app_server: don't ignore invisible layers
* When a layer has opacity 0, we can't just ignore it, we still have to play back its picture, even if the drawing will never appear on screen. This is because there might be nested layers and if they don't get blended, their references are not released. Also, it can be argued that state changes in the layer should be applied even if the layer is invisible (if we ignore it there, it would be inconsistent with other layers). This edge case of invisible layers could be optimized further, but it is rare enough anyway, so this should do.
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@ -243,9 +243,6 @@ Canvas::BlendLayer(Layer* layer)
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layer->Play(this);
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layer->ReleaseReference();
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return;
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} else if (layer->Opacity() == 0) {
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layer->ReleaseReference();
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return;
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}
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UtilityBitmap* layerBitmap = layer->RenderToBitmap(this);
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