app_server: fix B_OP_COPY
Skip pixels with a coverage of 0. Since the source alpha channel is ignored, we would otherwise cover pixels that shouldn't be. Fixes #17449. Change-Id: I373672a765b99efce5dceed4ffa81741f78b9d9f Reviewed-on: https://review.haiku-os.org/c/haiku/+/4836 Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org> Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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@ -36,7 +36,7 @@ blend_pixel_copy(int x, int y, const color_type& c, uint8 cover,
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rgb_color color = pattern->ColorAt(x, y);
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if (cover == 255) {
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ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
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} else {
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} else if (cover != 0) {
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rgb_color l = pattern->LowColor();
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BLEND_COPY(p, color.red, color.green, color.blue, cover,
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l.red, l.green, l.blue);
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@ -77,7 +77,7 @@ blend_hline_copy(int x, int y, unsigned len,
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p32++;
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x++;
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} while(--len);
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} else {
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} else if (cover != 0) {
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uint8* p = buffer->row_ptr(y) + (x << 2);
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rgb_color l = pattern->LowColor();
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do {
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@ -103,7 +103,7 @@ blend_solid_hspan_copy(int x, int y, unsigned len,
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if (*covers) {
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if (*covers == 255) {
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ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
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} else {
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} else if (*covers != 0) {
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BLEND_COPY(p, color.red, color.green, color.blue, *covers,
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l.red, l.green, l.blue);
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}
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@ -129,7 +129,7 @@ blend_solid_vspan_copy(int x, int y, unsigned len,
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if (*covers) {
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if (*covers == 255) {
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ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
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} else {
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} else if (*covers != 0) {
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BLEND_COPY(p, color.red, color.green, color.blue, *covers,
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l.red, l.green, l.blue);
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}
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@ -155,7 +155,7 @@ blend_color_hspan_copy(int x, int y, unsigned len, const color_type* colors,
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if(*covers) {
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if(*covers == 255) {
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ASSIGN_COPY(p, colors->r, colors->g, colors->b, colors->a);
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} else {
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} else if (*covers != 0) {
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BLEND_COPY(p, colors->r, colors->g, colors->b, *covers,
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l.red, l.green, l.blue);
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}
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@ -173,7 +173,7 @@ blend_color_hspan_copy(int x, int y, unsigned len, const color_type* colors,
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++colors;
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} while(--len);
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// solid partial opacity
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} else if (cover) {
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} else if (cover != 0) {
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do {
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BLEND_COPY(p, colors->r, colors->g, colors->b, cover,
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l.red, l.green, l.blue);
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