Revert unintended change, and clarified TODO a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42290 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -21,6 +21,39 @@
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#include "ValueNodeContainer.h"
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// minimal replica of BMessage's class structure for
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// extracting fields
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class BMessageValue {
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public:
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uint32 what;
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virtual ~BMessageValue();
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struct message_header;
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struct field_header;
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message_header* fHeader;
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field_header* fFields;
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uint8* fData;
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uint32 fFieldsAvailable;
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size_t fDataAvailable;
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mutable BMessage* fOriginal;
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BMessage* fQueueLink;
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// fQueueLink is used by BMessageQueue to build a linked list
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void* fArchivingPointer;
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uint32 fReserved[8];
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virtual void _ReservedMessage1();
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virtual void _ReservedMessage2();
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virtual void _ReservedMessage3();
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};
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// #pragma mark - BMessageValueNode
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@ -82,9 +115,8 @@ BMessageValueNode::ResolvedLocationAndValue(ValueLoader* valueLoader,
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TRACE_LOCALS("BMessage: Address: 0x%" B_PRIx64 "\n",
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addressData.ToUInt64());
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// TODO: redo this by looking up class members off the type
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// and resolving them instead
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// TODO: redo this by looking up fHeader et al off the type
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// object and resolving their locations instead
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uint8 classBuffer[sizeof(BMessage)];
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error = valueLoader->LoadRawValue(addressData, sizeof(BMessage),
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classBuffer);
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