fixed warnings. Maybe we should do all the calculations in ints instead of using floats
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27207 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -509,12 +509,12 @@ Window::SetTopView(View* topView)
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// fFrame as if it had
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// fFrame as if it had
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// make sure the location of the top view on screen matches ours
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// make sure the location of the top view on screen matches ours
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fTopView->MoveBy(fFrame.left - fTopView->Frame().left,
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fTopView->MoveBy((int32)(fFrame.left - fTopView->Frame().left),
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fFrame.top - fTopView->Frame().top, NULL);
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(int32)(fFrame.top - fTopView->Frame().top), NULL);
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// make sure the size of the top view matches ours
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// make sure the size of the top view matches ours
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fTopView->ResizeBy(fFrame.Width() - fTopView->Frame().Width(),
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fTopView->ResizeBy((int32)(fFrame.Width() - fTopView->Frame().Width()),
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fFrame.Height() - fTopView->Frame().Height(), NULL);
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(int32)(fFrame.Height() - fTopView->Frame().Height()), NULL);
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fTopView->AttachedToWindow(this);
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fTopView->AttachedToWindow(this);
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}
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}
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@ -2061,7 +2061,7 @@ Window::_ObeySizeLimits()
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if (fDesktop)
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if (fDesktop)
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fDesktop->ResizeWindowBy(this, xDiff, yDiff);
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fDesktop->ResizeWindowBy(this, xDiff, yDiff);
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else
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else
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ResizeBy(xDiff, yDiff, NULL);
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ResizeBy((int32)xDiff, (int32)yDiff, NULL);
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}
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}
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