* Don't return positive status_t in Load() instead of B_OK.
* Small coding style corrections. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35219 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -141,7 +141,7 @@ Keymap::Load(entry_ref &ref)
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return B_BAD_VALUE;
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}
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for (uint32 i=0; i<sizeof(fKeys)/4; i++)
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for (uint32 i = 0; i < sizeof(fKeys) / 4; i++)
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((uint32*)&fKeys)[i] = B_BENDIAN_TO_HOST_INT32(((uint32*)&fKeys)[i]);
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if ((err = file.Read(&fCharsSize, sizeof(uint32))) < (ssize_t)sizeof(uint32)) {
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@ -154,19 +154,21 @@ Keymap::Load(entry_ref &ref)
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fChars = new char[fCharsSize];
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err = file.Read(fChars, fCharsSize);
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if (err < B_OK) {
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ssize_t bytesRead = file.Read(fChars, fCharsSize);
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if (bytesRead < 0) {
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fprintf(stderr, "error reading keymap chars: %s\n", strerror(err));
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return (status_t)bytesRead;
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}
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// fetch name from attribute and fall back to filename
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ssize_t bytesRead
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= file.ReadAttr("keymap:name", B_STRING_TYPE, 0, fName, sizeof(fName));
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bytesRead = file.ReadAttr("keymap:name", B_STRING_TYPE, 0, fName,
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sizeof(fName));
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if (bytesRead > 0)
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fName[bytesRead] = '\0';
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else
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strlcpy(fName, ref.name, sizeof(fName));
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return err;
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return B_OK;
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}
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