* Removed the non-STL version of the code.
* Removed the _PointerList_ definition -- instead include <ObjectList.h>. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30291 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e55653ec19
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113a493073
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@ -16,59 +16,25 @@
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// Note: Method Owning() is inlined in header file ObjectList.h
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#include <ObjectList.h>
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#include <assert.h>
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#include <algorithm>
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#include <functional>
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#include <assert.h>
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#include <List.h>
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using namespace std;
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// If USE_STL is 1 binary search and sort are used from STL.
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// The implementation of _PointerList_ should be completely rewritten to
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// TODO: The implementation of _PointerList_ should be completely rewritten to
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// use STL in a more efficent way!
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#define USE_STL 1
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// Declaration of class _PointerList_ is inlined to be independent of the
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// header file ObjectList.h
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#ifndef __OBJECT_LIST__
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class _PointerList_ : public BList {
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public:
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_PointerList_(const _PointerList_ &list);
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_PointerList_(int32 itemsPerBlock = 20, bool owning = false);
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~_PointerList_();
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typedef void *(* GenericEachFunction)(void *item, void *arg);
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typedef int (* GenericCompareFunction)(const void *key, const void *item);
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typedef int (* GenericCompareFunctionWithState)(const void *key, const void *item,
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void *state);
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typedef int (* UnaryPredicateGlue)(const void *item, void *key);
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void *EachElement(GenericEachFunction, void *arg);
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void SortItems(GenericCompareFunction);
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void SortItems(GenericCompareFunctionWithState, void *state);
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void HSortItems(GenericCompareFunction);
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void HSortItems(GenericCompareFunctionWithState, void *state);
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void *BinarySearch(const void *key, GenericCompareFunction) const;
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void *BinarySearch(const void *key, GenericCompareFunctionWithState, void *state) const;
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int32 BinarySearchIndex(const void *key, GenericCompareFunction) const;
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int32 BinarySearchIndex(const void *key, GenericCompareFunctionWithState, void *state) const;
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int32 BinarySearchIndexByPredicate(const void *arg, UnaryPredicateGlue) const;
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bool Owning() const;
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bool ReplaceItem(int32, void *);
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protected:
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bool owning;
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};
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#endif
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struct comparator;
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class AbstractPointerListHelper {
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public:
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AbstractPointerListHelper() {};
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@ -95,9 +61,7 @@ public:
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*/
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void HSortItems(BList *list);
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#if USE_STL
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friend struct comparator;
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#endif
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private:
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enum {
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@ -113,19 +77,12 @@ private:
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inline void Swap(void **items, int32 i, int32 j);
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void* BinarySearch(const void *key, const void **items, int32 numItems, int32 &index);
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#if !USE_STL
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void InsertionSort(void **items, int32 numItems);
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inline void InsertionSort(void **items, int32 low, int32 high);
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int32 ChoosePivot(void **items, int32 low, int32 high);
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int32 Partition(void **items, int32 low, int32 high, bool &isSorted);
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#endif
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void QuickSort(void **items, int32 low, int32 high);
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// Method to be implemented by sub classes
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int virtual Compare(const void *key, const void* item) = 0;
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};
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#if USE_STL
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struct comparator : public binary_function<const void*, const void*, bool>
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{
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comparator(AbstractPointerListHelper* helper) : helper(helper) {}
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@ -136,7 +93,6 @@ struct comparator : public binary_function<const void*, const void*, bool>
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AbstractPointerListHelper* helper;
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};
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#endif
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AbstractPointerListHelper::~AbstractPointerListHelper()
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@ -197,7 +153,6 @@ AbstractPointerListHelper::HSortItems(BList *list)
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void *
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AbstractPointerListHelper::BinarySearch(const void *key, const void **items, int32 numItems, int32 &index)
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{
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#if USE_STL
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const void** end = &items[numItems];
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const void** found = lower_bound(items, end, key, comparator(this));
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index = found - items;
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@ -207,193 +162,15 @@ AbstractPointerListHelper::BinarySearch(const void *key, const void **items, int
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index = -(index + 1);
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return NULL;
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}
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#else
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int32 low = 0;
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int32 high = numItems-1;
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int result = 0;
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index = 0;
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while (low <= high) {
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index = (low + high) / 2;
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const void *item = items[index];
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result = Compare(key, item);
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if (result < 0) {
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// key < item
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high = index - 1;
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} else if (result > 0) {
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// key > item
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low = index + 1;
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} else {
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// key == item
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return const_cast<void *>(item);
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}
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}
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// item not found
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if (result > 0) {
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// key > last item (= items[index])
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// insert position for key is after last item
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index ++;
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}
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index = -(index+1);
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return NULL;
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#endif
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}
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#if !USE_STL
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int32
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AbstractPointerListHelper::ChoosePivot(void **items, int32 low, int32 high)
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{
