* It's #ifdef HAIKU_TARGET_PLATFORM_HAIKU - not just #if :-)

* Fixed using B_EDIT_ICON_DATA for file types in ref mode, too, as well as having
  the icon data ready for ref mode and MIME type mode.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19317 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-11-17 12:58:09 +00:00
parent 280ff9398a
commit 13417161c8

View File

@ -664,15 +664,16 @@ IconView::MessageReceived(BMessage* message)
}
break;
}
#if HAIKU_TARGET_PLATFORM_HAIKU
case B_ICON_DATA_EDITED: {
#ifdef HAIKU_TARGET_PLATFORM_HAIKU
case B_ICON_DATA_EDITED:
{
const uint8* data;
ssize_t size;
if (message->FindData("icon data", B_VECTOR_ICON_TYPE,
(const void**)&data, &size) < B_OK) {
// required
(const void**)&data, &size) < B_OK)
break;
}
_SetIcon(NULL, NULL, data, size);
break;
}
@ -1122,36 +1123,44 @@ IconView::GetMimeType(BMimeType& type) const
void
IconView::_AddOrEditIcon()
{
// this works only in Haiku! (the icon editor is built-in in R5's FileType)
#ifdef HAIKU_TARGET_PLATFORM_HAIKU
BMessage message;
if (fHasRef) {
if (fHasRef && fType.Type() == NULL) {
// in ref mode, Icon-O-Matic can change the icon directly, and
// we'll pick it up via node monitoring
message.what = B_REFS_RECEIVED;
message.AddRef("refs", &fRef);
if (fType.Type() != NULL)
message.AddString("file type", fType.Type());
// } else if (fHasType) {
// // TODO!
} else {
// in static mode, Icon-O-Matic needs to return the buffer it
// changed once its done
message.AddMessenger("reply to", BMessenger(this));
#if HAIKU_TARGET_PLATFORM_HAIKU
// in static or MIME type mode, Icon-O-Matic needs to return the
// buffer it changed once its done
message.what = B_EDIT_ICON_DATA;
uint8* data;
size_t size;
if (fIconData->GetData(&data, &size) == B_OK)
message.AddData("icon data", B_VECTOR_ICON_TYPE, data, size);
// TODO: somehow figure out how names of objects in the icon
// can be preserved. Maybe in a second (optional) attribute
// where ever a vector icon attribute is present?
#else
message.what = 0;
// TODO: ?
#endif
message.AddMessenger("reply to", BMessenger(this));
::Icon* icon = fIconData;
if (icon == NULL) {
icon = new ::Icon();
if (fHasRef)
icon->SetTo(fRef, fType.Type());
else
icon->SetTo(fType);
}
if (icon->HasData()) {
uint8* data;
size_t size;
if (icon->GetData(&data, &size) == B_OK)
message.AddData("icon data", B_VECTOR_ICON_TYPE, data, size);
// TODO: somehow figure out how names of objects in the icon
// can be preserved. Maybe in a second (optional) attribute
// where ever a vector icon attribute is present?
free(data);
}
}
be_roster->Launch("application/x-vnd.Haiku-icon_o_matic", &message);
#endif
}