_user_load_image() has a flags parameter now. Added a new structure team_loading_info, which is referenced by the team structure while the team is being loaded..

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11695 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2005-03-12 15:11:08 +00:00
parent 0e83032441
commit 0dd3a50bb3
2 changed files with 9 additions and 1 deletions

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@ -33,7 +33,8 @@ int32 team_max_teams(void);
int32 team_used_teams(void);
// used in syscalls.c
thread_id _user_load_image(int32 argCount, const char **args, int32 envCount, const char **envp, int32 priority);
thread_id _user_load_image(int32 argCount, const char **args, int32 envCount,
const char **envp, int32 priority, uint32 flags);
status_t _user_wait_for_team(team_id id, status_t *_returnCode);
void _user_exit_team(status_t returnValue);
status_t _user_kill_team(thread_id thread);

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@ -72,6 +72,12 @@ struct process_group {
struct team *teams;
};
struct team_loading_info {
struct thread *thread; // the waiting thread
status_t result; // the result of the loading
bool done; // set when loading is done/aborted
};
#define MAX_DEAD_CHILDREN 32
// this is a soft limit for the number of dead entries in a team
@ -103,6 +109,7 @@ struct team {
struct vm_address_space *kaspace;
struct thread *main_thread;
struct thread *thread_list;
struct team_loading_info *loading_info;
struct list image_list;
struct arch_team arch_info;