* spotted just a few mistakes in the revised version (btw, thanks DarkWyrm!)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19274 a95241bf-73f2-0310-859d-f6bbb57e9c96
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Stephan Aßmus 2006-11-13 20:41:10 +00:00
parent 91b1b84abd
commit 1eff9cfc8c

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@ -33,14 +33,14 @@ The change in perspective that Haiku icons add to the original BeOS look comes f
<h3>Lighting</h3>
<p align="justify">
There are two light sources illuminating a Haiku icon. The main light source casts a bright neutral light from the top left. A second light source shines from the opposite side with an ambient light that can be slightly colored (for example, a warmer tone). Its effects are not seen on surfaces which are the main light source directly shines upon.
There are two light sources illuminating a Haiku icon. The main light source casts a bright neutral light from the top left. A second light source shines from the opposite side with an ambient light that can be slightly colored (for example, a warmer tone). Its effects are not seen on surfaces the main light source directly shines upon.
</p>
<h3>Gradients</h3>
<p align="justify">
Gradients used on the icon should result from the effects of the lightsources as described above. You do not need to use gradients on every surface -- they obviously use more storage space than solid colors, but without gradients, icons would look too stiff. You should use enough of them to give you icon a modern look.<br>
Gradients used on the icon should result from the effects of the lightsources as described above. You do not need to use gradients on every surface -- they obviously use more storage space than solid colors, but without gradients, icons would look too stiff. You should use enough of them to give your icon a modern look.<br>
As a general rule, surfaces facing towards the viewer should be lighter at the top and the top surfaces should be lighter on the left side. Surfaces on the right which are not directly lit by the main light source should get the darkest colors. They are lit from the ambient lightsource and from the reflection of the floor, but the effects should be very subtle and only seen on closer examination. These surfaces get the darkest colors where they touch the directly lit surfaces. Overall, colors should be bright and tweaked to help the contrast within the icon. Gradient directions don't have to line up with a specific angle to make icons look less stiff. Instead, you should tweak the gradient directions to help improve contrast.
</p>
@ -89,7 +89,7 @@ The Person icon's shadow is simplified with the help of curves.
The shadow in the ShowImage icon is lower than the body of the projector, but this is because it is lifted off the ground.
</li>
<li>
The Expander icon featues more self-shadowing effects than the other icons. Note that shadow on the right side follows a different direction because it is cast by the ambient light source. It could also have been realized with a gradient because such shadows usually don't have sharp edges.
The Expander icon featues more self-shadowing effects than the other icons. Note that the shadow on the right side follows a different direction because it is cast by the ambient light source. It could also have been realized with a gradient because such shadows usually don't have sharp edges.
</li>
</ul>