this code is part of the Painter testing framework, and thus doesn't belong here
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10893 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
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@ -1,73 +0,0 @@
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// BitmapBuffer.h
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#include <Bitmap.h>
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#include "BitmapBuffer.h"
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// constructor
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BitmapBuffer::BitmapBuffer(BBitmap* bitmap)
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: fBitmap(bitmap)
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{
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}
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// destructor
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BitmapBuffer::~BitmapBuffer()
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{
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delete fBitmap;
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}
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// InitCheck
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status_t
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BitmapBuffer::InitCheck() const
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{
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status_t ret = B_NO_INIT;
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if (fBitmap)
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ret = fBitmap->InitCheck();
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return ret;
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}
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// ColorSpace
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color_space
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BitmapBuffer::ColorSpace() const
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{
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if (InitCheck() >= B_OK)
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return fBitmap->ColorSpace();
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return B_NO_COLOR_SPACE;
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}
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// Bits
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void*
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BitmapBuffer::Bits() const
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{
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if (InitCheck() >= B_OK)
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return fBitmap->Bits();
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return NULL;
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}
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// BytesPerRow
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uint32
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BitmapBuffer::BytesPerRow() const
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{
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if (InitCheck() >= B_OK)
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return fBitmap->BytesPerRow();
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return 0;
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}
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// Width
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uint32
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BitmapBuffer::Width() const
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{
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if (InitCheck() >= B_OK)
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return fBitmap->Bounds().IntegerWidth() + 1;
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return 0;
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}
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// Height
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uint32
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BitmapBuffer::Height() const
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{
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if (InitCheck() >= B_OK)
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return fBitmap->Bounds().IntegerHeight() + 1;
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return 0;
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}
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// BitmapBuffer.h
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#ifndef BITMAP_BUFFER_H
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#define BITMAP_BUFFER_H
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#include "RenderingBuffer.h"
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class BBitmap;
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class BitmapBuffer : public RenderingBuffer {
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public:
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BitmapBuffer(BBitmap* bitmap);
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virtual ~BitmapBuffer();
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virtual status_t InitCheck() const;
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virtual color_space ColorSpace() const;
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virtual void* Bits() const;
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virtual uint32 BytesPerRow() const;
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virtual uint32 Width() const;
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virtual uint32 Height() const;
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private:
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BBitmap* fBitmap;
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};
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#endif // BITMAP_BUFFER_H
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// BitmapView.cpp
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#include <stdio.h>
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#include <Bitmap.h>
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#include "BitmapView.h"
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// constructor
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BitmapView::BitmapView(BRect frame, const char* name,
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BBitmap* bitmap)
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: BView(frame, name, B_FOLLOW_NONE, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),
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fBitmap(bitmap)
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{
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SetViewColor(B_TRANSPARENT_32_BIT);
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}
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// destructor
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BitmapView::~BitmapView()
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{
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delete fBitmap;
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}
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// Draw
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void
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BitmapView::Draw(BRect updateRect)
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{
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if (fBitmap)
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DrawBitmap(fBitmap, Bounds().LeftTop());
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}
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// MouseDown
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void
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BitmapView::MouseDown(BPoint where)
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{
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}
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// MouseUp
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void
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BitmapView::MouseUp(BPoint where)
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{
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}
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// MouseMoved
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void
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BitmapView::MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage)
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{
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}
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// BitmapView.h
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#ifndef BITMAP_VIEW_H
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#define BITMAP_VIEW_H
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#include <View.h>
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class BBitmap;
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class BitmapView : public BView {
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public:
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BitmapView(BRect frame,
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const char* name,
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BBitmap* bitmap);
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virtual ~BitmapView();
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint where);
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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private:
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BBitmap* fBitmap;
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};
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#endif // BITMAP_VIEW_H
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// main.cpp
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#include <stdio.h>
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#include <Application.h>
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#include <Bitmap.h>
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#include <GraphicsDefs.h>
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#include <Region.h>
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#include <Window.h>
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#include "BitmapView.h"
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#include "BitmapBuffer.h"
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#include "FontManager.h"
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#include "Painter.h"
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const pattern kStripes = (pattern){ { 0xc7, 0x8f, 0x1f, 0x3e, 0x7c, 0xf8, 0xf1, 0xe3 } };
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const pattern kDotted = (pattern){ { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } };
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const pattern kDottedBigger = (pattern){ { 0x33, 0x33, 0xcc, 0xcc, 0x33, 0x33, 0xcc, 0xcc } };
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// main
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int
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main(int argc, char **argv)
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{
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BApplication* app = new BApplication("application/x.vnd-YellowBites.TestApp");
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// create the default instance of the FontManager
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// It takes a bit to scan through the font files;
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// "true" means to do the font scanning inline, not
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// in a separate thread.
