a simple test that runs a Haiku BApplication connecting with Haiku app_server, comes with a script that launches app_server too
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SubDir OBOS_TOP src tests servers app ;
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SubInclude OBOS_TOP src tests servers app painter ;
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SubInclude OBOS_TOP src tests servers app windows ;
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src/tests/servers/app/windows/Jamfile
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src/tests/servers/app/windows/Jamfile
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SubDir OBOS_TOP src tests servers app windows ;
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UseHeaders [ FDirName os app ] ;
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UseHeaders [ FDirName os interface ] ;
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SimpleTest Window :
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main.cpp
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: libopenbeos.so ;
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src/tests/servers/app/windows/NOTES
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src/tests/servers/app/windows/NOTES
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For the test to run properly on BeOS, you need to make links to some Haiku libs in your ~/config/lib folder. The test itself links to libopenbeos.so, app_server additionally links to libappserver.so, libz.so, libpng.so and libfreetype.so.
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The script "run" launches the Haiku app_server and a second later the test app which connects to it.
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src/tests/servers/app/windows/main.cpp
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src/tests/servers/app/windows/main.cpp
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// main.cpp
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#include <stdio.h>
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#include "Application.h"
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#include "View.h"
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#include "Window.h"
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// main
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int
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main(int argc, char** argv)
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{
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BApplication* app = new BApplication("application/x.vnd-Haiku.windows_test");
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BRect bounds(50.0, 50.0, 200.0, 150.0);
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BWindow* window = new BWindow(bounds, "Test",
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B_TITLED_WINDOW,
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B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE);
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BView* view = new BView(window->Bounds(), "test", B_FOLLOW_ALL, B_WILL_DRAW);
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window->AddChild(view);
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window->Show();
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app->Run();
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delete app;
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return 0;
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}
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src/tests/servers/app/windows/run
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src/tests/servers/app/windows/run
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#!/bin/sh
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../../../../../distro/x86.R1/beos/system/servers/app_server &
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sleep 1s
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../../../../../tests/servers/app/windows/Window
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