BFileGameSound: remove annoying printf.

Change-Id: If12c4031e7ec245a79cca51fe1304f6cc21f28e4
Reviewed-on: https://review.haiku-os.org/c/1415
Reviewed-by: Stefano Ceccherini <stefano.ceccherini@gmail.com>
This commit is contained in:
Adrien Destugues 2019-04-27 16:07:23 +02:00 committed by Adrien Destugues
parent 35fa85dba5
commit 088cebb96f

View File

@ -239,8 +239,6 @@ BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount)
while (inByteCount > 0 && !fPaused) {
if (!fPaused || fPausing) {
printf("mixout %ld, inByteCount %ld, decin %ld, BufferSize %ld\n",
out_offset, inByteCount, fPlayPosition, fBufferSize);
if (fPlayPosition == 0 || fPlayPosition >= fBufferSize) {
Load();
}