the triangle thumb has 45 degree edges this was, which just look much cleaner
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13467 a95241bf-73f2-0310-859d-f6bbb57e9c96
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65799d5bbf
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@ -1111,12 +1111,10 @@ BSlider::ThumbFrame() const
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if (Orientation() == B_HORIZONTAL) {
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if (Orientation() == B_HORIZONTAL) {
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frame.left = (float)floor(Position() * (_MaxPosition() - _MinPosition()) +
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frame.left = (float)floor(Position() * (_MaxPosition() - _MinPosition()) +
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_MinPosition()) - 6;
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_MinPosition()) - 6;
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// TODO: seems this was removed...
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// frame.top = 8.0f + (Label() ? textHeight + 4.0f : 0.0f);
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frame.right = frame.left + 12.0f;
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frame.right = frame.left + 12.0f;
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frame.bottom = frame.bottom - 2.0f -
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frame.bottom = frame.bottom - 2.0f -
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(MinLimitLabel() || MaxLimitLabel() ? textHeight + 4.0f : 0.0f);
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(MinLimitLabel() || MaxLimitLabel() ? textHeight + 4.0f : 0.0f);
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frame.top = frame.bottom - 7.0f;
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frame.top = frame.bottom - 8.0f;
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} else {
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} else {
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frame.left = floor((frame.Width() - fBarThickness) / 2.0f) - 3;
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frame.left = floor((frame.Width() - fBarThickness) / 2.0f) - 3;
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frame.top = (float)floor(Position() * (_MaxPosition() - _MinPosition())) +
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frame.top = (float)floor(Position() * (_MaxPosition() - _MinPosition())) +
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