* Renamed UserBuildConfig.sample to UserBuildConfig.ReadMe and
uncommented the meaty lines again. Added one or two more explaining sentences. * Created a concise UserBuildConfig.sample with very few comments and only the most interesting (commented out) example lines for those people who don't read the UserBuildConfig.ReadMe. I hope everyone can live with this solution. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24350 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
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build/jam/UserBuildConfig.ReadMe
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build/jam/UserBuildConfig.ReadMe
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# UserBuildConfig ReadMe
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# ----------------------
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# UserBuildConfig can be used to customize the build according to your needs.
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# If existent it is included by the build system, but it is ignored by svn.
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# This file documents a few examples, what can be done. Don't just rename it
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# to UserBuildConfig -- you don't want all the things to happen, that are
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# specified here. Rather create an empty UserBuildConfig and copy the lines
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# you really want, or start out with UserBuildConfig.sample.
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# Adding timezone and keymap settings
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AddSymlinkToHaikuImage home config settings
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: /boot/beos/etc/timezones/Europe/Paris : timezone ;
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AddFilesToHaikuImage home config settings : <keymap>US-International
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: Key_map ;
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# Adjusting Build Variables
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# The following variables can be configured per subdirectory (or subtree) or
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# even per object file:
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#
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# CCFLAGS C++FLAGS DEBUG DEFINES HDRS LINKFLAGS OPTIM OPTIMIZE SYSHDRS
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# WARNINGS
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# HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
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# TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
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# PLATFORM SUPPORTED_PLATFORMS
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#
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# The following examples would work analogously for any of these variables.
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# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
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# "local" is specified, which means, that this setting applies only to the
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# given directory, but not any of its subdirectories.
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SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
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# Set the debug level for directory src/system/boot/loader and recursively all
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# of its subdirectories (scope is "global") to 1. All affected generated files
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# will be put into another subtree of the "generated" directory, which allows
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# for fast switching between normal and debug builds.
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SetConfigVar DEBUG : HAIKU_TOP src system boot loader : 1 : global ;
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# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
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# all of its subdirectories.
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AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
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: global ;
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# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
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# the object file must be specified) to 1. It is worth mentioning, that the
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# executable the object file is linked into (gdb), will still be placed in
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# generated/objects/.../release/... Only when setting DEBUG for the executable,
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# too, it will be placed in .../debug_1/.... Apart from that, the DEBUG variable
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# has no effect on executables or other shared objects.
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DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
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# Haiku Image Related Modifications
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# Create a 100 MB image at /tmp/walter.image.
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HAIKU_IMAGE_NAME = walter.image ;
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HAIKU_IMAGE_DIR = /tmp ;
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HAIKU_IMAGE_SIZE = 100 ;
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# Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)).
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HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ;
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# Install Haiku in directory /Haiku.
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HAIKU_INSTALL_DIR = /Haiku ;
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# If the image does already exist it won't be zeroed out. It will nevertheless
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# freshly be initialized with BFS. Useful when installing Haiku on a partition.
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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# Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only
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# targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be
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# updated in the image file/installation directory.
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# The update-image, update-vmware-image, and update-install targets always invoke
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# this rule, so one likely doesn't ever need to do it manually.
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SetUpdateHaikuImageOnly 1 ;
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# libbe.so and the kernel will be updated on image updates. Note that this
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# generally doesn't work for pseudo targets (it does where special support
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# has been added, like for "kernel").
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HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel = 1 ;
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# Add "crashing_app" to the beos/bin directory of the Haiku image/installation.
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# Note, that this also makes the image depend on the target, i.e. it is
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# automatically updated when the image is built.
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AddFilesToHaikuImage beos bin : crashing_app ;
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# Make a symlink to home/config/bin/crash.
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AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ;
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# Adds the source directories src/kits/storage and src/tests/servers/debug
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# (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage
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# and /boot/home/HaikuSources/src/tests/servers/debug respectively).
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# Note that the second directory will also be copied, if the image will only
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# be updated; the first one won't in that case.
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AddSourceDirectoryToHaikuImage src/kits/storage ;
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AddSourceDirectoryToHaikuImage src/tests/servers/debug : 1 ;
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# Unzips the given zip archive onto the image under /boot/develop/tools.
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UnzipArchiveToHaikuImage develop tools
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: /home/bonefish/develop/haiku/misc/gcc-2.95.3-beos-070218/gcc-2.95.3_binutils-2.17_rel-070218.zip ;
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# Add the optional package WonderBrush to the image. The package is downloaded
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# via wget (i.e. wget must be installed).
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AddOptionalHaikuImagePackages WonderBrush ;
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# Add all available optional packages.
