Add 3 new Apple Aluminum keyboard layout files and update and rename the

existing 'Apple Aluminium' keyboard layout to 'Apple Aluminium Extended
International.' The 3 new layout files are US mini and extended version
as well as an international mini version. This completes #7964

International corresponds to keyboard layouts for all locales except the US
and Japan. I have Japanese Apple Aluminum keyboard layout files almost
ready but I first need to determine what the special kana and eisu keys
are mapped to.

The Apple Aluminum keyboard layout files are tucked away in an Apple Aluminum
subdirectory. The Keymap preference app has been modified to turn
subdirectories into submenus of the Layout menu.

HaikuImage has been modified to include each keyboard layout file in the 
image individually as recommended by Ingo.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43093 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
John Scipione 2011-11-02 04:30:44 +00:00
parent 001f379993
commit 08cd4bc208
7 changed files with 224 additions and 52 deletions

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@ -499,10 +499,36 @@ AddSymlinkToHaikuImage system data Keymaps : Swedish : Finnish ;
AddSymlinkToHaikuImage system data Keymaps : Slovene : Croatian ;
AddSymlinkToHaikuImage system data Keymaps : US-International : Brazilian ;
# Copy keyboard layout files to the image one-by-one.
local keyboardLayoutsDir
= [ FDirName $(HAIKU_TOP) data system data KeyboardLayouts ] ;
local keyboardLayouts = [ Glob $(keyboardLayoutsDir) : [^.]* ] ;
AddFilesToHaikuImage system data KeyboardLayouts : $(keyboardLayouts) ;
local keyboardLayoutFiles =
"Generic 104-key"
"Generic 105-key International"
"IBM Laptop International"
"Kinesis Advantage"
"Kinesis Ergo Elan International"
"TypeMatrix 2030" ;
keyboardLayoutFiles = $(keyboardLayoutFiles:G=keyboard-layout) ;
SEARCH on $(keyboardLayoutFiles) = $(keyboardLayoutsDir) ;
AddFilesToHaikuImage system data KeyboardLayouts
: $(keyboardLayoutFiles) ;
# Add Apple Aluminum keyboard layout files to the image in an Apple Aluminum
# subdirectory. The subdirectory is turned into a submenu in the Layout menu
# of the Keymap preference app.
local appleAluminumDir
= [ FDirName $(HAIKU_TOP) data system data KeyboardLayouts
Apple\ Aluminum ] ;
local appleAluminumFiles =
"Apple Aluminium Extended International"
"Apple Aluminium International"
"Apple Aluminum (US)"
"Apple Aluminum Extended (US)" ;
appleAluminumFiles = $(appleAluminumFiles:G=keyboard-layout) ;
SEARCH on $(appleAluminumFiles) = $(appleAluminumDir) ;
AddFilesToHaikuImage system data KeyboardLayouts Apple\ Aluminum
: $(appleAluminumFiles) ;
local driverSettingsFiles = <driver-settings>kernel ;
SEARCH on $(driverSettingsFiles)

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@ -1,4 +1,4 @@
name = Apple aluminium
name = Apple Aluminium Extended International
# Size shortcuts
default-size = 10,10
@ -15,9 +15,8 @@ $f = 10,20
$two = 20,10
# Key rows
[ 0,0; 4,5:-; d$fn:0x01; $fn:+12; d$fn:0x00; 5,6:-; 10,6:0x04+2; 5,6:-;
10,6:+4 ]
[ 0,6; 4,5:-; :0x11+12; d$back:+; $b:-; d:+3; $b:-; d:+1; d:0x6a; d:0x23+1 ]
[ 0,0; 4,5:-; d$fn:0x01; $fn:+12; 15.5,6:-; 10,6:0x70068; 10,6:+2; 5,6:-; 10,6:+4; ]
[ 0,6; 4,5:-; :0x11+12; d$back:+; $b:-; :-; d:0x20; d:+1; $b:-; d:+1; d:0x6a; d:0x23+1 ]
[ 0,16; 4,5:-; d$d:0x26; :+12; d$e:0x47; $b:-; d:0x34-0x36; $b:-; :+3; d:0x25 ]
[ 0,26; 4,5:led-caps; # integrated into caps key
d17,10:0x3b; :+11; :0x33; 50,10:-; :0x48-0x4a; d:0x3a ]

