Added a function prototype and description on how the userland waitpid()

functionality could be supported.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8790 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2004-09-02 01:41:06 +00:00
parent 77a6c2446a
commit 05835518ae
1 changed files with 27 additions and 2 deletions

View File

@ -1,8 +1,8 @@
/* Team functions */
/*
** Copyright 2002-2004, The OpenBeOS Team. All rights reserved.
** Distributed under the terms of the OpenBeOS License.
** Copyright 2002-2004, The Haiku Team. All rights reserved.
** Distributed under the terms of the Haiku License.
**
** Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
** Distributed under the terms of the NewOS License.
@ -702,6 +702,31 @@ err1:
// public team API
/** This is the kernel backend for waitpid(). It is a bit more powerful when it comes
* to the reason why a thread has died than waitpid() can be.
*/
#if 0
team_id
wait_for_child(thread_id child, uint32 flags, thread_id *_deadChild, int32 *_reason, status_t *_returnCode)
{
// ToDo: implement me! We need to store the death of children in the team structure!
if (child > 0) {
// wait for the specified child
} else if (child == -1) {
// wait for any children of this team to die
} else if (child == 0) {
// wait for any children of this process group to die
} else {
// wait for any children with progress group of the absolute value of "child"
}
return B_ERROR;
}
#endif
status_t
wait_for_team(team_id id, status_t *_returnCode)
{