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fprintf(stdout, "scanning font files...");
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fflush(stdout);
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FontManager::CreateDefault(true);
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fprintf(stdout, "done\n");
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BRect bounds(0.0, 0.0, 319.0, 239.0);
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BRegion noClip(bounds);
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// BRegion clip(BRect(50, 50, 100, 100));
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// clip.Include(BRect(20, 10, 80, 110));
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// clip.Include(BRect(120, -20, 180, 250));
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int32 clipCount = 5;
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BRegion clip;
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float h = bounds.Width() / clipCount;
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float v = bounds.Height() / clipCount;
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float hInset = (h / 2.0) * 0.5;
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float vInset = (v / 2.0) * 0.5;
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for (int32 i = 0; i < clipCount; i++) {
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/* BRect b(h * i, bounds.top, h * i, bounds.bottom);
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b.InsetBy(-hInset, 0.0);
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clip.Include(b);
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b.Set(bounds.left, v * i, bounds.right, v * i);
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b.InsetBy(0.0, -vInset);
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clip.Include(b);*/
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BRect b(bounds.left, v * i, bounds.right, v * i);
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b.InsetBy(0.0, -vInset);
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clip.Include(b);
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b.Set(h * i, bounds.top, h * i, bounds.bottom);
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b.InsetBy(-hInset, 0.0);
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clip.Include(b);
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}
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float penSize = 3.0;
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float scale = 1.0;
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// TODO: Painter behaves differently when origin has subpixel offset
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// BPoint origin(20.3, 10.8);
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BPoint origin(20, 10);
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BRect rect(20.2, 45.6, 219.0, 139.0);
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BRect rect2(40, 100, 250, 220.0);
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BPoint center(bounds.Width() / 2.0, bounds.Height() / 2.0);
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float xRadius = 30.0;
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float yRadius = 20.0;
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float angle = 40.0;
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float span = 230.0;
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const char* string = "The Quick Brown Fox...";
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const char* string2 = "jumps!";
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BPoint stringLocation(10.0, 220.0);
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BPoint stringLocation2(30.0 / 2.5, 105.0 / 2.5);
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BFont font(be_plain_font);
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font.SetSize(12.0);
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font.SetRotation(8.0);
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// font.SetFamilyAndStyle(1);
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BBitmap* testBitmap = new BBitmap(BRect(20, 5, 72, 46), 0, B_RGB32);
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// fill testBitmap with content
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uint8* bits = (uint8*)testBitmap->Bits();
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uint32 bitmapWidth = testBitmap->Bounds().IntegerWidth() + 1;
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uint32 bitmapHeight = testBitmap->Bounds().IntegerHeight() + 1;
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uint32 bpr = testBitmap->BytesPerRow();
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for (uint32 y = 0; y < bitmapHeight; y++) {
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uint8* h = bits;
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for (uint32 x = 0; x < bitmapWidth; x++) {
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h[0] = (uint8)((float)x / (float)bitmapWidth * 255.0);
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h[1] = (uint8)((float)y / (float)bitmapHeight * 255.0);
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h[2] = 255 - (uint8)((float)y / (float)bitmapHeight * 255.0);
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h[3] = 255;
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h += 4;
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}
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bits += bpr;
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}
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// make corners a black pixel for testing
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bits = (uint8*)testBitmap->Bits();
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*(uint32*)(&bits[0]) = 0;
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*(uint32*)(&bits[(bitmapWidth - 1) * 4]) = 0;
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*(uint32*)(&bits[(bitmapHeight - 1) * bpr]) = 0;
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*(uint32*)(&bits[(bitmapHeight - 1) * bpr + (bitmapWidth - 1) * 4]) = 0;
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BRect testBitmapCrop(testBitmap->Bounds());
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// testBitmapCrop.left += 20.0;
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BRect testBitmapDestRect = testBitmapCrop;
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testBitmapDestRect.OffsetBy(200, 20);
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testBitmapDestRect.right = testBitmapDestRect.left + testBitmapDestRect.Width() * 2;
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testBitmapDestRect.bottom = testBitmapDestRect.top + testBitmapDestRect.Height() * 2;
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// frame buffer
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BBitmap* bitmap = new BBitmap(bounds, B_RGB32);