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@ -0,0 +1,27 @@
name = Apple Aluminium International
# Size shortcuts
default-size = 10,10
$back = 17,10
$fn = 10.5,6
$lshift = 13,10
$b = 2,12
$d = 15,10
$e = l12,20,8
$f = 10,20
$two = 20,10
$last = 10,12
$cmd = 14,12
$arrow = 10,6
# Key rows
[ 0,0; 4,5:-; d$fn:0x01; $fn:+12; ]
[ 0,6; 4,5:-; :0x11+12; d$back:+; ]
[ 0,16; 4,5:-; d$d:0x26; :+12; d$e:0x47; ]
[ 0,26; 4,5:led-caps; # integrated into caps key
d17,10:0x3b; :+11; :0x33; ]
[ 0,36; 4,5:-; d$lshift:0x4b; :0x69; :0x4c+9; d24,10:+1; ]
[ 0,46; 4,5:-; d$last:-; # fn key
d$last:0x5c; d$last:0x5d; d$cmd:0x66; 49,12:0x5e; d$cmd:0x67;
d$last:0x5f; $arrow:-; d$arrow:0x57; $arrow:-; ]
[ 121,52; d$arrow:0x61+2; ]

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@ -0,0 +1,24 @@
name = Apple Aluminum (US)
# Size shortcuts
default-size = 10,10
$back = 17,10
$fn = 10.5,6
$b = 2,12
$f = 10,20
$two = 20,10
$last = 10,12
$cmd = 14,12
$arrow = 10,6
# Key rows
[ 0,0; 4,5:-; d$fn:0x01; $fn:+12; ]
[ 0,6; 4,5:-; :0x11+12; d$back:+; ]
[ 0,16; 4,5:-; d17,10:0x26; :+13; ]
[ 0,26; 4,5:led-caps; # integrated into caps key
d19,10:0x3b; :+11; d18,10:0x47; ]
[ 0,36; 4,5:-; d24,10:0x4b; :+10; d23,10:+1; ]
[ 0,46; 4,5:-; d$last:-; # fn key
d$last:0x5c; d$last:0x5d; d$cmd:0x66; 49,12:0x5e; d$cmd:0x67;
d$last:0x5f; $arrow:-; d$arrow:0x57; $arrow:-; ]
[ 121,52; d$arrow:0x61+2; ]

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@ -0,0 +1,23 @@
name = Apple Aluminum Extended (US)
# Size shortcuts
default-size = 10,10
$back = 17,10
$fn = 10.5,6
$shift = 24,10
$ctrl = 14,10
$alt = 12,10
$cmd = 14,10
$b = 5,10
$f = 10,20
$two = 20,10
# Key rows
[ 0,0; 4,5:-; d$fn:0x01; $fn:+12; 15.5,6:-; 10,6:0x70068; 10,6:+2; 5,6:-; 10,6:+4; ]
[ 0,6; 4,5:-; :0x11+12; d$back:+; $b:-; :-; d:0x20; d:+1; $b:-; d:+1; d:0x6a; d:0x23+1 ]
[ 0,16; 4,5:-; 0,16; 4,5:-; d17,10:0x26; :+13; $b:-; d:0x34-0x36; $b:-; :+3; d:0x25 ]
[ 0,26; 4,5:led-caps; # integrated into caps key
d19,10:0x3b; :+11; d18,10:0x47; 40,10:-; :0x48-0x4a; d:0x3a ]
[ 0,36; 4,5:-; d24,10:0x4b; :+10; d23,10:+1; 15,10:-; d:+1; 15,10:-; :+3; d$f:+1 ]
[ 0,46; 4,5:-; d$ctrl:0x5c; d$alt:0x5d; d$cmd:0x66; 67,10:0x5e; d$cmd:0x67;
d$alt:0x5f; d$ctrl:0x60; $b:-; d:+3; $b:-; $two:+1; :+1 ]

