* Sockets now inherit from WeakReferenceable.
* This fixes the problem when a socket changes something with regards to its parent. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30000 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
0228ef3608
commit
1111232758
@ -1,5 +1,5 @@
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/*
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* Copyright 2006-2007, Haiku, Inc. All Rights Reserved.
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* Copyright 2006-2009, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef NET_SOCKET_H
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@ -38,7 +38,6 @@ typedef struct net_socket {
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} send, receive;
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status_t error;
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struct net_socket *parent;
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} net_socket;
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struct net_socket_module_info {
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@ -47,7 +46,7 @@ struct net_socket_module_info {
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status_t (*open_socket)(int family, int type, int protocol,
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net_socket **_socket);
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status_t (*close)(net_socket *socket);
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status_t (*free)(net_socket *socket);
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void (*free)(net_socket *socket);
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status_t (*readv)(net_socket *socket, const iovec *vecs,
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size_t vecCount, size_t *_length);
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@ -72,13 +71,17 @@ struct net_socket_module_info {
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struct net_stat *stat);
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// connections
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void (*acquire_socket)(net_socket *socket);
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bool (*release_socket)(net_socket *socket);
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status_t (*spawn_pending_socket)(net_socket *parent,
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net_socket **_socket);
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void (*delete_socket)(net_socket *socket);
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status_t (*dequeue_connected)(net_socket *parent, net_socket **_socket);
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ssize_t (*count_connected)(net_socket *parent);
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status_t (*set_max_backlog)(net_socket *socket, uint32 backlog);
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bool (*has_parent)(net_socket *socket);
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status_t (*set_connected)(net_socket *socket);
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status_t (*set_aborted)(net_socket *socket);
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// notifications
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status_t (*request_notification)(net_socket *socket, uint8 event,
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@ -318,7 +318,9 @@ EndpointManager::FindConnection(sockaddr* local, sockaddr* peer)
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TCPEndpoint *endpoint = _LookupConnection(local, peer);
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if (endpoint != NULL) {
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TRACE(("TCP: Received packet corresponds to explicit endpoint %p\n", endpoint));
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TRACE(("TCP: Received packet corresponds to explicit endpoint %p\n",
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endpoint));
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gSocketModule->acquire_socket(endpoint->socket);
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return endpoint;
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}
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@ -329,7 +331,9 @@ EndpointManager::FindConnection(sockaddr* local, sockaddr* peer)
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endpoint = _LookupConnection(local, *wildcard);
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if (endpoint != NULL) {
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TRACE(("TCP: Received packet corresponds to wildcard endpoint %p\n", endpoint));
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TRACE(("TCP: Received packet corresponds to wildcard endpoint %p\n",
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endpoint));
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gSocketModule->acquire_socket(endpoint->socket);
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return endpoint;
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}
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@ -339,7 +343,9 @@ EndpointManager::FindConnection(sockaddr* local, sockaddr* peer)
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endpoint = _LookupConnection(*localWildcard, *wildcard);
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if (endpoint != NULL) {
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TRACE(("TCP: Received packet corresponds to local wildcard endpoint %p\n", endpoint));
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TRACE(("TCP: Received packet corresponds to local wildcard endpoint "
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"%p\n", endpoint));
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gSocketModule->acquire_socket(endpoint->socket);
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return endpoint;
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}
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@ -564,7 +570,7 @@ void
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EndpointManager::Dump() const
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{
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kprintf("-------- TCP Domain %p ---------\n", this);
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kprintf("%10s %20s %20s %8s %8s %12s\n", "address", "local", "peer",
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kprintf("%10s %21s %21s %8s %8s %12s\n", "address", "local", "peer",
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"recv-q", "send-q", "state");
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ConnectionTable::Iterator iterator = fConnectionHash.GetIterator();
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@ -576,7 +582,7 @@ EndpointManager::Dump() const
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endpoint->LocalAddress().AsString(localBuf, sizeof(localBuf), true);
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endpoint->PeerAddress().AsString(peerBuf, sizeof(peerBuf), true);
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kprintf("%p %20s %20s %8lu %8lu %12s\n", endpoint, localBuf, peerBuf,
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kprintf("%p %21s %21s %8lu %8lu %12s\n", endpoint, localBuf, peerBuf,
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endpoint->fReceiveQueue.Available(), endpoint->fSendQueue.Used(),
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name_for_state(endpoint->State()));
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}
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@ -554,7 +554,7 @@ TCPEndpoint::Close()
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}
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status_t
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void
