Added FrontWinBorder(). Made FocusWinBorder() and a few other methods inline.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12075 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
ab88eaf2ad
commit
2401f93d84
@ -804,11 +804,6 @@ WinBorder* RootLayer::WinBorderAt(const BPoint& pt) const{
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
WinBorder* RootLayer::FocusWinBorder() const
|
|
||||||
{
|
|
||||||
return ActiveWorkspace()->Focus();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
|
void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
|
||||||
{
|
{
|
||||||
// NOTE: All screens *must* have the same resolution
|
// NOTE: All screens *must* have the same resolution
|
||||||
|
@ -35,9 +35,9 @@
|
|||||||
#include "FMWList.h"
|
#include "FMWList.h"
|
||||||
#include "CursorHandler.h"
|
#include "CursorHandler.h"
|
||||||
#include "CursorManager.h"
|
#include "CursorManager.h"
|
||||||
|
#include "Workspace.h"
|
||||||
|
|
||||||
class RGBColor;
|
class RGBColor;
|
||||||
class Workspace;
|
|
||||||
class Screen;
|
class Screen;
|
||||||
class WinBorder;
|
class WinBorder;
|
||||||
class Desktop;
|
class Desktop;
|
||||||
@ -55,127 +55,127 @@ class BPortLink;
|
|||||||
class RootLayer : public Layer
|
class RootLayer : public Layer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RootLayer(const char *name, int32 workspaceCount, Desktop *desktop,
|
RootLayer(const char *name, int32 workspaceCount,
|
||||||
DisplayDriver *driver);
|
Desktop *desktop, DisplayDriver *driver);
|
||||||
virtual ~RootLayer(void);
|
virtual ~RootLayer(void);
|
||||||
|
|
||||||
virtual void MoveBy(float x, float y);
|
virtual void MoveBy(float x, float y);
|
||||||
virtual void ResizeBy(float x, float y);
|
virtual void ResizeBy(float x, float y);
|
||||||
|
|
||||||
// For the active workspaces
|
// For the active workspaces
|
||||||
virtual Layer *VirtualTopChild(void) const;
|
virtual Layer* VirtualTopChild(void) const;
|
||||||
virtual Layer *VirtualLowerSibling(void) const;
|
virtual Layer* VirtualLowerSibling(void) const;
|
||||||
virtual Layer *VirtualUpperSibling(void) const;
|
virtual Layer* VirtualUpperSibling(void) const;
|
||||||
virtual Layer *VirtualBottomChild(void) const;
|
virtual Layer* VirtualBottomChild(void) const;
|
||||||
|
|
||||||
void HideWinBorder(WinBorder* winBorder);
|
void HideWinBorder(WinBorder* winBorder);
|
||||||
void ShowWinBorder(WinBorder* winBorder);
|
void ShowWinBorder(WinBorder* winBorder);
|
||||||
void SetWinBorderWorskpaces(WinBorder *winBorder, uint32 newWksIndex);
|
void SetWinBorderWorskpaces(WinBorder *winBorder, uint32 newWksIndex);
|
||||||
WinBorder* WinBorderAt(const BPoint& pt) const;
|
WinBorder* WinBorderAt(const BPoint& pt) const;
|
||||||
WinBorder* FocusWinBorder() const;
|
inline WinBorder* FocusWinBorder() const { return fWorkspace[fActiveWksIndex]->Focus(); }
|
||||||
|
inline WinBorder* FrontWinBorder() const { return fWorkspace[fActiveWksIndex]->Front(); }
|
||||||
|
|
||||||
void SetWorkspaceCount(int32 wksCount);
|
inline void SetWorkspaceCount(int32 wksCount);
|
||||||
int32 WorkspaceCount() const { return fWsCount; }
|
inline int32 WorkspaceCount() const { return fWsCount; }
|
||||||
Workspace* WorkspaceAt(int32 index) const { return fWorkspace[index]; }
|
inline Workspace* WorkspaceAt(int32 index) const { return fWorkspace[index]; }
|
||||||
Workspace* ActiveWorkspace() const { return fWorkspace[fActiveWksIndex]; }
|
inline Workspace* ActiveWorkspace() const { return fWorkspace[fActiveWksIndex]; }
|
||||||