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BitmapBuffer* buffer = new BitmapBuffer(bitmap);
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Painter painter;
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painter.AttachToBuffer(buffer);
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uint32 width = buffer->Width();
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uint32 height = buffer->Height();
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// painter.ConstrainClipping(clip);
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painter.SetScale(scale);
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// painter.SetPenSize(penSize);
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painter.SetOrigin(origin);
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bigtime_t painterNow = system_time();
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painter.SetDrawingMode(B_OP_OVER);
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painter.SetHighColor(210, 210, 210);
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for (uint32 y = 0; y <= height / 2; y += 10)
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painter.StrokeLine(BPoint(0, 0), BPoint(width / 2, y));
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for (uint32 x = 0; x <= width; x += 10)
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painter.StrokeLine(BPoint(0, 0), BPoint(x, height));
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painter.SetPenSize(penSize * 5);
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painter.SetHighColor(255, 0, 0, 255);
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painter.SetLowColor(128, 0, 255, 255);
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// painter.SetScale(1.0);
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// painter.SetOrigin(B_ORIGIN);
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// painter.SetDrawingMode(B_OP_INVERT);
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painter.SetDrawingMode(B_OP_COPY);
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// painter.StrokeRect(rect);
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painter.StrokeRect(rect, kStripes);
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// painter.ConstrainClipping(noClip);
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/* painter.SetPenLocation(BPoint(230.0, 30.0));
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painter.StrokeLine(BPoint(250.0, 30.0));
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painter.StrokeLine(BPoint(250.0, 50.0));
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painter.StrokeLine(BPoint(230.0, 50.0));
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painter.StrokeLine(BPoint(230.0, 30.0));*/
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painter.SetHighColor(255, 255, 0, 255);
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painter.SetLowColor(128, 0, 50, 255);
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painter.SetDrawingMode(B_OP_OVER);
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painter.StrokeEllipse(center, xRadius, yRadius, kDottedBigger);
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painter.SetHighColor(255, 0, 0, 255);
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painter.SetDrawingMode(B_OP_INVERT);
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painter.FillArc(center, xRadius * 2, yRadius * 2, angle, span);
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// painter.StrokeArc(center, xRadius * 2, yRadius * 2, angle, span);
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painter.SetDrawingMode(B_OP_OVER);
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painter.SetPenSize(2.0);
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painter.StrokeEllipse(center, xRadius * 3, yRadius * 2);
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// painter.FillEllipse(center, xRadius * 3, yRadius * 2);
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// painter.StrokeLine(bounds.RightTop());
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// painter.FillRect(rect);
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painter.SetHighColor(0, 0, 255, 255);
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painter.SetPenSize(1.0);
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painter.StrokeRoundRect(rect2, 40, 40);
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// painter.FillRoundRect(rect2, 40, 40);
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painter.SetFont(font);
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painter.SetHighColor(0, 20, 80, 255);
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painter.SetDrawingMode(B_OP_OVER);
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painter.DrawString(string, stringLocation);
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painter.DrawString(string2);
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painter.StrokeLine(bounds.RightTop());
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// painter.SetScale(2.5);
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painter.DrawString("H", stringLocation2);
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painter.DrawString("e");
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painter.DrawString("l");
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painter.DrawString("l");
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painter.DrawString("o");
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painter.DrawString(" ");
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painter.DrawString("N");
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painter.DrawString("u");
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painter.DrawString("r");
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painter.DrawString("s");
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painter.DrawString("e");
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painter.DrawString("!");
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// painter.SetHighColor(0, 60, 240);
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// painter.DrawString("Hello Nurse!", stringLocation2);
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// bitmap drawing
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// painter.SetScale(0.5);
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painter.DrawBitmap(testBitmap, testBitmapCrop, testBitmapDestRect);
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painterNow = system_time() - painterNow;
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printf("Painter: %lld µsecs\n", painterNow);
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BitmapView* painterView = new BitmapView(bounds, "view", bitmap);
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bitmap = new BBitmap(bounds, B_RGB32, true);
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BView* view = new BView(bounds, NULL, B_FOLLOW_NONE, B_WILL_DRAW);
