Resolved a couple minor TODOs to use layout friendly constructors, which have
become available meanwhile. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29233 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -236,37 +236,30 @@ void MidiPlayerWindow::CreateViews()
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// Set up needed views
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// Set up needed views
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scopeView = new ScopeView;
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scopeView = new ScopeView;
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showScope = new BCheckBox(
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showScope = new BCheckBox("showScope", "Scope",
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BRect(0, 0, 1, 1), "showScope", "Scope",
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new BMessage(MSG_SHOW_SCOPE));
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new BMessage(MSG_SHOW_SCOPE), B_FOLLOW_LEFT);
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showScope->SetValue(B_CONTROL_ON);
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showScope->SetValue(B_CONTROL_ON);
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CreateInputMenu();
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CreateInputMenu();
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CreateReverbMenu();
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CreateReverbMenu();
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volumeSlider = new BSlider(
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volumeSlider = new BSlider("volumeSlider", NULL, NULL, 0, 100,
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BRect(0, 0, 1, 1), "volumeSlider", NULL, NULL,
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B_HORIZONTAL);
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0, 100, B_TRIANGLE_THUMB);
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rgb_color col = { 152, 152, 255 };
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rgb_color col = { 152, 152, 255 };
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volumeSlider->UseFillColor(true, &col);
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volumeSlider->UseFillColor(true, &col);
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volumeSlider->SetModificationMessage(new BMessage(MSG_VOLUME));
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volumeSlider->SetModificationMessage(new BMessage(MSG_VOLUME));
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playButton = new BButton(
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playButton = new BButton("playButton", "Play", new BMessage(MSG_PLAY_STOP));
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BRect(0, 1, 80, 1), "playButton", "Play", new BMessage(MSG_PLAY_STOP),
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B_FOLLOW_RIGHT);
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playButton->SetEnabled(false);
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playButton->SetEnabled(false);
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BBox* divider = new BBox(
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BBox* divider = new BBox(B_EMPTY_STRING, B_WILL_DRAW | B_FRAME_EVENTS,
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BRect(0, 0, 1, 1), B_EMPTY_STRING, B_FOLLOW_ALL_SIDES,
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B_FANCY_BORDER);
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B_WILL_DRAW | B_FRAME_EVENTS, B_FANCY_BORDER);
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divider->SetExplicitMaxSize(
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divider->SetExplicitMaxSize(
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BSize(B_SIZE_UNLIMITED, 1));
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BSize(B_SIZE_UNLIMITED, 1));
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BStringView* volumeLabel = new BStringView(
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BStringView* volumeLabel = new BStringView(NULL, "Volume:");
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BRect(0, 0, 1, 1), NULL, "Volume:");
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volumeLabel->SetAlignment(B_ALIGN_LEFT);
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volumeLabel->SetAlignment(B_ALIGN_LEFT);
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volumeLabel->SetExplicitMaxSize(
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volumeLabel->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED, B_SIZE_UNSET));
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BSize(B_SIZE_UNLIMITED, B_SIZE_UNSET));
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// Build the layout
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// Build the layout
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SetLayout(new BGroupLayout(B_HORIZONTAL));
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SetLayout(new BGroupLayout(B_HORIZONTAL));
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