int32 ActiveWorkspaceIndex() const { return fActiveWksIndex; }
|
inline int32 ActiveWorkspaceIndex() const { return fActiveWksIndex; }
|
||||||
void SetActiveWorkspace(int32 index);
|
void SetActiveWorkspace(int32 index);
|
||||||
|
|
||||||
void ReadWorkspaceData(const char *path);
|
void ReadWorkspaceData(const char *path);
|
||||||
void SaveWorkspaceData(const char *path);
|
void SaveWorkspaceData(const char *path);
|
||||||
|
|
||||||
void SetScreens(Screen *screen[], int32 rows, int32 columns);
|
void SetScreens(Screen *screen[], int32 rows, int32 columns);
|
||||||
Screen **Screens(void);
|
Screen** Screens(void);
|
||||||
bool SetScreenResolution(int32 width, int32 height, uint32 colorspace);
|
bool SetScreenResolution(int32 width, int32 height, uint32 colorspace);
|
||||||
int32 ScreenRows(void) const { return fRows; }
|
int32 ScreenRows(void) const { return fRows; }
|
||||||
int32 ScreenColumns(void) const { return fColumns; }
|
int32 ScreenColumns(void) const { return fColumns; }
|
||||||
|
|
||||||
void SetBGColor(const RGBColor &col);
|
void SetBGColor(const RGBColor &col);
|
||||||
RGBColor BGColor(void) const;
|
RGBColor BGColor(void) const;
|
||||||
|
|
||||||
int32 Buttons(void) { return fButtons; }
|
inline int32 Buttons(void) { return fButtons; }
|
||||||
virtual bool HasClient(void) { return false; }
|
virtual bool HasClient(void) { return false; }
|
||||||
|
|
||||||
void AddWinBorderToWorkspaces(WinBorder *winBorder, uint32 wks);
|
void SetDragMessage(BMessage *msg);
|
||||||
|
BMessage* DragMessage(void) const;
|
||||||
|
|
||||||
void SetDragMessage(BMessage *msg);
|
static int32 WorkingThread(void *data);
|
||||||
BMessage *DragMessage(void) const;
|
|
||||||
|
|
||||||
static int32 WorkingThread(void *data);
|
CursorManager& GetCursorManager() { return fCursorManager; }
|
||||||
|
|
||||||
CursorManager& GetCursorManager() { return fCursorManager; }
|
// Other methods
|
||||||
|
bool Lock() { return fAllRegionsLock.Lock(); }
|
||||||
|
void Unlock() { fAllRegionsLock.Unlock(); }
|
||||||
|
bool IsLocked() { return fAllRegionsLock.IsLocked(); }
|
||||||
|
void RunThread();
|
||||||
|
status_t EnqueueMessage(BPortLink &message);
|
||||||
|
void GoInvalidate(const Layer *layer, const BRegion ®ion);
|
||||||
|
void GoRedraw(const Layer *layer, const BRegion ®ion);
|
||||||
|
|
||||||
// Other methods
|
// Debug methods
|
||||||
bool Lock() { return fAllRegionsLock.Lock(); }
|
void PrintToStream(void);
|
||||||
void Unlock() { fAllRegionsLock.Unlock(); }
|
|
||||||
bool IsLocked() { return fAllRegionsLock.IsLocked(); }
|
|
||||||
void RunThread();
|
|
||||||
status_t EnqueueMessage(BPortLink &message);
|
|
||||||
void GoInvalidate(const Layer *layer, const BRegion ®ion);
|
|
||||||
void GoRedraw(const Layer *layer, const BRegion ®ion);
|
|
||||||
|
|
||||||
// Debug methods
|
|
||||||
void PrintToStream(void);
|
|
||||||
|
|
||||||
BRegion fRedrawReg;
|
BRegion fRedrawReg;
|
||||||
BList fCopyRegList;
|
BList fCopyRegList;
|
||||||
BList fCopyList;
|
BList fCopyList;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class Desktop;
|
friend class Desktop;
|
||||||
// these are meant for Desktop class only!
|
|
||||||
void AddWinBorder(WinBorder* winBorder);
|
|
||||||
void RemoveWinBorder(WinBorder* winBorder);
|
|
||||||
void AddSubsetWinBorder(WinBorder *winBorder, WinBorder *toWinBorder);
|
|
||||||
void RemoveSubsetWinBorder(WinBorder *winBorder, WinBorder *fromWinBorder);
|
|
||||||
|
|
||||||
void show_winBorder(WinBorder* winBorder);
|
// these are meant for Desktop class only!
