* fixed coding style issues
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30751 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6a1e04b121
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@ -115,6 +115,7 @@ KeyboardLayoutView::WindowActivated(bool active)
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Invalidate();
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}
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BSize
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KeyboardLayoutView::MinSize()
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{
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@ -30,20 +30,21 @@ public:
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void SetEditable(bool editable);
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protected:
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virtual void AttachedToWindow();
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virtual void AttachedToWindow();
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virtual void FrameResized(float width, float height);
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virtual BSize MinSize();
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virtual BSize MinSize();
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void KeyUp(const char* bytes, int32 numBytes);
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virtual void MouseDown(BPoint point);
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virtual void MouseUp(BPoint point);
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virtual void MouseMoved(BPoint point, uint32 transit,
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void KeyUp(const char* bytes, int32 numBytes);
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virtual void MouseDown(BPoint point);
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virtual void MouseUp(BPoint point);
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virtual void MouseMoved(BPoint point, uint32 transit,
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const BMessage* dragMessage);
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virtual void Draw(BRect updateRect);
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virtual void MessageReceived(BMessage* message);
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virtual void Draw(BRect updateRect);
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virtual void MessageReceived(BMessage* message);
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virtual void WindowActivated(bool active);
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private:
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enum key_kind {
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kNormalKey,
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