add character set support

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4088 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
shatty 2003-07-26 21:26:36 +00:00
parent 1b0ac0c0ee
commit 05c932b5ac
2 changed files with 171 additions and 0 deletions

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#include <CharacterSet.h>
namespace BPrivate {
BCharacterSet::BCharacterSet(uint32 _id, uint32 _MIBenum, const char * _print_name,
const char * _iana_name, const char * _mime_name,
const char ** _aliases)
{
id = _id;
MIBenum = _MIBenum;
print_name = _print_name;
iana_name = _iana_name;
mime_name = _mime_name;
aliases_count = 0;
while (_aliases[aliases_count] != 0) {
aliases_count++;
}
aliases = _aliases;
}
uint32
BCharacterSet::GetFontID() const
{
return id;
}
uint32
BCharacterSet::GetConversionID() const
{
return id-1;
}
uint32
BCharacterSet::GetMIBenum() const
{
return MIBenum;
}
const char *
BCharacterSet::GetName() const
{
return iana_name;
}
const char *
BCharacterSet::GetPrintName() const
{
return print_name;
}
const char *
BCharacterSet::GetMIMEName() const
{
return mime_name;
}
int32
BCharacterSet::CountAliases() const
{
return aliases_count;
}
const char *
BCharacterSet::AliasAt(uint32 index) const
{
if (index >= aliases_count) {
return 0;
}
return aliases[index];
}
}

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#include <CharacterSet.h>
#include <CharacterSetRoster.h>
#include "character_sets.h"
namespace BPrivate {
BCharacterSetRoster::BCharacterSetRoster()
{
index = 0;
}
BCharacterSetRoster::~BCharacterSetRoster()
{
// nothing to do
}
status_t
BCharacterSetRoster::GetNextCharacterSet(BCharacterSet * charset)
{
if (charset == 0) {
return B_BAD_VALUE;
}
if (index >= character_sets_by_id_count) {
return B_BAD_VALUE;
}
*charset = *character_sets_by_id[index++];
return B_NO_ERROR;
}
status_t
BCharacterSetRoster::RewindCharacterSets()
{
index = 0;
if (index >= character_sets_by_id_count) {
return B_BAD_VALUE;
}
return B_NO_ERROR;
}
status_t
BCharacterSetRoster::StartWatching(BMessenger target)
{
// TODO: implement it
return B_ERROR;
}
status_t
BCharacterSetRoster::StopWatching(BMessenger target)
{
// TODO: implement it
return B_ERROR;
}
const BCharacterSet *
BCharacterSetRoster::GetCharacterSetByFontID(uint32 id)
{
return character_sets_by_id[id];
}
const BCharacterSet *
BCharacterSetRoster::GetCharacterSetByConversionID(uint32 id)
{
return character_sets_by_id[id+1];
}
const BCharacterSet *
BCharacterSetRoster::GetCharacterSetByMIBenum(uint32 MIBenum)
{
return character_sets_by_MIBenum[MIBenum];
}
const BCharacterSet *
BCharacterSetRoster::FindCharacterSetByPrintName(char * name)
{
for (int id = 0 ; (id < character_sets_by_id_count) ; id++) {
if (strcmp(character_sets_by_id[id]->GetPrintName(),name) == 0) {
return character_sets_by_id[id];
}
}
return 0;
}
const BCharacterSet *
BCharacterSetRoster::FindCharacterSetByName(char * name)
{
for (int id = 0 ; (id < character_sets_by_id_count) ; id++) {
if (strcmp(character_sets_by_id[id]->GetName(),name) == 0) {
return character_sets_by_id[id];
}
for (int alias = 0 ; (alias < character_sets_by_id[id]->CountAliases()) ; alias++) {
if (strcmp(character_sets_by_id[id]->AliasAt(alias),name) == 0) {
return character_sets_by_id[id];
}
}
}
return 0;
}
}