moved mesa addon to opengl addons
misc clean up git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18770 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,13 +1,14 @@
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SubDir HAIKU_TOP src add-ons ;
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SubInclude HAIKU_TOP src add-ons accelerants ;
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SubInclude HAIKU_TOP src add-ons decorators ;
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SubInclude HAIKU_TOP src add-ons input_server ;
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SubInclude HAIKU_TOP src add-ons kernel ;
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SubInclude HAIKU_TOP src add-ons mail_daemon ;
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SubInclude HAIKU_TOP src add-ons media ;
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SubInclude HAIKU_TOP src add-ons opengl ;
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SubInclude HAIKU_TOP src add-ons print ;
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SubInclude HAIKU_TOP src add-ons translators ;
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SubInclude HAIKU_TOP src add-ons decorators ;
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SubInclude HAIKU_TOP src add-ons tracker ;
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SubInclude HAIKU_TOP src add-ons screen_savers ;
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SubInclude HAIKU_TOP src add-ons translators ;
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SubInclude HAIKU_TOP src add-ons tracker ;
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4
src/add-ons/opengl/Jamfile
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4
src/add-ons/opengl/Jamfile
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@ -0,0 +1,4 @@
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SubDir HAIKU_TOP src add-ons opengl ;
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SubInclude HAIKU_TOP src add-ons opengl mesa ;
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21
src/add-ons/opengl/mesa/Jamfile
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21
src/add-ons/opengl/mesa/Jamfile
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@ -0,0 +1,21 @@
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SubDir HAIKU_TOP src add-ons opengl mesa ;
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SetSubDirSupportedPlatformsBeOSCompatible ;
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if $(TARGET_PLATFORM) != haiku {
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UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
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# We need our public GL headers also when not compiling for Haiku.
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}
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UsePrivateHeaders opengl ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa main ] ;
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UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa glapi ] ;
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Addon mesa_soft : opengl :
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MesaRenderer.cpp
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: false
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: libmesa.a libGL.so be
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;
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@ -13,6 +13,13 @@
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extern const char * color_space_name(color_space space);
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extern "C" _EXPORT BGLRenderer *
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instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher)
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{
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return new MesaRenderer(view, 0, dispatcher);
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}
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MesaRenderer::MesaRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher)
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: BGLRenderer(view, bgl_options, dispatcher),
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fBitmap(NULL),
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@ -6,6 +6,7 @@
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#include "GLRenderer.h"
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BGLRenderer::BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher)
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: fRefCount(1)
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{
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}
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@ -15,6 +16,7 @@ BGLRenderer::~BGLRenderer()
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{
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}
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void
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BGLRenderer::Acquire()
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{
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@ -109,3 +111,10 @@ BGLRenderer::EnableDirectMode(bool enabled)
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{
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}
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status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void *p) { return B_ERROR; }
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@ -35,25 +35,16 @@ UseHeaders [ FDirName $(SUBDIR) mesa swrast_setup ] ;
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SubDirC++Flags $(defines) ;
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}
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local arch_sources ;
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if $(TARGET_ARCH) = x86 {
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# On x86 platform, use the faster GL API dispatching assembly code!
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arch_sources = glapi_x86.S ;
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} else {
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# For non-X86 platforms, no assembly code yet.
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arch_sources = ;
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}
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SEARCH_SOURCE += [ FDirName $(SUBDIR) mesa $(TARGET_ARCH) ] ;
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SharedLibrary libGL.so :
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GLView.cpp
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GLDispatcher.cpp
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GLRenderer.cpp
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# Mesa optimized GL dispatching code (if any) for this target architecture
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$(arch_sources)
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:
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# Mesa optimized GL dispatching code (if any) for this target architecture
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<opengl>mesa_arch_$(TARGET_ARCH).o
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# GLU API is included in libGL.so under BeOS R5, not a separate libglu.so library
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<opengl>sgi-glu.o
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@ -9,7 +9,6 @@ if $(TARGET_PLATFORM) != haiku {
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UsePrivateHeaders opengl ;
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UseHeaders [ FDirName $(SUBDIR) $(DOTDOT) ] ;
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UseHeaders [ FDirName $(SUBDIR) main ] ;
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UseHeaders [ FDirName $(SUBDIR) glapi ] ;
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UseHeaders [ FDirName $(SUBDIR) math ] ;
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@ -248,8 +247,17 @@ StaticLibrary libmesa.a :
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glthread.c
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;
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Addon Mesa : opengl :
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MesaRenderer.cpp
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: false
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: libmesa.a libGL.so be
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local arch_sources ;
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if $(TARGET_ARCH) = x86 {
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# On x86 platform, use the faster GL API dispatching assembly code!
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arch_sources = glapi_x86.S ;
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} else {
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# For non-X86 platforms, no assembly code yet.
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arch_sources = ;
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}
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MergeObject <opengl>mesa_arch_$(TARGET_ARCH).o :
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$(arch_sources)
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;
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