Removed the "_dontthrow" stuff - "nothrow" is already defined anyway, and
now used instead. Some style cleanups. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2829 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -8,9 +8,8 @@
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#include "cpp.h"
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nothrow_t _dontthrow;
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extern "C" void __pure_virtual()
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extern "C" void
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__pure_virtual()
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{
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//printf("pure virtual function call");
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}
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@ -22,31 +22,38 @@
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// - easier to maintain
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inline void *operator new(size_t size, const nothrow_t&) throw()
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inline void *
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operator new(size_t size, const nothrow_t&) throw()
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{
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return malloc(size);
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}
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inline void *operator new[](size_t size, const nothrow_t&) throw()
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inline void *
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operator new[](size_t size, const nothrow_t&) throw()
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{
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return malloc(size);
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}
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inline void operator delete(void *ptr)
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inline void
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operator delete(void *ptr)
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{
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free(ptr);
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}
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inline void operator delete[](void *ptr)
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inline void
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operator delete[](void *ptr)
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{
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free(ptr);
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}
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// now we're using virtuals
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// we're using virtuals
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extern "C" void __pure_virtual();
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extern nothrow_t _dontthrow;
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#define new new (_dontthrow)
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// we are only using the nothrow-version of new
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#define new new (nothrow)
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#endif /* CPP_H */
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