Reverted FPS.cpp to previous version, as Michael's request
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22014 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -18,20 +18,20 @@ void
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FPS::drawChar(GLfloat x, GLfloat y, GLint number)
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{
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static bool numbers[13][7] = {
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{true, true, true, true, true, true, false}, /* 0 */
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{false, true, true, false, false, false, false},/* 1 */
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{true, true, false, true, true, false, true}, /* 2 */
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{true, true, true, true, false, false, true}, /* 3 */
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{false, true, true, false, false, true, true}, /* 4 */
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{true, false, true, true, false, true, true}, /* 5 */
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{true, false, true, true, true, true, true}, /* 6 */
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{true, true, true, false, false, false, false}, /* 7 */
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{true, true, true, true, true, true, true}, /* 8 */
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{true, true, true, false, false, true, true}, /* 9 */
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{ true, true, true, true, true, true, false }, /* 0 */
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{ false, true, true, false, false, false, false }, /* 1 */
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{ true, true, false, true, true, false, true }, /* 2 */
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{ true, true, true, true, false, false, true }, /* 3 */
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{ false, true, true, false, false, true, true }, /* 4 */
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{ true, false, true, true, false, true, true }, /* 5 */
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{ true, false, true, true, true, true, true }, /* 6 */
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{ true, true, true, false, false, false, false }, /* 7 */
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{ true, true, true, true, true, true, true }, /* 8 */
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{ true, true, true, false, false, true, true }, /* 9 */
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{true, false, false, false, true, true, true}, /* F */
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{true, true, false, false, true, true, true}, /* P */
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{true, false, true, true, false, true, true}, /* S */
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{ true, false, false, false, true, true, true }, /* F */
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{ true, true, false, false, true, true, true }, /* P */
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{ true, false, true, true, false, true, true }, /* S */
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};
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static GLfloat gap = 0.03;
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