Reverted that last change, as it was really a bad idea afterall (as Axel pointed out)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12784 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini 2005-05-23 13:50:59 +00:00
parent db4227c6ac
commit 063446f455

View File

@ -1053,10 +1053,9 @@ BMenu::InitData(BMessage *data)
bool
BMenu::_show(bool selectFirstItem)
{
BWindow *menuWindow = MenuWindow();
menuWindow->Lock();
menuWindow->ChildAt(0)->AddChild(this);
// Menu windows get the BMenu's handler name
fCachedMenuWindow = new BMenuWindow(Name());
fCachedMenuWindow->ChildAt(0)->AddChild(this);
// We're doing this here because ConvertToScreen() needs:
// 1. The BView to be attached (see the above line).
@ -1066,8 +1065,7 @@ BMenu::_show(bool selectFirstItem)
UpdateWindowViewSize();
menuWindow->Unlock();
menuWindow->Show();
fCachedMenuWindow->Show();
return true;
}
@ -1079,8 +1077,8 @@ BMenu::_hide()
if (fCachedMenuWindow != NULL) {
fCachedMenuWindow->Lock();
fCachedMenuWindow->ChildAt(0)->RemoveChild(this);
fCachedMenuWindow->Hide();
fCachedMenuWindow->Unlock();
fCachedMenuWindow->Quit();
fCachedMenuWindow = NULL;
}
}
@ -1434,12 +1432,6 @@ BMenu::OverSubmenu(BMenuItem *item, BPoint loc)
BMenuWindow *
BMenu::MenuWindow()
{
if (fCachedMenuWindow == NULL) {
// Menu windows get the BMenu's handler name
fCachedMenuWindow = new BMenuWindow(Name());
UpdateWindowViewSize();
}
return fCachedMenuWindow;
}
@ -1646,9 +1638,11 @@ void
BMenu::UpdateWindowViewSize(bool upWind)
{
ASSERT(fCachedMenuWindow != NULL);
if (fCachedMenuWindow != NULL) {
fCachedMenuWindow->ResizeTo(Bounds().Width() + 2, Bounds().Height() + 2);
fCachedMenuWindow->MoveTo(ScreenLocation());
}
}
bool