View File

@ -375,7 +375,6 @@ BMenuBar*
KeymapWindow::_CreateMenu()
{
BMenuBar* menuBar = new BMenuBar(Bounds(), "menubar");
BMenuItem* item;
// Create the File menu
BMenu* menu = new BMenu(B_TRANSLATE("File"));
@ -391,12 +390,6 @@ KeymapWindow::_CreateMenu()
// Create keyboard layout menu
fLayoutMenu = new BMenu(B_TRANSLATE("Layout"));
fLayoutMenu->SetRadioMode(true);
fLayoutMenu->AddItem(item = new BMenuItem(
fKeyboardLayoutView->GetKeyboardLayout()->Name(),
new BMessage(kChangeKeyboardLayout)));
item->SetMarked(true);
_AddKeyboardLayouts(fLayoutMenu);
menuBar->AddItem(fLayoutMenu);
@ -531,49 +524,60 @@ KeymapWindow::_AddKeyboardLayouts(BMenu* menu)
path.Append("KeyboardLayouts");
BDirectory directory;
if (directory.SetTo(path.Path()) == B_OK) {
entry_ref ref;
while (directory.GetNextRef(&ref) == B_OK) {
if (menu->FindItem(ref.name) != NULL)
continue;
if (directory.SetTo(path.Path()) == B_OK)
_AddKeyboardLayoutMenu(menu, directory);
}
}
BMessage* message = new BMessage(kChangeKeyboardLayout);
message->AddRef("ref", &ref);
menu->AddItem(new BMenuItem(ref.name, message));
}
/*! Adds a menu populated with the keyboard layouts found in the passed
in directory to the passed in menu. Each subdirectory in the passed
in directory is added as a submenu recursively.
*/
void
KeymapWindow::_AddKeyboardLayoutMenu(BMenu* menu, BDirectory directory)
{
entry_ref ref;
while (directory.GetNextRef(&ref) == B_OK) {
if (menu->FindItem(ref.name) != NULL)
continue;
BDirectory subdirectory;
subdirectory.SetTo(&ref);
if (subdirectory.InitCheck() == B_OK) {
BMenu* submenu = new BMenu(ref.name);
_AddKeyboardLayoutMenu(submenu, subdirectory);
menu->AddItem(submenu);
} else {
BMessage* message = new BMessage(kChangeKeyboardLayout);
message->AddRef("ref", &ref);
menu->AddItem(new BMenuItem(ref.name, message));
}
}
}
/*! Sets the keyboard layout with the passed in path and marks the
corresponding menu item. If the path is not found in the menu this method
sets the default keyboard layout and marks the corresponding menu item.
*/
status_t
KeymapWindow::_SetKeyboardLayout(const char* path)
{
status_t status = B_OK;
status_t status = fKeyboardLayoutView->GetKeyboardLayout()->Load(path);
if (path != NULL && path[0] != '\0') {
status = fKeyboardLayoutView->GetKeyboardLayout()->Load(path);
if (status == B_OK) {
// select item
for (int32 i = fLayoutMenu->CountItems(); i-- > 0;) {
BMenuItem* item = fLayoutMenu->ItemAt(i);
BMessage* message = item->Message();
entry_ref ref;
if (message->FindRef("ref", &ref) == B_OK) {
BPath layoutPath(&ref);
if (layoutPath == path) {
item->SetMarked(true);
break;
}
}
}
}
}
// mark a menu item (unmarking all others)
_MarkKeyboardLayoutItem(path, fLayoutMenu);
if (path == NULL || status != B_OK) {
if (path == NULL || path[0] == '\0' || status != B_OK) {
fKeyboardLayoutView->GetKeyboardLayout()->SetDefault();
fLayoutMenu->ItemAt(0)->SetMarked(true);
BMenuItem* item = fLayoutMenu->FindItem(
fKeyboardLayoutView->GetKeyboardLayout()->Name());
if (item != NULL)
item->SetMarked(true);
}
// Refresh currently set layout
@ -584,6 +588,42 @@ KeymapWindow::_SetKeyboardLayout(const char* path)