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HAIKU_ADD_ALL_OPTIONAL_PACKAGES = 1 ;
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# Specify scripts that shall be run when populating the image/installation
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# directory. The "early" script is run before anything has been copied onto
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# the image/into the installation directory. The "late" script is run after
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# everything has been copied, but before the MIME database is installed.
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HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
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HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
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# Creating Sourceable Shell Scripts
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# If you use shell scripts (e.g. for testing) that need to access targets or
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# build system properties, you can tell the build system to generate a
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# variables defining shell script you can source from your shell script.
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# General setup for the shell script to generate. Name is test.inc, located
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# in the output directory.
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MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
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Always test.inc ;
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# Define variable "outputDir" in the shell script, with the value of
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# HAIKU_OUTPUT_DIR.
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AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
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# Define variables "bfsShell" and "fsShellCommand" referring to the
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# generated bfs_shell and fs_shell_command respectively.
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AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
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AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
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# If no variable name is given, the name (without grist) of the target is
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# used, i.e. a variable "rc" referring to the rc command built for the host
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# platform is defined in the script.
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AddTargetVariableToScript test.inc : <build>rc ;
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# Optimizing Jamfile Parsing Times
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# Setting this variable will prevent the root Jamfile to include the Jamfile
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# in the src directory. Instead only the directories required for building the
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# build tools are included. Only useful in combination with DeferredSubInclude.
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HAIKU_DONT_INCLUDE_SRC = 1 ;
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# Schedule the given subdirectory for inclusion at the end of the root
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# Jamfile (directly using SubInclude here is not possible). Using this
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# feature together with HAIKU_DONT_INCLUDE_SRC allows developers working
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# only on a subproject to reduce Jamfile parsing times considerably.
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DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems
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userlandfs ;
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# Copy the posix test suite onto the image (or on the installation) into
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# "home/posixtestsuite" directory, including the run script.
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HAIKU_ADD_POSIX_TEST_SUITE_TO_IMAGE = 1 ;
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@ -1,168 +1,31 @@
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# UserBuildConfig can be used to customize the build according to your needs.
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# If existent it is included by the build system, but it is ignored by svn.
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# This file documents a few examples, what can be done.
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# Quick start file for UserBuildConfig. Copy it and uncomment and edit the
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# lines you want. See UserBuildConfig.ReadMe for details.
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# Adding timezone and keymap settings
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#AddSymlinkToHaikuImage home config settings
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# : /boot/beos/etc/timezones/Europe/Paris : timezone ;
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#AddFilesToHaikuImage home config settings : <keymap>US-International
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# : Key_map ;
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# Adjusting Build Variables
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# The following variables can be configured per subdirectory (or subtree) or
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# even per object file:
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#
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# CCFLAGS C++FLAGS DEBUG DEFINES HDRS LINKFLAGS OPTIM OPTIMIZE SYSHDRS
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# WARNINGS
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# HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
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# TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
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# PLATFORM SUPPORTED_PLATFORMS
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#
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# The following examples would work analogously for any of these variables.
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# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
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# "local" is specified, which means, that this setting applies only to the
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# given directory, but not any of its subdirectories.
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#SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
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# Set the debug level for directory src/system/boot/loader and recursively all
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# of its subdirectories (scope is "global") to 1. All affected generated files
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# will be put into another subtree of the "generated" directory, which allows
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# for fast switching between normal and debug builds.
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#SetConfigVar DEBUG : HAIKU_TOP src system boot loader : 1 : global ;
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# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
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# all of its subdirectories.
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#AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
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# : global ;
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# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
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# the object file must be specified) to 1. It is worth mentioning, that the
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# executable the object file is linked into (gdb), will still be placed in
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# generated/objects/.../release/... Only when setting DEBUG for the executable,
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# too, it will be placed in .../debug_1/.... Apart from that, the DEBUG variable
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# has no effect on executables or other shared objects.
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#DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
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# Haiku Image Related Modifications
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# Create a 100 MB image at /tmp/walter.image.
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#HAIKU_IMAGE_NAME = walter.image ;
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#HAIKU_IMAGE_DIR = /tmp ;
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# Specify image size in MB.
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#HAIKU_IMAGE_SIZE = 100 ;
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# Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)).
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#HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ;
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# Install Haiku in directory /Haiku.
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#HAIKU_INSTALL_DIR = /Haiku ;
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# If the image does already exist it won't be zeroed out. It will nevertheless
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# freshly be initialized with BFS. Useful when installing Haiku on a partition.
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# Install Haiku on device /dev/sda57. Be sure you know what you're doing!
