* fixed bug #1554, it seems my patch didn't make it in completely even after several trials

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22560 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Karsten Heimrich 2007-10-14 23:10:53 +00:00
parent 20674e3150
commit 0c13f74dfb
6 changed files with 57 additions and 12 deletions

View File

@ -369,3 +369,4 @@ TOnscreenView::MessageReceived(BMessage *msg)
BView::MessageReceived(msg);
}
}

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@ -73,3 +73,4 @@ class TOnscreenView : public BView {
};
#endif

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@ -4,26 +4,24 @@
*/
#include "cl_wind.h"
#include "cl_view.h"
#include <Application.h>
#include <FindDirectory.h>
#include <Path.h>
#include <string.h>
#include <Screen.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <Debug.h>
#include "cl_view.h"
TClockWindow::TClockWindow(BRect frame, const char* title)
: BWindow(frame, title, B_TITLED_WINDOW,
B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_AVOID_FRONT, B_ALL_WORKSPACES)
B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_AVOID_FRONT, B_ALL_WORKSPACES),
fOnScreenView(NULL)
{
SetPulseRate(500000);
// half second pulse rate
_InitWindow();
}
@ -42,9 +40,9 @@ TClockWindow::QuitRequested()
if (ref >= 0) {
BPoint lefttop = Frame().LeftTop();
write(ref, (char *)&lefttop, sizeof(BPoint));
short face = theOnscreenView->ReturnFace();
short face = fOnScreenView->ReturnFace();
write(ref, (char *)&face, sizeof(short));
bool seconds = theOnscreenView->ReturnSeconds();
bool seconds = fOnScreenView->ReturnSeconds();
write(ref, (char *)&seconds, sizeof(bool));
close(ref);
}
@ -52,3 +50,45 @@ TClockWindow::QuitRequested()
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
void
TClockWindow::_InitWindow()
{
// half second pulse rate
SetPulseRate(500000);
fOnScreenView = new TOnscreenView(BRect(0, 0, 82, 82), "Clock", 22, 15, 41);
AddChild(fOnScreenView);
int ref;
BPath path;
if (find_directory (B_USER_SETTINGS_DIRECTORY, &path) == B_OK) {
path.Append("Clock_settings");
ref = open(path.Path(), O_RDONLY);
if (ref >= 0) {
BPoint leftTop;
read(ref, (char*)&leftTop, sizeof(leftTop));
short face;
read(ref, (char *)&face, sizeof(short));
fOnScreenView->UseFace(face);
bool secs;
read(ref, (char *)&secs, sizeof(bool));
fOnScreenView->ShowSecs(secs);
close(ref);
MoveTo(leftTop);
BRect frame = Frame();
frame.InsetBy(-4, -4);
// it's not visible so reposition. I'm not going to get
// fancy here, just place in the default location
if (!frame.Intersects(BScreen(this).Frame()))
MoveTo(100, 100);
}
}
}

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@ -24,7 +24,8 @@ class TClockWindow : public BWindow {
void _InitWindow();
private:
TOnscreenView *theOnscreenView;
TOnscreenView *fOnScreenView;
};
#endif // _CLOCK_WINDOW_H

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@ -43,3 +43,4 @@ main(int argc, char* argv[])
return 0;
}

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@ -29,3 +29,4 @@ extern const char *kAppSignature;
#endif // _CLOCK_APPLICATION_H