debug code looks nicer... + others, use diff!!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4579 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -32,9 +32,12 @@
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#include "Desktop.h"
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#include "PatternHandler.h" // for pattern_union
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#include "ServerConfig.h"
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#include "TokenHandler.h"
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#include <stdio.h>
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//! TokenHandler object used to provide IDs for RootLayers(WorkSpaces)
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TokenHandler rlayer_token_handler;
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//#define DISPLAYDRIVER_TEST_HACK
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//#define DEBUG_ROOTLAYER
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@ -45,13 +48,15 @@
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\param gfxdriver Pointer to the related graphics driver
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*/
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RootLayer::RootLayer(BRect rect, const char *layername, DisplayDriver *gfxdriver)
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: Layer(rect,layername,B_FOLLOW_NONE,0, NULL)
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: Layer(rect, layername, B_NULL_TOKEN, B_FOLLOW_NONE, 0, NULL)
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{
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_driver=gfxdriver;
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_view_token = rlayer_token_handler.GetToken();
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_driver = gfxdriver;
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_is_dirty = true;
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_bgcolor = new RGBColor();
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_invalid->MakeEmpty();
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_invalid->Include(Bounds());
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_is_dirty=true;
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_bgcolor=new RGBColor();
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}
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//! Frees all allocated heap memory (which happens to be none) ;)
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@ -86,7 +91,6 @@ void RootLayer::RequestDraw(void)
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_invalid->PrintToStream();
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printf("===========\n");
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#endif
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for(int32 i=0; _invalid->CountRects();i++)
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{
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if(_invalid->RectAt(i).IsValid())
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