what? didn't upgrade to 0.75 while you are using hardware 3D? Well, maybe now I can convince you!. New speeds: another 43% gain for NV11, in 1024x768x32 Q1 now at 27.1fps, NV15 gets another 60% boost for the winning score of 45.4fps, and NV18 tries to keep up (but fails :) with now 41% speedup for 37.0fps. 3D users, it's time to upgrade to 0.76. :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16941 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
f2e9b063a0
commit
235f540de9
@ -600,9 +600,14 @@ status_t nv_acc_init_dma()
|
||||
/* init some function blocks */
|
||||
ACCW(DEBUG1, 0x00118700);
|
||||
/* DEBUG2 has a big influence on 3D speed for NV11 and NV15
|
||||
* (confirmed b3 and b18 should both be '1' on both cards!) */
|
||||
ACCW(DEBUG2, 0x24fc2ad9);
|
||||
* (confirmed b3 and b18 should both be '1' on both cards!)
|
||||
* (b16 should also be '1', increases 3D speed on NV11 a bit more) */
|
||||
ACCW(DEBUG2, 0x24fd2ad9);
|
||||
ACCW(DEBUG3, 0x55de0030);
|
||||
/* NV10_DEBUG4 has a big influence on 3D speed for NV11, NV15 and NV18
|
||||
* (confirmed b14 and b15 should both be '1' on these cards!)
|
||||
* (confirmed b8 should be '0' on NV18 to prevent complete engine crash!) */
|
||||
ACCW(NV10_DEBUG4, 0x0000c000);
|
||||
|
||||
/* copy tile setup stuff from 'source' to acc engine */
|
||||
for (cnt = 0; cnt < 32; cnt++)
|
||||
|
@ -91,7 +91,7 @@ status_t nv_general_powerup()
|
||||
{
|
||||
status_t status;
|
||||
|
||||
LOG(1,("POWERUP: Haiku nVidia Accelerant 0.75 running.\n"));
|
||||
LOG(1,("POWERUP: Haiku nVidia Accelerant 0.76 running.\n"));
|
||||
|
||||
/* log VBLANK INT usability status */
|
||||
if (si->ps.int_assigned)
|
||||
|
Loading…
x
Reference in New Issue
Block a user