}
/*! Marks a keyboard layout item by iterating through the menus recursively
searching for the menu item with the passed in path. This method always
iterates through all menu items and unmarks them. If no item with the
passed in path is found it is up to the caller to set the default keyboard
layout and mark item corresponding to the default keyboard layout path.
*/
void
KeymapWindow::_MarkKeyboardLayoutItem(const char* path, BMenu* menu)
{
BMenuItem* item = NULL;
entry_ref ref;
for (int32 i = 0; i < menu->CountItems(); i++) {
item = menu->ItemAt(i);
if (item == NULL)
continue;
// Unmark each item initially
item->SetMarked(false);
BMenu* submenu = item->Submenu();
if (submenu != NULL)
_MarkKeyboardLayoutItem(path, submenu);
else {
if (item->Message()->FindRef("ref", &ref) == B_OK) {
BPath layoutPath(&ref);
if (path != NULL && path[0] != '\0' && layoutPath == path) {
// Found it, mark the item
item->SetMarked(true);
}
}
}
}
}
/*! Sets the label of the "Switch Shorcuts" button to make it more
descriptive what will happen when you press that button.
*/
@ -922,7 +962,7 @@ KeymapWindow::_LoadSettings(BRect& windowFrame, BString& keyboardLayout)
status_t
KeymapWindow::_SaveSettings() const
KeymapWindow::_SaveSettings()
{
BFile file;
status_t status
@ -933,13 +973,41 @@ KeymapWindow::_SaveSettings() const
BMessage settings('keym');
settings.AddRect("window frame", Frame());
BMenuItem* item = fLayoutMenu->FindMarked();
entry_ref ref;
if (item != NULL && item->Message()->FindRef("ref", &ref) == B_OK) {
BPath path(&ref);
if (path.InitCheck() == B_OK)
settings.AddString("keyboard layout", path.Path());
}
BPath path = _GetMarkedKeyboardLayoutPath(fLayoutMenu);
if (path.InitCheck() == B_OK)
settings.AddString("keyboard layout", path.Path());
return settings.Flatten(&file);
}
/*! Gets the path of the currently marked keyboard layout item
by searching through each of the menus recursively until
a marked item is found.
*/
BPath
KeymapWindow::_GetMarkedKeyboardLayoutPath(BMenu* menu)
{
BPath path;
BMenuItem* item = NULL;
entry_ref ref;
for (int32 i = 0; i < menu->CountItems(); i++) {
item = menu->ItemAt(i);
if (item == NULL)
continue;
BMenu* submenu = item->Submenu();
if (submenu != NULL)
return _GetMarkedKeyboardLayoutPath(submenu);
else {
if (item->IsMarked()
&& item->Message()->FindRef("ref", &ref) == B_OK) {
path.SetTo(&ref);
return path;
}
}
}
return path;
}

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@ -40,7 +40,11 @@ protected:
BMenuBar* _CreateMenu();
BView* _CreateMapLists();
void _AddKeyboardLayouts(BMenu* menu);
void _AddKeyboardLayoutMenu(BMenu* menu,
BDirectory directory);
status_t _SetKeyboardLayout(const char* path);
void _MarkKeyboardLayoutItem(const char* path,
BMenu* menu);
void _UpdateSwitchShortcutButton();
void _UpdateButtons();
@ -64,7 +68,8 @@ protected:
status_t _GetSettings(BFile& file, int mode) const;
status_t _LoadSettings(BRect& frame,
BString& keyboardLayout);
status_t _SaveSettings() const;
status_t _SaveSettings();
BPath _GetMarkedKeyboardLayoutPath(BMenu* menu);
private:
BListView* fSystemListView;