu != NULL && fMenu->CountItems() == 0) {
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// TODO: Review this as it's a bit hacky.
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// Menu has a size of 0, 0, since there are no items in it.
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// So the BMenuFrame class has to fake it and draw an empty item.
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// Note that we can't add a real "empty" item because then we couldn't
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// tell if the item was added by us or not.
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// See also BMenu::UpdateWindowViewSize()
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SetHighColor(ui_color(B_MENU_BACKGROUND_COLOR));
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SetLowColor(HighColor());
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FillRect(updateRect);
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font_height height;
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GetFontHeight(&height);
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DISABLED_LABEL_TINT));
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BPoint where((Bounds().Width() - fMenu->StringWidth(kEmptyMenuLabel)) / 2, ceilf(height.ascent + 1));
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DrawString(kEmptyMenuLabel, where);
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}
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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BRect bounds(Bounds());
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StrokeLine(BPoint(bounds.right, bounds.top),
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BPoint(bounds.right, bounds.bottom - 1));
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StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
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BPoint(bounds.right, bounds.bottom));
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}
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