Moved FileSystem class into the new Dispatcher subnamespace, so we can drop

the "User" part of the way more often used UserFileSystem and the other
classes that had it accordingly for consistency.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20237 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2007-02-26 16:00:45 +00:00
parent 9d54b14368
commit 1546cbf149
4 changed files with 9 additions and 3 deletions

View File

@ -1,5 +1,7 @@
// FileSystem.cpp
#include "DispatcherFileSystem.h"
#include <Application.h>
#include <Autolock.h>
#include <Entry.h>
@ -9,7 +11,6 @@
#include "Debug.h"
#include "DispatcherDefs.h"
#include "FileSystem.h"
#include "ServerDefs.h"
// constructor

View File

@ -11,6 +11,7 @@
#include "String.h"
namespace UserlandFS {
namespace Dispatcher {
class FileSystem : public LazyInitializable, public Referencable {
public:
@ -39,8 +40,9 @@ private:
mutable BLocker fTeamLock;
};
} // namespace Dispatcher
} // namespace UserlandFS
using UserlandFS::FileSystem;
using UserlandFS::Dispatcher::FileSystem;
#endif // USERLAND_FS_FILE_SYSTEM_H

View File

@ -13,7 +13,7 @@
#include "Compatibility.h"
#include "Debug.h"
#include "DispatcherDefs.h"
#include "FileSystem.h"
#include "DispatcherFileSystem.h"
#include "FSInfo.h"
#include "RequestAllocator.h"
#include "RequestPort.h"

View File

@ -21,7 +21,10 @@ using UserlandFSUtil::String;
namespace UserlandFS {
namespace Dispatcher {
class FileSystem;
}
using Dispatcher::FileSystem;
class UserlandFSDispatcher : public BApplication {
public: