A simple heap implementation for the boot loader - already tested, and working well.
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src/kernel/boot/loader/heap.cpp
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src/kernel/boot/loader/heap.cpp
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/*
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** Copyright 2003, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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** Distributed under the terms of the OpenBeOS License.
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*/
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#include <boot/heap.h>
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#include <boot/platform.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/* This is a very simple malloc()/free() implementation - it only
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* manages a free list.
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* After heap_init() is called, all free memory is contained in one
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* big chunk, the only entry in the free link list (which is a single
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* linked list).
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* When memory is allocated, the smallest free chunk that contains
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* the requested size is split (or taken as a whole if it can't be
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* splitted anymore), and it's lower half will be removed from the
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* free list.
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* The free list is ordered by size, starting with the smallest
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* free chunk available. When a chunk is freed, it will be joint
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* with its predecessor or successor, if possible.
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* To ease list handling, the list anchor itself is a free chunk with
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* size 0 that can't be allocated.
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*/
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struct free_chunk {
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uint32 size;
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free_chunk *next;
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uint32 Size() const;
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free_chunk *Split(uint32 splitSize);
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bool IsTouching(free_chunk *link);
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free_chunk *Join(free_chunk *link);
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void Remove(free_chunk *previous = NULL);
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void Enqueue();
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void *AllocatedAddress() const;
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static free_chunk *SetToAllocated(void *allocated);
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};
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static void *sHeapBase;
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static uint32 sHeapSize, sMaxHeapSize, sAvailable;
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static free_chunk sFreeAnchor;
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/** Returns the amount of bytes that can be allocated
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* in this chunk.
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*/
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uint32
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free_chunk::Size() const
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{
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return size - sizeof(uint32);
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}
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/** Splits the upper half at the requested location
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* and returns it.
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*/
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free_chunk *
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free_chunk::Split(uint32 splitSize)
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{
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free_chunk *chunk = (free_chunk *)((uint8 *)this + sizeof(uint32) + splitSize);
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chunk->size = size - splitSize - sizeof(uint32);
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chunk->next = next;
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size = splitSize + sizeof(uint32);
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return chunk;
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}
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/** Checks if the specified chunk touches this chunk, so
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* that they could be joined.
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*/
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bool
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free_chunk::IsTouching(free_chunk *chunk)
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{
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return chunk
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&& (((uint8 *)this + size == (uint8 *)chunk)
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|| (uint8 *)chunk + chunk->size == (uint8 *)this);
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}
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/** Joins the chunk to this chunk and returns the pointer
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* to the new chunk - which will either be one of the
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* two chunks.
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* Note, the chunks must be joinable, or else this method
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* doesn't work correctly. Use free_chunk::IsTouching()
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* to check if this method can be applied.
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*/
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free_chunk *
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free_chunk::Join(free_chunk *chunk)
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{
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if (chunk < this) {
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chunk->size += size;
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chunk->next = next;
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return chunk;
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}
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size += chunk->size;
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next = chunk->next;
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return this;
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}
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void
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free_chunk::Remove(free_chunk *previous)
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{
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if (previous == NULL) {
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// find the previous chunk in the list
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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while (chunk != NULL && chunk != this) {
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previous = chunk;
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chunk = chunk->next;
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}
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if (chunk == NULL)
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panic("try to remove chunk that's not in list");
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}
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previous->next = this->next;
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this->next = NULL;
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}
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void
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free_chunk::Enqueue()
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{
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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while (chunk && chunk->Size() < size) {
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last = chunk;
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chunk = chunk->next;
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}
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this->next = chunk;
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last->next = this;
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}
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void *
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free_chunk::AllocatedAddress() const
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{
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return (void *)&next;
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}
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free_chunk *
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free_chunk::SetToAllocated(void *allocated)
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{
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return (free_chunk *)((uint8 *)allocated - sizeof(uint32));
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}
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// #pragma mark -
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void
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heap_release(void)
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{
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platform_release_heap(sHeapBase);
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}
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status_t
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heap_init(stage2_args *args)
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{
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void *base, *top;
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if (platform_init_heap(args, &base, &top) < B_OK)
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return B_ERROR;
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sHeapBase = base;
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sMaxHeapSize = (uint8 *)top - (uint8 *)base;
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sAvailable = sMaxHeapSize - sizeof(uint32);
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// declare the whole heap as one chunk, and add it
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// to the free list
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free_chunk *chunk = (free_chunk *)base;
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chunk->size = sMaxHeapSize;
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chunk->next = NULL;
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sFreeAnchor.size = 0;
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sFreeAnchor.next = chunk;
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return B_OK;
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}
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#if 0
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char *
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grow_heap(uint32 bytes)
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{
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char *start;
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if (sHeapSize + bytes > sMaxHeapSize)
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return NULL;
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start = (char *)sHeapBase + sHeapSize;
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memset(start, 0, bytes);
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sHeapSize += bytes;
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return start;
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}
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#endif
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void
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dump_chunks(void)
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{
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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while (chunk != NULL) {
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last = chunk;
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printf("\t%p: chunk size = %ld, end = %p, next = %p\n", chunk, chunk->size, (uint8 *)chunk + chunk->size, chunk->next);
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chunk = chunk->next;
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}
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}
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int32
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heap_available(void)
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{
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return sAvailable;
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}
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void *
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malloc(size_t size)
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{
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if (sHeapBase == NULL || size == 0)
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return NULL;
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// align the size requirement to a 4 bytes boundary
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size = (size + 3) & 0xfffffffc;
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if (size > sAvailable)
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return NULL;
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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while (chunk && chunk->Size() < size) {
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last = chunk;
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chunk = chunk->next;
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}
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if (chunk == NULL) {
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// could not find a free chunk as large as needed
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return NULL;
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}
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if (chunk->Size() > size + sizeof(free_chunk) + 4) {
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// if this chunk is bigger than the requested size,
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// we split it to form two chunks (with a minimal
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// size of 4 allocatable bytes).
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free_chunk *freeChunk = chunk->Split(size);
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last->next = freeChunk;
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// re-enqueue the free chunk at the correct position
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freeChunk->Remove(last);
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freeChunk->Enqueue();
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} else {
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// remove the chunk from the free list
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last->next = chunk->next;
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}
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sAvailable -= size + sizeof(uint32);
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return chunk->AllocatedAddress();
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}
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void
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free(void *allocated)
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{
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if (allocated == NULL)
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return;
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free_chunk *freedChunk = free_chunk::SetToAllocated(allocated);
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sAvailable += freedChunk->size;
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// try to join the new free chunk with an existing one
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// it may be joined with up to two chunks
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free_chunk *chunk = sFreeAnchor.next, *last = &sFreeAnchor;
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int32 joinCount = 0;
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while (chunk) {
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if (chunk->IsTouching(freedChunk)) {
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// almost "insert" it into the list before joining
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// because the next pointer is inherited by the chunk
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freedChunk->next = chunk->next;
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freedChunk = chunk->Join(freedChunk);
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// remove the joined chunk from the list
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last->next = freedChunk->next;
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chunk = last;
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if (++joinCount == 2)
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break;
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}
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last = chunk;
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chunk = chunk->next;
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}
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// enqueue the link at the right position; the
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// free link queue is ordered by size
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freedChunk->Enqueue();
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}
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