Now, GetMouse() processes and removes all _UPDATE_ messages, not

just those before the first mouse message.
This should be more correct and look better.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12715 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2005-05-18 15:47:49 +00:00
parent c66f958bb6
commit 25b0ec461d

View File

@ -765,8 +765,8 @@ BView::SetOrigin(BPoint pt)
void
BView::SetOrigin(float x, float y)
{
if (!(fState->flags & B_VIEW_ORIGIN_BIT) &&
x == fState->coordSysOrigin.x && y == fState->coordSysOrigin.y)
if (!(fState->flags & B_VIEW_ORIGIN_BIT)
&& x == fState->coordSysOrigin.x && y == fState->coordSysOrigin.y)
return;
if (do_owner_check()) {
@ -1179,11 +1179,27 @@ BView::GetMouse(BPoint *location, uint32 *buttons, bool checkMessageQueue)
if (checkMessageQueue) {
BMessageQueue *queue = Window()->MessageQueue();
BMessage *msg;
int32 i = 0;
queue->Lock();
while ((msg = queue->FindMessage(i++)) != NULL) {
// First process and remove all _UPDATE_ messages
// ToDo: it would be great to join them together to one big update message!
for (int32 i = 0; (msg = queue->FindMessage(i)) != NULL; ) {
if (msg->what == _UPDATE_) {
Window()->BWindow::DispatchMessage(msg, Window());
// we need to make sure that no overridden method is called
// here; for BWindow::DispatchMessage() we now exactly what
// will happen
queue->RemoveMessage(msg);
delete msg;
} else
i++;
}
// Then look out for mouse update messages
for (int32 i = 0; (msg = queue->FindMessage(i)) != NULL; i++) {
switch (msg->what) {
case B_MOUSE_UP:
case B_MOUSE_DOWN:
@ -1201,27 +1217,14 @@ BView::GetMouse(BPoint *location, uint32 *buttons, bool checkMessageQueue)
queue->Unlock();
return;
}
case _UPDATE_:
{
// ToDo: We should even eat *all* _UPDATE_ messages
// in the queue, not only the ones before the current
// mouse message...
Window()->BWindow::DispatchMessage(msg, Window());
// we need to make sure that no overridden method is called
// here; for BWindow::DispatchMessage() we now exactly what
// will happen
queue->RemoveMessage(msg);
delete msg;
i--;
}
}
}
queue->Unlock();
}
// If B_MOUSE_UP or B_MOUSE_MOVED has not been found in the message queue,
// tell app_server to send us the current mouse coords and buttons.
// If no mouse update message has been found in the message queue,
// we get the current mouse location and buttons from the app_server
owner->fLink->StartMessage(AS_LAYER_GET_MOUSE_COORDS);
// This is because BPortLink doesn't automatically attach the reply
@ -1229,12 +1232,12 @@ BView::GetMouse(BPoint *location, uint32 *buttons, bool checkMessageQueue)
// TODO: Fix BPortLink synchronous reply code
owner->fLink->Attach<port_id>(owner->fLink->GetReplyPort());
owner->fLink->Flush();
int32 rCode = SERVER_FALSE;
owner->fLink->GetNextReply(&rCode);
if (rCode == SERVER_TRUE) {
owner->fLink->Read<BPoint>(location);
owner->fLink->Read((int32 *)buttons,sizeof(int32));
owner->fLink->Read((int32 *)buttons, sizeof(int32));
}
}