BFileGameSound: remove annoying printf.
Change-Id: If12c4031e7ec245a79cca51fe1304f6cc21f28e4 Reviewed-on: https://review.haiku-os.org/c/1415 Reviewed-by: Stefano Ceccherini <stefano.ceccherini@gmail.com>
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@ -239,8 +239,6 @@ BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount)
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while (inByteCount > 0 && !fPaused) {
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if (!fPaused || fPausing) {
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printf("mixout %ld, inByteCount %ld, decin %ld, BufferSize %ld\n",
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out_offset, inByteCount, fPlayPosition, fBufferSize);
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if (fPlayPosition == 0 || fPlayPosition >= fBufferSize) {
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Load();
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}
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