Cast B_OK to (uint32) to solve an overloading ambiguity (I don't agree

with the compiler, though :-)), I'm about to introduce.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25384 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2008-05-08 20:50:17 +00:00
parent b9c7ba4bba
commit 173dd626bf
3 changed files with 5 additions and 3 deletions

View File

@ -411,7 +411,7 @@ SudokuView::SaveTo(BDataIO &stream, uint32 as)
delete view;
bitmap->Unlock();
}
BMessage msg(B_OK);
BMessage msg((uint32)B_OK);
status = bitmap->Archive(&msg);
if (status >= B_OK) {
status = msg.Flatten(&stream);

View File

@ -233,7 +233,8 @@ AddPrinterDialog::BuildGUI(int stage)
transportMenuField->SetDivider(divider);
// add a "OK" button, and make it default
fOk = new BButton(r, NULL, "Add", new BMessage(B_OK), B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM);
fOk = new BButton(r, NULL, "Add", new BMessage((uint32)B_OK),
B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM);
fOk->ResizeToPreferred();
fOk->GetPreferredSize(&w, &h);
// put the ok bottom at bottom right corner

View File

@ -689,7 +689,8 @@ MediaAddonServer::MessageReceived(BMessage *msg)
}
PlayMediaFile(type, name);
msg->SendReply(B_OK); // XXX don't know which reply is expected
msg->SendReply((uint32)B_OK);
// XXX don't know which reply is expected
return;
}