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TCPEndpoint::Free()
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{
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TRACE("Free()");
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@ -562,17 +562,16 @@ TCPEndpoint::Free()
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MutexLocker _(fLock);
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if (fState <= SYNCHRONIZE_SENT)
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return B_OK;
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return;
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// we are only interested in the timer, not in changing state
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_EnterTimeWait();
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fFlags |= FLAG_CLOSED;
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if ((fFlags & FLAG_DELETE_ON_CLOSE) != 0)
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return B_OK;
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return B_BUSY;
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if ((fFlags & FLAG_DELETE_ON_CLOSE) == 0) {
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// we'll be freed later when the 2MSL timer expires
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gSocketModule->acquire_socket(socket);
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}
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}
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@ -1169,7 +1168,7 @@ TCPEndpoint::_MarkEstablished()
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fState = ESTABLISHED;
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T(State(this));
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if (socket->parent != NULL) {
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if (gSocketModule->has_parent(socket)) {
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gSocketModule->set_connected(socket);
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release_sem_etc(fAcceptSemaphore, 1, B_DO_NOT_RESCHEDULE);
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}
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@ -1211,13 +1210,11 @@ TCPEndpoint::_Close()
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fSendList.Signal();
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_NotifyReader();
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if (socket->parent != NULL) {
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if (gSocketModule->has_parent(socket)) {
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// We still have a parent - obviously, we haven't been accepted yet,
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// so no one could ever close us.
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// Since we can't just delete ourself here, we trigger an immediate
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// time-wait timer.
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_CancelConnectionTimers();
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gStackModule->set_timer(&fTimeWaitTimer, 0);
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gSocketModule->set_aborted(socket);
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}
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}
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@ -1792,8 +1789,7 @@ TCPEndpoint::SegmentReceived(tcp_segment_header& segment, net_buffer* buffer)
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if ((fFlags & (FLAG_CLOSED | FLAG_DELETE_ON_CLOSE))
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== (FLAG_CLOSED | FLAG_DELETE_ON_CLOSE)) {
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locker.Unlock();
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gSocketModule->delete_socket(socket);
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// this will also delete us
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gSocketModule->release_socket(socket);
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}
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return segmentAction;
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@ -2293,7 +2289,7 @@ TCPEndpoint::_TimeWaitTimer(net_timer* timer, void* _endpoint)
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locker.Unlock();
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gSocketModule->delete_socket(endpoint->socket);
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gSocketModule->release_socket(endpoint->socket);
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}
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@ -50,7 +50,7 @@ public:
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status_t Open();
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status_t Close();
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status_t Free();
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void Free();
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status_t Connect(const struct sockaddr* address);
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status_t Accept(struct net_socket** _acceptedSocket);
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status_t Bind(const sockaddr* address);
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@ -496,7 +496,8 @@ tcp_close(net_protocol* protocol)
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status_t
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tcp_free(net_protocol* protocol)
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{
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return ((TCPEndpoint*)protocol)->Free();
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((TCPEndpoint*)protocol)->Free();
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return B_OK;
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}
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@ -708,9 +709,10 @@ tcp_receive_data(net_buffer* buffer)
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TCPEndpoint* endpoint = endpointManager->FindConnection(
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buffer->destination, buffer->source);
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if (endpoint != NULL)
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if (endpoint != NULL) {
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segmentAction = endpoint->SegmentReceived(segment, buffer);
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else if ((segment.flags & TCP_FLAG_RESET) == 0)
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gSocketModule->release_socket(endpoint->socket);
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} else if ((segment.flags & TCP_FLAG_RESET) == 0)
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segmentAction = DROP | RESET;
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if ((segmentAction & RESET) != 0) {
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@ -16,13 +16,15 @@
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#include <new>
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#include <AutoDeleter.h>
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#include <Drivers.h>
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#include <KernelExport.h>
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#include <Select.h>
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#include <AutoDeleter.h>
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#include <team.h>
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#include <util/AutoLock.h>
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#include <util/list.h>
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#include <WeakReferenceable.h>
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#include <fs/select_sync_pool.h>
