cosmetical change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12411 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -33,7 +33,7 @@ class ServerFont;
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// there is actually no reason to lock the DisplayDriver. Multiple
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// there is actually no reason to lock the DisplayDriver. Multiple
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// threads drawing in the frame buffer at the same time is actually
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// threads drawing in the frame buffer at the same time is actually
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// only bad if their drawing could overlap, but this is already
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// only bad if their drawing could overlap, but this is already
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// prevented by the clipping regions (access to those need to be
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// prevented by the clipping regions (access to those needs to be
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// locked).
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// locked).
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// Making Painter thread safe could introduce some overhead, since
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// Making Painter thread safe could introduce some overhead, since
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// some of the current members of Painter would need to be created
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// some of the current members of Painter would need to be created
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@ -224,6 +224,7 @@ class Painter {
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void _UpdateFont();
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void _UpdateFont();
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void _UpdateLineWidth();
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void _UpdateLineWidth();
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void _UpdateDrawingMode();
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void _UpdateDrawingMode();
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void _SetRendererColor(const rgb_color& color) const;
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// drawing functions stroke/fill
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// drawing functions stroke/fill
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BRect _DrawTriangle( BPoint pt1,
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BRect _DrawTriangle( BPoint pt1,
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@ -262,8 +263,6 @@ class Painter {
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template<class VertexSource>
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template<class VertexSource>
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BRect _FillPath(VertexSource& path) const;
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BRect _FillPath(VertexSource& path) const;
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void _SetRendererColor(const rgb_color& color) const;
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agg::rendering_buffer* fBuffer;
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agg::rendering_buffer* fBuffer;
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// AGG rendering and rasterization classes
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// AGG rendering and rasterization classes
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