* Turned off replicant handle for the time being; it's not really usable as

a replicant yet.
* Improved CSS producing code.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25417 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2008-05-10 12:55:53 +00:00
parent ba64d8928a
commit 14cc96293c

View File

@ -1,5 +1,5 @@
/*
* Copyright 2007, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
* Copyright 2007-2008, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
* Distributed under the terms of the MIT License.
*/
@ -42,11 +42,13 @@ SudokuView::SudokuView(BRect frame, const char* name,
{
InitObject(&settings);
#if 0
BRect rect(Bounds());
rect.top = rect.bottom - 7;
rect.left = rect.right - 7;
BDragger *dw = new BDragger(rect, this);
AddChild(dw);
BDragger* dragger = new BDragger(rect, this);
AddChild(dragger);
#endif
}
@ -254,40 +256,35 @@ SudokuView::SetTo(SudokuField* field)
status_t
SudokuView::SaveTo(entry_ref& ref, uint32 as)
SudokuView::SaveTo(entry_ref& ref, uint32 exportAs)
{
BFile file;
status_t status = file.SetTo(&ref, B_WRITE_ONLY | B_CREATE_FILE
| B_ERASE_FILE);
if (status < B_OK)
return status;
status = SaveTo(file, as);
return status;
return SaveTo(file, exportAs);
}
status_t
SudokuView::SaveTo(BDataIO &stream, uint32 as)
SudokuView::SaveTo(BDataIO& stream, uint32 exportAs)
{
BString text;
BFile *file = dynamic_cast<BFile *>(&stream);
char *line;
BFile* file = dynamic_cast<BFile*>(&stream);
uint32 i = 0;
status_t status = EINVAL;
BNodeInfo nodeInfo;
if (file)
nodeInfo.SetTo(file);
switch (as) {
switch (exportAs) {
case kExportAsText:
text = "# Written by Sudoku\n\n";
{
BString text = "# Written by Sudoku\n\n";
stream.Write(text.String(), text.Length());
line = text.LockBuffer(1024);
char* line = text.LockBuffer(1024);
memset(line, 0, 1024);
for (uint32 y = 0; y < fField->Size(); y++) {
for (uint32 x = 0; x < fField->Size(); x++) {
@ -303,36 +300,49 @@ SudokuView::SaveTo(BDataIO &stream, uint32 as)
if (file)
nodeInfo.SetType("text/plain");
return B_OK;
}
case kExportAsHTML:
{
bool netPositiveFriendly = false;
text = "<html>\n<head>\n<!-- Written by Sudoku -->\n"
BString text = "<html>\n<head>\n<!-- Written by Sudoku -->\n"
"<style type=\"text/css\">\n"
"table.sudoku { background: #000000; border:0; border-collapse: collapse; cellpadding: 10px; cellspacing: 10px; width: 300px; height: 300px; }\n"
"td.sudoku { background: #ffffff; border-color: black; border-left: none ; border-top: none ; /*border: none;*/ text-align: center; }\n"
"table.sudoku { background: #000000; border:0; border-collapse: "
"collapse; cellpadding: 10px; cellspacing: 10px; width: "
"300px; height: 300px; }\n"
"td.sudoku { background: #ffffff; border-color: black; "
"border-left: none ; border-top: none ; /*border: none;*/ "
"text-align: center; }\n"
"td.sudoku_initial { }\n"
"td.sudoku_filled { color: blue; }\n"
"td.sudoku_empty { }\n"
// border styles: right bottom (none, solid or large)
#define BS_N "none"
#define BS_S "solid 1px black"
#define BS_L "solid 3px black"
"td.sudoku_nn { border-right: " BS_N "; border-bottom: " BS_N "; }\n"
"td.sudoku_sn { border-right: " BS_S "; border-bottom: " BS_N "; }\n"
"td.sudoku_ns { border-right: " BS_N "; border-bottom: " BS_S "; }\n"
"td.sudoku_ss { border-right: " BS_S "; border-bottom: " BS_S "; }\n"
"td.sudoku_nl { border-right: " BS_N "; border-bottom: " BS_L "; }\n"
"td.sudoku_sl { border-right: " BS_S "; border-bottom: " BS_L "; }\n"
"td.sudoku_ln { border-right: " BS_L "; border-bottom: " BS_N "; }\n"
"td.sudoku_ls { border-right: " BS_L "; border-bottom: " BS_S "; }\n"
"td.sudoku_ll { border-right: " BS_L "; border-bottom: " BS_L "; }\n"
"</style>\n"
"td.sudoku_empty { }\n";
// border styles: right bottom (none, small or large)
const char* kStyles[] = {"none", "small", "large"};
const char* kCssStyles[] = {"none", "solid 1px black",