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#include <kernel.h>
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@ -41,8 +43,15 @@
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struct net_socket_private;
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typedef DoublyLinkedList<net_socket_private> SocketList;
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struct net_socket_private
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: net_socket, DoublyLinkedListLinkImpl<net_socket_private> {
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struct net_socket_private : net_socket,
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DoublyLinkedListLinkImpl<net_socket_private>,
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WeakReferenceable<net_socket_private> {
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net_socket_private();
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~net_socket_private();
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void RemoveFromParent();
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WeakPointer<net_socket_private>* parent;
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team_id owner;
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uint32 max_backlog;
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uint32 child_count;
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@ -56,7 +65,6 @@ struct net_socket_private
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};
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void socket_delete(net_socket* socket);
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int socket_bind(net_socket* socket, const struct sockaddr* address,
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socklen_t addressLength);
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int socket_setsockopt(net_socket* socket, int level, int option,
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@ -67,6 +75,80 @@ static SocketList sSocketList;
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static mutex sSocketLock;
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net_socket_private::net_socket_private()
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: WeakReferenceable<net_socket_private>(this),
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parent(NULL),
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owner(-1),
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max_backlog(0),
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child_count(0),
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select_pool(NULL),
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is_connected(false)
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{
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first_protocol = NULL;
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first_info = NULL;
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options = 0;
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linger = 0;
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bound_to_device = 0;
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error = 0;
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address.ss_len = 0;
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peer.ss_len = 0;
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mutex_init(&lock, "socket");
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// set defaults (may be overridden by the protocols)
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send.buffer_size = 65535;
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send.low_water_mark = 1;
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send.timeout = B_INFINITE_TIMEOUT;
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receive.buffer_size = 65535;
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receive.low_water_mark = 1;
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receive.timeout = B_INFINITE_TIMEOUT;
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}
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net_socket_private::~net_socket_private()
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{
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if (parent != NULL)
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panic("socket still has a parent!");
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mutex_lock(&sSocketLock);
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sSocketList.Remove(this);
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mutex_unlock(&sSocketLock);
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mutex_lock(&lock);
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// also delete all children of this socket
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while (net_socket_private* child = pending_children.RemoveHead()) {
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child->RemoveFromParent();
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}
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while (net_socket_private* child = connected_children.RemoveHead()) {
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child->RemoveFromParent();
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}
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put_domain_protocols(this);
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mutex_unlock(&lock);
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mutex_destroy(&lock);
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}
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void
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net_socket_private::RemoveFromParent()
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{
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parent->RemoveReference();
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parent = NULL;
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mutex_lock(&sSocketLock);
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sSocketList.Add(this);
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mutex_unlock(&sSocketLock);
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RemoveReference();
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}
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// #pragma mark -
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static size_t
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compute_user_iovec_length(iovec* userVec, uint32 count)
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{
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@ -84,16 +166,6 @@ compute_user_iovec_length(iovec* userVec, uint32 count)
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}
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static void
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delete_children(SocketList& list)
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{
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while (net_socket_private* child = list.RemoveHead()) {
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child->parent = NULL;
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socket_delete(child);
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}
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}
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static status_t
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create_socket(int family, int type, int protocol, net_socket_private** _socket)
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{
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@ -101,21 +173,10 @@ create_socket(int family, int type, int protocol, net_socket_private** _socket)
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if (socket == NULL)
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return B_NO_MEMORY;