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if (kPivotThreshold <= kQuickSortThreshold
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|| high - low > kPivotThreshold) {
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assert(high - low > kPivotThreshold);
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// choose the middle item of three items
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int32 mid = (low + high) / 2;
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void* first = items[low];
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void* middle = items[mid];
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void* last = items[high];
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if (Compare(first, middle) <= 0) {
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// first <= middle
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if (Compare(middle, last) <= 0) {
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// first <= middle <= last
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return mid;
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}
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// first <= middle and last < middle
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if (Compare(first, last) <= 0) {
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// first <= last < middle
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return high;
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}
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// last < first <= middle
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return low;
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}
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// middle < first
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if (Compare(first, last) <= 0) {
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// middle < first <= last
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return low;
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}
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// middle < first and last < first
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if (Compare(middle, last) <= 0) {
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// middle <= last < first
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return high;
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}
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// last < middle < first
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return mid;
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} else {
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// choose the middle element to avoid O(n^2) for an already sorted list
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return (low + high) / 2;
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}
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}
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int32
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AbstractPointerListHelper::Partition(void **items, int32 low, int32 high, bool &isSorted)
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{
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assert(low < high);
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int32 left = low;
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int32 right = high;
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int32 pivot = ChoosePivot(items, low, high);
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void *pivotItem = items[pivot];
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// Optimization: Check if all items are equal. We get this almost for free.
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// Searching the first item that does not belong to the left list has to
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// be done anyway.
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int32 result;
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isSorted = true;
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// Search first item in left part that does not belong to this part
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// (where item > pivotItem)
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while (left < right && (result = Compare(items[left], pivotItem)) <= 0) {
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left ++;
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if (result != 0) {
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isSorted = false;
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break;
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}
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}
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if (isSorted && left == right && Compare(items[right], pivotItem) == 0) {
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return low;
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}
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// End of optimization
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isSorted = false;
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// pivot element has to be first element in list
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if (low != pivot)
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Swap(items, low, pivot);
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// now partion the array in a left part where item <= pivotItem
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// and a right part where item > pivotItem
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do {
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// search first item in left part that does not belong to this part
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// (where item > pivotItem)
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while (left < right && Compare(items[left], pivotItem) <= 0) {
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left ++;
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}
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// search first item (from right to left) in right part that does not belong
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// to this part (where item <= pivotItem). This holds at least for pivot
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// element at top of list! No array bounds check needed!
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while (Compare(items[right], pivotItem) > 0) {
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right --;
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}
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if (left < right) {
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// now swap the items to the proper part
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Swap(items, left, right);
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}
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} while (left < right);
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// place pivotItem between left and right part
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items[low] = items[right];
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items[right] = pivotItem;
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return right;
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}
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void
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AbstractPointerListHelper::InsertionSort(void **items, int32 numItems)
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{
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for (int32 i = 1; i < numItems; i ++) {
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// treat list[0 .. i-1] as sorted
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void* item = items[i];
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// insert item at right place in list[0..i]
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int32 j = i;
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void* prev = items[j-1];
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while (Compare(prev, item) > 0) {
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items[j] = prev;
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j --;
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if (j <= 0) break;
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prev = items[j-1];
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}
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items[j] = item;
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}
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}
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void
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AbstractPointerListHelper::InsertionSort(void **items, int32 low, int32 high)
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{
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InsertionSort(&items[low], high - low + 1);
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}
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#endif
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void
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AbstractPointerListHelper::QuickSort(void **items, int32 low, int32 high)
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{
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#if USE_STL
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if (low <= high) {
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sort(&items[low], &items[high+1], comparator(this));
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}
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#else
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if (low < high) {
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if (high - low < kQuickSortThreshold) {
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InsertionSort(items, low, high);
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} else {
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bool isSorted;
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int pivot = Partition(items, low, high, isSorted);
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if (isSorted) return;
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QuickSort(items, low, pivot - 1);
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QuickSort(items, pivot + 1, high);
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}
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}
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#endif
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}
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