Fix style violations I've commited in r38207 and r38251, the first pointed out by Ingo <- thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38252 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -110,20 +110,20 @@ AppearancePrefView::AppearancePrefView(const char* name,
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BLayoutBuilder::Group<>(this)
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BLayoutBuilder::Group<>(this)
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.SetInsets(5, 5, 5, 5)
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.SetInsets(5, 5, 5, 5)
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.AddGrid(5, 5)
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.AddGrid(5, 5)
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.Add(fFont->CreateLabelLayoutItem(), 0, 0)
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.Add(fFont->CreateLabelLayoutItem(), 0, 0)
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.Add(fFont->CreateMenuBarLayoutItem(), 1, 0)
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.Add(fFont->CreateMenuBarLayoutItem(), 1, 0)
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.Add(fFontSize->CreateLabelLayoutItem(), 0, 1)
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.Add(fFontSize->CreateLabelLayoutItem(), 0, 1)
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.Add(fFontSize->CreateMenuBarLayoutItem(), 1, 1)
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.Add(fFontSize->CreateMenuBarLayoutItem(), 1, 1)
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.Add(fColorSchemaField->CreateLabelLayoutItem(), 0, 2)
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.Add(fColorSchemaField->CreateLabelLayoutItem(), 0, 2)
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.Add(fColorSchemaField->CreateMenuBarLayoutItem(), 1, 2)
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.Add(fColorSchemaField->CreateMenuBarLayoutItem(), 1, 2)
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.Add(fColorField->CreateLabelLayoutItem(), 0, 3)
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.Add(fColorField->CreateLabelLayoutItem(), 0, 3)
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.Add(fColorField->CreateMenuBarLayoutItem(), 1, 3)
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.Add(fColorField->CreateMenuBarLayoutItem(), 1, 3)
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.End()
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.End()
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.AddGlue()
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.AddGlue()
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.Add(fColorControl = new BColorControl(BPoint(10, 10),
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.Add(fColorControl = new BColorControl(BPoint(10, 10),
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B_CELLS_32x8, 8.0, "", new BMessage(MSG_COLOR_CHANGED)))
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B_CELLS_32x8, 8.0, "", new BMessage(MSG_COLOR_CHANGED)))
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.Add(fWarnOnExit);
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.Add(fWarnOnExit);
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fFont->SetAlignment(B_ALIGN_RIGHT);
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fFont->SetAlignment(B_ALIGN_RIGHT);
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fFontSize->SetAlignment(B_ALIGN_RIGHT);
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fFontSize->SetAlignment(B_ALIGN_RIGHT);
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@ -958,8 +958,8 @@ BSplitLayout::_LayoutItem(BLayoutItem* item, ItemLayoutInfo* info)
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item->AlignInFrame(info->layoutFrame);
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item->AlignInFrame(info->layoutFrame);
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// if the item became visible, we need to update its internal layout
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// if the item became visible, we need to update its internal layout
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if (visibilityChanged && (fOrientation != B_HORIZONTAL
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if (visibilityChanged &&
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|| !HasHeightForWidth())) {
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(fOrientation != B_HORIZONTAL || !HasHeightForWidth())) {
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item->Relayout(true);
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item->Relayout(true);
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}
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}
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}
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}
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