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memset(socket, 0, sizeof(net_socket_private));
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socket->family = family;
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socket->type = type;
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socket->protocol = protocol;
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mutex_init(&socket->lock, "socket");
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// set defaults (may be overridden by the protocols)
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socket->send.buffer_size = 65535;
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socket->send.low_water_mark = 1;
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socket->send.timeout = B_INFINITE_TIMEOUT;
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socket->receive.buffer_size = 65535;
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socket->receive.low_water_mark = 1;
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socket->receive.timeout = B_INFINITE_TIMEOUT;
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status_t status = get_domain_protocols(socket);
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if (status < B_OK) {
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mutex_destroy(&socket->lock);
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@ -316,7 +377,7 @@ socket_open(int family, int type, int protocol, net_socket** _socket)
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status = socket->first_info->open(socket->first_protocol);
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if (status < B_OK) {
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socket_delete(socket);
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delete socket;
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return status;
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}
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@ -339,15 +400,12 @@ socket_close(net_socket* _socket)
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}
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status_t
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socket_free(net_socket* socket)
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void
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socket_free(net_socket* _socket)
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{
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status_t status = socket->first_info->free(socket->first_protocol);
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if (status == B_BUSY)
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return B_OK;
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socket_delete(socket);
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return B_OK;
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net_socket_private* socket = (net_socket_private*)_socket;
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socket->first_info->free(socket->first_protocol);
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socket->RemoveReference();
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}
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@ -532,6 +590,22 @@ socket_get_next_stat(uint32* _cookie, int family, struct net_stat* stat)
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// #pragma mark - connections
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void
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socket_acquire(net_socket* _socket)
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{
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net_socket_private* socket = (net_socket_private*)_socket;
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socket->AddReference();
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}
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bool
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socket_release(net_socket* _socket)
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{
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net_socket_private* socket = (net_socket_private*)_socket;
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return socket->RemoveReference();
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}
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status_t
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socket_spawn_pending(net_socket* _parent, net_socket** _socket)
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{
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@ -562,7 +636,7 @@ socket_spawn_pending(net_socket* _parent, net_socket** _socket)
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// add to the parent's list of pending connections
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parent->pending_children.Add(socket);
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socket->parent = parent;
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socket->parent = parent->GetWeakPointer();
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parent->child_count++;
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*_socket = socket;
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@ -570,42 +644,9 @@ socket_spawn_pending(net_socket* _parent, net_socket** _socket)
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}
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void
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socket_delete(net_socket* _socket)
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{
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net_socket_private* socket = (net_socket_private*)_socket;
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net_socket_private* parent = (net_socket_private*)socket->parent;
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if (parent != NULL) {
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// The socket still has a parent
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// TODO: we need to make sure our parent isn't deleted right now,
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// or in the process of deleting its children...
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MutexLocker _(parent->lock);
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if (socket->is_connected)
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parent->connected_children.Remove(socket);
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else
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parent->pending_children.Remove(socket);
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parent->child_count--;
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socket->parent = NULL;
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}
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mutex_lock(&sSocketLock);
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sSocketList.Remove(socket);
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mutex_unlock(&sSocketLock);
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// also delete all children of this socket
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delete_children(socket->pending_children);
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delete_children(socket->connected_children);
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put_domain_protocols(socket);
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mutex_destroy(&socket->lock);
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delete socket;
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}
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/*! Dequeues a connected child from a parent socket.
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It also returns a reference with the child socket.
