Moved FileSystem class into the new Dispatcher subnamespace, so we can drop
the "User" part of the way more often used UserFileSystem and the other classes that had it accordingly for consistency. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20237 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,5 +1,7 @@
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// FileSystem.cpp
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#include "DispatcherFileSystem.h"
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#include <Application.h>
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#include <Autolock.h>
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#include <Entry.h>
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@ -9,7 +11,6 @@
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#include "Debug.h"
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#include "DispatcherDefs.h"
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#include "FileSystem.h"
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#include "ServerDefs.h"
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// constructor
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@ -11,6 +11,7 @@
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#include "String.h"
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namespace UserlandFS {
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namespace Dispatcher {
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class FileSystem : public LazyInitializable, public Referencable {
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public:
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@ -39,8 +40,9 @@ private:
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mutable BLocker fTeamLock;
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};
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} // namespace Dispatcher
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} // namespace UserlandFS
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using UserlandFS::FileSystem;
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using UserlandFS::Dispatcher::FileSystem;
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#endif // USERLAND_FS_FILE_SYSTEM_H
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@ -13,7 +13,7 @@
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#include "Compatibility.h"
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#include "Debug.h"
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#include "DispatcherDefs.h"
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#include "FileSystem.h"
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#include "DispatcherFileSystem.h"
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#include "FSInfo.h"
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#include "RequestAllocator.h"
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#include "RequestPort.h"
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@ -21,7 +21,10 @@ using UserlandFSUtil::String;
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namespace UserlandFS {
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namespace Dispatcher {
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class FileSystem;
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}
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using Dispatcher::FileSystem;
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class UserlandFSDispatcher : public BApplication {
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public:
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