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#HAIKU_IMAGE_DIR = /dev ;
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#HAIKU_IMAGE_NAME = sda57 ;
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#HAIKU_DONT_CLEAR_IMAGE = 1 ;
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# Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only
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# targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be
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# updated in the image file/installation directory.
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# The update-image, update-vmware-image, and update-install targets always invoke
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# this rule, so one likely doesn't ever need to do it manually.
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#SetUpdateHaikuImageOnly 1 ;
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# Enable debugging for directory src/system/boot/loader recursively.
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#SetConfigVar DEBUG : HAIKU_TOP src system boot loader : 1 : global ;
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# libbe.so and the kernel will be updated on image updates. Note that this
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# generally doesn't work for pseudo targets (it does where special support
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# has been added, like for "kernel").
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#HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel = 1 ;
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# Add "crashing_app" to the beos/bin directory of the Haiku image/installation.
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# Note, that this also makes the image depend on the target, i.e. it is
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# automatically updated when the image is built.
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#AddFilesToHaikuImage beos bin : crashing_app ;
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# Add symlink/file (timezone and keymap settings) to the image.
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#AddSymlinkToHaikuImage home config settings
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# : /boot/beos/etc/timezones/Europe/Paris : timezone ;
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#AddFilesToHaikuImage home config settings : <keymap>US-International
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# : Key_map ;
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# Make a symlink to home/config/bin/crash.
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#AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ;
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# Adds the source directories src/kits/storage and src/tests/servers/debug
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# (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage
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# and /boot/home/HaikuSources/src/tests/servers/debug respectively).
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# Note that the second directory will also be copied, if the image will only
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# be updated; the first one won't in that case.
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#AddSourceDirectoryToHaikuImage src/kits/storage ;
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#AddSourceDirectoryToHaikuImage src/tests/servers/debug : 1 ;
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# Unzips the given zip archive onto the image under /boot/develop/tools.
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#UnzipArchiveToHaikuImage develop tools
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# : /home/bonefish/develop/haiku/misc/gcc-2.95.3-beos-070218/gcc-2.95.3_binutils-2.17_rel-070218.zip ;
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# Adds the optional package WonderBrush to the image. The package is downloaded
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# via wget (i.e. wget must be installed).
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# Add the optional package WonderBrush to the image.
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#AddOptionalHaikuImagePackages WonderBrush ;
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# Adds the optional package Vision to the image. See above.
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#AddOptionalHaikuImagePackages Vision ;
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# Adds the optional package Pe to the image. See above.
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#AddOptionalHaikuImagePackages Pe ;
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# Adds the optional package Links to the image. See above.
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#AddOptionalHaikuImagePackages Links ;
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# Add all available optional packages.
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#HAIKU_ADD_ALL_OPTIONAL_PACKAGES = 1 ;
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# Specify scripts that shall be run when populating the image/installation
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# directory. The "early" script is run before anything has been copied onto
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# the image/into the installation directory. The "late" script is run after
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# everything has been copied, but before the MIME database is installed.
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#HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
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#HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
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# Creating Sourceable Shell Scripts
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# If you use shell scripts (e.g. for testing) that need to access targets or
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# build system properties, you can tell the build system to generate a
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# variables defining shell script you can source from your shell script.
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# General setup for the shell script to generate. Name is test.inc, located
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# in the output directory.
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#MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
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#Always test.inc ;
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# Define variable "outputDir" in the shell script, with the value of
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# HAIKU_OUTPUT_DIR.
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#AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
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# Define variables "bfsShell" and "fsShellCommand" referring to the
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# generated bfs_shell and fs_shell_command respectively.
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#AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
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#AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
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# If no variable name is given, the name (without grist) of the target is
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# used, i.e. a variable "rc" referring to the rc command built for the host
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# platform is defined in the script.
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#AddTargetVariableToScript test.inc : <build>rc ;
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|
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|
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# Optimizing Jamfile Parsing Times
|
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|
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# Setting this variable will prevent the root Jamfile to include the Jamfile
|
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# in the src directory. Instead only the directories required for building the
|
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# build tools are included. Only useful in combination with DeferredSubInclude.
|
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#HAIKU_DONT_INCLUDE_SRC = 1 ;
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|
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# Schedule the given subdirectory for inclusion at the end of the root
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# Jamfile (directly using SubInclude here is not possible). Using this
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# feature together with HAIKU_DONT_INCLUDE_SRC allows developers working
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# only on a subproject to reduce Jamfile parsing times considerably.
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#DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems
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# userlandfs ;
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# Copy the posix test suite onto the image (or on the installation) into
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# "home/posixtestsuite" directory, including the run script.
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#HAIKU_ADD_POSIX_TEST_SUITE_TO_IMAGE = 1 ;
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|
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Block a user