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*/
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status_t
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socket_dequeue_connected(net_socket* _parent, net_socket** _socket)
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{
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@ -615,7 +656,8 @@ socket_dequeue_connected(net_socket* _parent, net_socket** _socket)
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net_socket_private* socket = parent->connected_children.RemoveHead();
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if (socket != NULL) {
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socket->parent = NULL;
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socket->AddReference();
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socket->RemoveFromParent();
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parent->child_count--;
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*_socket = socket;
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}
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@ -625,10 +667,6 @@ socket_dequeue_connected(net_socket* _parent, net_socket** _socket)
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if (socket == NULL)
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return B_ENTRY_NOT_FOUND;
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mutex_lock(&sSocketLock);
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sSocketList.Add(socket);
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mutex_unlock(&sSocketLock);
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return B_OK;
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}
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@ -659,13 +697,12 @@ socket_set_max_backlog(net_socket* _socket, uint32 backlog)
|
||||
net_socket_private* child;
|
||||
while (socket->child_count > backlog
|
||||
&& (child = socket->pending_children.RemoveTail()) != NULL) {
|
||||
child->parent = NULL;
|
||||
child->RemoveFromParent();
|
||||
socket->child_count--;
|
||||
}
|
||||
while (socket->child_count > backlog
|
||||
&& (child = socket->connected_children.RemoveTail()) != NULL) {
|
||||
child->parent = NULL;
|
||||
socket_delete(child);
|
||||
child->RemoveFromParent();
|
||||
socket->child_count--;
|
||||
}
|
||||
|
||||
@ -674,21 +711,34 @@ socket_set_max_backlog(net_socket* _socket, uint32 backlog)
|
||||
}
|
||||
|
||||
|
||||
/*! Returns whether or not this socket has a parent. The parent might not be
|
||||
valid anymore, though.
|
||||
*/
|
||||
bool
|
||||
socket_has_parent(net_socket* _socket)
|
||||
{
|
||||
net_socket_private* socket = (net_socket_private*)_socket;
|
||||
return socket->parent != NULL;
|
||||
}
|
||||
|
||||
|
||||
/*! The socket has been connected. It will be moved to the connected queue
|
||||
of its parent socket.
|
||||
*/
|
||||
status_t
|
||||
socket_connected(net_socket* socket)
|
||||
socket_connected(net_socket* _socket)
|
||||
{
|
||||
net_socket_private* parent = (net_socket_private*)socket->parent;
|
||||
net_socket_private* socket = (net_socket_private*)_socket;
|
||||
|
||||
WeakReference<net_socket_private> parent = socket->parent;
|
||||
if (parent == NULL)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
MutexLocker _(&parent->lock);
|
||||
MutexLocker _(parent->lock);
|
||||
|
||||
parent->pending_children.Remove((net_socket_private*)socket);
|
||||
parent->connected_children.Add((net_socket_private*)socket);
|
||||
((net_socket_private*)socket)->is_connected = true;
|
||||
parent->pending_children.Remove(socket);
|
||||
parent->connected_children.Add(socket);
|
||||
socket->is_connected = true;
|
||||
|
||||
// notify parent
|
||||
if (parent->select_pool)
|
||||
@ -698,6 +748,32 @@ socket_connected(net_socket* socket)
|
||||
}
|
||||
|
||||
|
||||
/*! The socket has been aborted. Steals the parent's reference, and releases
|
||||
it.
|
||||
*/
|
||||
status_t
|
||||
socket_aborted(net_socket* _socket)
|
||||
{
|
||||
net_socket_private* socket = (net_socket_private*)_socket;
|
||||
|
||||
WeakReference<net_socket_private> parent = socket->parent;
|
||||
if (parent == NULL)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
MutexLocker _(parent->lock);
|
||||
|
||||
if (socket->is_connected)
|
||||
parent->connected_children.Remove(socket);
|
||||
else
|
||||
parent->pending_children.Remove(socket);
|
||||
|
||||
parent->child_count--;
|
||||
socket->RemoveFromParent();
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark - notifications
|
||||
|
||||
|
||||
@ -1551,12 +1627,15 @@ net_socket_module_info gNetSocketModule = {
|
||||
socket_get_next_stat,
|
||||
|
||||
// connections
|
||||
socket_acquire,
|
||||
socket_release,
|
||||
socket_spawn_pending,
|
||||
socket_delete,
|
||||
socket_dequeue_connected,
|
||||
socket_count_connected,
|
||||
socket_set_max_backlog,
|
||||
socket_has_parent,
|
||||
socket_connected,
|
||||
socket_aborted,
|
||||
|
||||
// notifications
|
||||
socket_request_notification,
|
||||
|
@ -27,7 +27,8 @@ stack_interface_close(net_socket* socket)
|
||||
static status_t
|
||||
stack_interface_free(net_socket* socket)
|
||||
{
|
||||
return gNetSocketModule.free(socket);
|
||||
gNetSocketModule.free(socket);
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user