Just some style cleanups again. Sorry I couldn't resist, won't happen again ;-).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13646 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -38,7 +38,7 @@
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CursorManager *cursormanager;
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//! Initializes the CursorManager
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CursorManager::CursorManager(void)
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CursorManager::CursorManager()
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{
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// Error code for AddCursor
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fTokenizer.ExcludeValue(B_ERROR);
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@ -83,7 +83,7 @@ CursorManager::CursorManager(void)
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}
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//! Does all the teardown
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CursorManager::~CursorManager(void)
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CursorManager::~CursorManager()
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{
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ServerCursor *temp;
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for(int32 i=0; i<fCursorList.CountItems();i++)
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@ -336,7 +336,7 @@ cursor_which CursorManager::GetCursorWhich(void)
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A word of warning: once a cursor has been assigned to the system, the
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system will take ownership of the cursor and deleting the cursor
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will have not effect on the system.
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will have no effect on the system.
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*/
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void CursorManager::ChangeCursor(cursor_which which, int32 token)
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{
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@ -43,11 +43,10 @@ class ServerCursor;
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any BeOS platform. It also provides tokens for BCursors and frees all
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of an application's cursors whenever an application closes.
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*/
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class CursorManager : public BLocker
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{
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class CursorManager : public BLocker {
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public:
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CursorManager(void);
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~CursorManager(void);
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CursorManager();
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~CursorManager();
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int32 AddCursor(ServerCursor *sc);
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void DeleteCursor(int32 token);
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void RemoveAppCursors(team_id team);
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