"solid 3px black"};
enum style_type { kNone = 0, kSmall, kLarge };
for (int32 right = 0; right < 3; right++) {
for (int32 bottom = 0; bottom < 3; bottom++) {
text << "td.sudoku_";
if (right != bottom)
text << kStyles[right] << "_" << kStyles[bottom];
else
text << kStyles[right];
text << " { border-right: " << kCssStyles[right]
<< "; border-bottom: " << kCssStyles[bottom] << "; }\n";
}
}
text << "</style>\n"
"</head>\n<body>\n\n";
stream.Write(text.String(), text.Length());
text = "<table";
if (netPositiveFriendly)
text << " border=\"1\"";
text << " border=\"1\"";
text << " class=\"sudoku\">";
stream.Write(text.String(), text.Length());
@ -345,24 +355,31 @@ SudokuView::SaveTo(BDataIO &stream, uint32 as)
char buff[2];
_SetText(buff, fField->ValueAt(x, y));
char border_right = 's';
char border_bottom = 's';
if ((x+1) % fField->BlockSize() == 0)
border_right = 'l';
if ((y+1) % fField->BlockSize() == 0)
border_bottom = 'l';
BString style = "sudoku_";
style_type right = kSmall;
style_type bottom = kSmall;
if ((x + 1) % fField->BlockSize() == 0)
right = kLarge;
if ((y + 1) % fField->BlockSize() == 0)
bottom = kLarge;
if (x == fField->Size() - 1)
border_right = 'n';
right = kNone;
if (y == fField->Size() - 1)
border_bottom = 'n';
bottom = kNone;
if (right != bottom)
style << kStyles[right] << "_" << kStyles[bottom];
else
style << kStyles[right];
if (fField->ValueAt(x, y) == 0) {
text << "<td width=\"" << divider << "\" ";
text << "class=\"sudoku sudoku_empty sudoku_" << border_right << border_bottom << "\">\n";
text << "&nbsp;";
text << "class=\"sudoku sudoku_empty " << style;
text << "\">\n&nbsp;";
} else if (fField->FlagsAt(x, y) & kInitialValue) {
text << "<td width=\"" << divider << "\" ";
text << "class=\"sudoku sudoku_initial sudoku_" << border_right << border_bottom << "\">\n";
text << "class=\"sudoku sudoku_initial " << style
<< "\">\n";
if (netPositiveFriendly)
text << "<font color=\"#000000\">";
text << buff;
@ -370,7 +387,8 @@ SudokuView::SaveTo(BDataIO &stream, uint32 as)
text << "</font>";
} else {
text << "<td width=\"" << divider << "\" ";
text << "class=\"sudoku sudoku_filled sudoku_" << border_right << border_bottom << "\">\n";
text << "class=\"sudoku sudoku_filled sudoku_" << style
<< "\">\n";
if (netPositiveFriendly)
text << "<font color=\"#0000ff\">";
text << buff;
@ -390,50 +408,61 @@ SudokuView::SaveTo(BDataIO &stream, uint32 as)
nodeInfo.SetType("text/html");
return B_OK;
}
case kExportAsBitmap:
{
BMallocIO mio;
status = SaveTo(mio, kExportAsPicture);
BMallocIO mallocIO;
status_t status = SaveTo(mallocIO, kExportAsPicture);
if (status < B_OK)
return status;
mio.Seek(0LL, SEEK_SET);
mallocIO.Seek(0LL, SEEK_SET);
BPicture picture;
status = picture.Unflatten(&mio);
status = picture.Unflatten(&mallocIO);
if (status < B_OK)
return status;
BBitmap *bitmap = new BBitmap(Bounds(), B_BITMAP_ACCEPTS_VIEWS, B_RGB32);
BView *view = new BView(Bounds(), "bitmap", B_FOLLOW_NONE, B_WILL_DRAW);
BBitmap* bitmap = new BBitmap(Bounds(), B_BITMAP_ACCEPTS_VIEWS,
B_RGB32);
BView* view = new BView(Bounds(), "bitmap", B_FOLLOW_NONE,
B_WILL_DRAW);
bitmap->AddChild(view);
if (bitmap->Lock()) {
view->DrawPicture(&picture);
view->Sync();
view->RemoveSelf();
delete view;
// it should not become part of the archive
bitmap->Unlock();
}
BMessage msg((uint32)B_OK);
status = bitmap->Archive(&msg);
if (status >= B_OK) {
status = msg.Flatten(&stream);
}
BMessage archive;
status = bitmap->Archive(&archive);
if (status >= B_OK)
status = archive.Flatten(&stream);
delete bitmap;
return status;
}
case kExportAsPicture:
{
BPicture picture;
BeginPicture(&picture);
Draw(Bounds());
if (EndPicture()) {
status_t status = B_ERROR;
if (EndPicture())
status = picture.Flatten(&stream);
}
return status;
}
default:
return EINVAL;
return B_BAD_VALUE;
}
return status;
}