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bitmap->Lock();
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bitmap->AddChild(view);
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// view->ConstrainClippingRegion(&clip);
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view->SetScale(scale);
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// view->SetPenSize(penSize);
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view->SetOrigin(origin);
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bigtime_t viewNow = system_time();
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view->SetDrawingMode(B_OP_OVER);
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view->SetHighColor(210, 210, 210);
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for (uint32 y = 0; y <= height / 2; y += 10)
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view->StrokeLine(BPoint(0, 0), BPoint(width / 2, y));
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for (uint32 x = 0; x <= width; x += 10)
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view->StrokeLine(BPoint(0, 0), BPoint(x, height));
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view->SetPenSize(penSize * 5);
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view->SetHighColor(255, 0, 0, 255);
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view->SetLowColor(128, 0, 255, 255);
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// view->SetScale(1.0);
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// view->SetOrigin(B_ORIGIN);
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// view->SetDrawingMode(B_OP_INVERT);
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view->SetDrawingMode(B_OP_COPY);
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// view->StrokeRect(rect);
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view->StrokeRect(rect, kStripes);
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// view->ConstrainClippingRegion(&noClip);
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/* view->MovePenTo(BPoint(230.0, 30.0));
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view->StrokeLine(BPoint(250.0, 30.0));
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view->StrokeLine(BPoint(250.0, 50.0));
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view->StrokeLine(BPoint(230.0, 50.0));
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view->StrokeLine(BPoint(230.0, 30.0));*/
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view->SetHighColor(255, 255, 0, 255);
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view->SetLowColor(128, 0, 50, 255);
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view->SetDrawingMode(B_OP_OVER);
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view->StrokeEllipse(center, xRadius, yRadius, kDottedBigger);
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view->SetDrawingMode(B_OP_INVERT);
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view->SetHighColor(255, 0, 0, 255);
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view->FillArc(center, xRadius * 2, yRadius * 2, angle, span);
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// view->StrokeArc(center, xRadius * 2, yRadius * 2, angle, span);
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view->SetDrawingMode(B_OP_OVER);
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view->SetPenSize(2.0);
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view->StrokeEllipse(center, xRadius * 3, yRadius * 2);
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// view->FillEllipse(center, xRadius * 3, yRadius * 2);
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// view->StrokeLine(bounds.RightTop());
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// view->FillRect(rect);
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view->SetHighColor(0, 0, 255, 255);
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view->SetPenSize(1.0);
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view->StrokeRoundRect(rect2, 40, 40);
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// view->FillRoundRect(rect2, 40, 40);
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// text drawing
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view->SetFont(&font);
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view->SetHighColor(0, 20, 80, 255);
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view->SetDrawingMode(B_OP_OVER);
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view->DrawString(string, stringLocation);
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view->DrawString(string2);
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view->StrokeLine(bounds.RightTop());
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// view->SetScale(2.5);
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view->DrawString("H", stringLocation2);
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view->DrawString("e");
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view->DrawString("l");
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view->DrawString("l");
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view->DrawString("o");
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view->DrawString(" ");
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view->DrawString("N");
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view->DrawString("u");
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view->DrawString("r");
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view->DrawString("s");
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view->DrawString("e");
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view->DrawString("!");
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// view->SetHighColor(0, 60, 240);
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// view->DrawString("Hello Nurse!", stringLocation2);
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// bitmap drawing
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// view->SetScale(0.5);
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view->DrawBitmap(testBitmap, testBitmapCrop, testBitmapDestRect);
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view->Sync();
|
||||
|
||||
viewNow = system_time() - viewNow;
|
||||
printf("BView: %lld µsecs\n", viewNow);
|
||||
printf("BView is %lld times faster.\n", painterNow / viewNow);
|
||||
|
||||
bitmap->Unlock();
|
||||
|
||||
BitmapView* bViewView = new BitmapView(bounds, "view", bitmap);
|
||||
bViewView->MoveTo(BPoint(bounds.left, bounds.bottom + 1));
|
||||
|
||||
BWindow* window = new BWindow(BRect(50.0, 50.0, 50.0 + bounds.Width(), 50.0 + bounds.Height() * 2 + 1), "Painter Test",
|
||||
B_TITLED_WINDOW,
|
||||
B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE);
|
||||
|
||||
window->AddChild(painterView);
|
||||
window->AddChild(bViewView);
|
||||
|
||||
window->Show();
|
||||
app->Run();
|
||||
delete app;
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user