|
||||||
void hide_winBorder(WinBorder* winBorder);
|
void AddWinBorder(WinBorder* winBorder);
|
||||||
|
void RemoveWinBorder(WinBorder* winBorder);
|
||||||
|
void AddSubsetWinBorder(WinBorder *winBorder, WinBorder *toWinBorder);
|
||||||
|
void RemoveSubsetWinBorder(WinBorder *winBorder, WinBorder *fromWinBorder);
|
||||||
|
|
||||||
bool get_workspace_windows();
|
void show_winBorder(WinBorder* winBorder);
|
||||||
void draw_window_tab(WinBorder *exFocus, WinBorder *focus);
|
void hide_winBorder(WinBorder* winBorder);
|
||||||
void empty_visible_regions(Layer *layer);
|
|
||||||
|
|
||||||
void invalidate_layer(Layer *layer, const BRegion ®ion);
|
bool get_workspace_windows();
|
||||||
void redraw_layer(Layer *layer, const BRegion ®ion);
|
void draw_window_tab(WinBorder *exFocus, WinBorder *focus);
|
||||||
|
void empty_visible_regions(Layer *layer);
|
||||||
|
|
||||||
// Input related methods
|
void invalidate_layer(Layer *layer, const BRegion ®ion);
|
||||||
void MouseEventHandler(int32 code, BPortLink& link);
|
void redraw_layer(Layer *layer, const BRegion ®ion);
|
||||||
void KeyboardEventHandler(int32 code, BPortLink& link);
|
|
||||||
|
|
||||||
Desktop *fDesktop;
|
// Input related methods
|
||||||
BMessage *fDragMessage;
|
void MouseEventHandler(int32 code, BPortLink& link);
|
||||||
Layer *fLastMouseMoved;
|
void KeyboardEventHandler(int32 code, BPortLink& link);
|
||||||
int32 fViewAction;
|
|
||||||
Layer *fEventMaskLayer;
|
|
||||||
CursorManager fCursorManager;
|
|
||||||
BLocker fAllRegionsLock;
|
|
||||||
|
|
||||||
thread_id fThreadID;
|
Desktop *fDesktop;
|
||||||
port_id fListenPort;
|
BMessage *fDragMessage;
|
||||||
|
Layer *fLastMouseMoved;
|
||||||
|
int32 fViewAction;
|
||||||
|
Layer *fEventMaskLayer;
|
||||||
|
CursorManager fCursorManager;
|
||||||
|
BLocker fAllRegionsLock;
|
||||||
|
|
||||||
BList fScreenPtrList;
|
thread_id fThreadID;
|
||||||
int32 fRows;
|
port_id fListenPort;
|
||||||
int32 fColumns;
|
|
||||||
int32 fScreenXResolution;
|
BList fScreenPtrList;
|
||||||
int32 fScreenYResolution;
|
int32 fRows;
|
||||||
uint32 fColorSpace;
|
int32 fColumns;
|
||||||
int32 fButtons;
|
int32 fScreenXResolution;
|
||||||
BPoint fLastMousePossition;
|
int32 fScreenYResolution;
|
||||||
bool fMovingWindow;
|
uint32 fColorSpace;
|
||||||
bool fResizingWindow;
|
int32 fButtons;
|
||||||
|
BPoint fLastMousePossition;
|
||||||
|
bool fMovingWindow;
|
||||||
|
bool fResizingWindow;
|
||||||
|
|
||||||
int32 fActiveWksIndex;
|
int32 fActiveWksIndex;
|
||||||
int32 fWsCount;
|
int32 fWsCount;
|
||||||
Workspace* fWorkspace[32];
|
Workspace* fWorkspace[32];
|
||||||
WinBorder** fWinBorderList2;
|
WinBorder** fWinBorderList2;
|
||||||
WinBorder** fWinBorderList;
|
WinBorder** fWinBorderList;
|
||||||
int32 fWinBorderCount;
|
int32 fWinBorderCount;
|
||||||
mutable int32 fWinBorderIndex;
|
mutable int32 fWinBorderIndex;
|
||||||
int32 fWinBorderListLength;
|
int32 fWinBorderListLength;
|
||||||
|
|
||||||
int32 fScreenShotIndex;
|
int32 fScreenShotIndex;
|
||||||
bool fQuiting;
|
bool fQuiting;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user