Introduced a new build flag and macro RUN_WITHOUT_APP_SERVER, to allow
several things to work without a running app server (the Storage Kit to begin with). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8695 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -8,6 +8,14 @@ if $(RUN_WITHOUT_REGISTRAR) {
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SubDirC++Flags $(defines) ;
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}
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# If defined allows to run applications without the app server
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# -- needed until the app server runs on our kernel.
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if $(RUN_WITHOUT_APP_SERVER) {
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local defines = [ FDefines RUN_WITHOUT_APP_SERVER ] ;
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SubDirCcFlags $(defines) ;
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SubDirC++Flags $(defines) ;
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}
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# Collect libopenbeos.so sources.
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subdirs = app interface support storage ;
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for subdir in $(subdirs) {
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@ -251,10 +251,12 @@ BApplication::~BApplication()
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// unregister from the roster
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BRoster::Private().RemoveApp(Team());
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#ifndef RUN_WITHOUT_APP_SERVER
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// tell app_server we're quitting...
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BPortLink link(fServerFrom);
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link.StartMessage(B_QUIT_REQUESTED);
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link.Flush();
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#endif // RUN_WITHOUT_APP_SERVER
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// uninitialize be_app and be_app_messenger
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be_app = NULL;
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@ -853,6 +855,7 @@ void BApplication::InitData(const char* signature, status_t* error)
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// TODO: Not completely sure about the order, but this should be close.
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#ifndef RUN_WITHOUT_APP_SERVER
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// An app_server connection is necessary for a lot of stuff, so get that first.
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if (fInitError == B_OK)
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connect_to_app_server();
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@ -860,6 +863,7 @@ void BApplication::InitData(const char* signature, status_t* error)
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setup_server_heaps();
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if (fInitError == B_OK)
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get_scs();
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#endif // RUN_WITHOUT_APP_SERVER
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// init be_app and be_app_messenger
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@ -868,10 +872,12 @@ void BApplication::InitData(const char* signature, status_t* error)
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be_app_messenger = BMessenger(NULL, this);
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}
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#ifndef RUN_WITHOUT_APP_SERVER
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// Initialize the IK after we have set be_app because of a construction of a
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// BAppServerLink (which depends on be_app) nested inside the call to get_menu_info.
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if (fInitError == B_OK)
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fInitError = _init_interface_kit_();
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#endif // RUN_WITHOUT_APP_SERVER
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// set the BHandler's name
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if (fInitError == B_OK)
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SetName(ref.name);
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@ -882,10 +888,12 @@ void BApplication::InitData(const char* signature, status_t* error)
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create_app_meta_mime(path.Path(), false, true, false);
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}
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#ifndef RUN_WITHOUT_APP_SERVER
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// create global system cursors
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// ToDo: these could have a predefined server token to safe the communication!
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B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR);
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B_CURSOR_I_BEAM = new BCursor(B_I_BEAM_CURSOR);
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#endif // RUN_WITHOUT_APP_SERVER
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// Return the error or exit, if there was an error and no error variable
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// has been supplied.
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@ -830,6 +830,9 @@ BBitmap::~BBitmap()
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// TODO: don't free fBasePtr, as it's owned by the app_server
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// should probably decrement an associated reference count, though,
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// so the app_server knows this bitmap isn't used anymore
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#ifdef RUN_WITHOUT_APP_SERVER
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free(fBasePtr);
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#endif // RUN_WITHOUT_APP_SERVER
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}
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// unarchiving constructor
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@ -2158,13 +2161,18 @@ BBitmap::InitObject(BRect bounds, color_space colorSpace, uint32 flags,
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{
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status_t error = B_OK;
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#ifndef RUN_WITHOUT_APP_SERVER
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BPrivate::BAppServerLink link;
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#endif // RUN_WITHOUT_APP_SERVER
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// clean up
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if (fBasePtr) {
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// free(fBasePtr);
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#ifdef RUN_WITHOUT_APP_SERVER
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free(fBasePtr);
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#endif // RUN_WITHOUT_APP_SERVER
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fBasePtr = NULL;
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#ifndef RUN_WITHOUT_APP_SERVER
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// AS_DELETE_BITMAP:
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// Attached Data:
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// 1) int32 server token
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@ -2183,6 +2191,7 @@ BBitmap::InitObject(BRect bounds, color_space colorSpace, uint32 flags,
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fBasePtr=NULL;
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fArea=-1;
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fServerToken=-1;
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#endif // RUN_WITHOUT_APP_SERVER
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}
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// check params
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if (!bounds.IsValid() || !is_supported(colorSpace))
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@ -2197,8 +2206,17 @@ BBitmap::InitObject(BRect bounds, color_space colorSpace, uint32 flags,
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// allocate the bitmap buffer
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if (error == B_OK) {
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int32 size = bytesPerRow * (bounds.IntegerHeight() + 1);
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// fBasePtr = malloc(size);
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#ifdef RUN_WITHOUT_APP_SERVER
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fBasePtr = malloc(size);
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if (fBasePtr) {
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fSize = size;
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fColorSpace = colorSpace;
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fBounds = bounds;
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fBytesPerRow = bytesPerRow;
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fFlags = flags;
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} else
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error = B_NO_MEMORY;
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#else
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// Ask the server (via our owning application) to create a bitmap.
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// Attach Data:
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@ -2262,6 +2280,7 @@ BBitmap::InitObject(BRect bounds, color_space colorSpace, uint32 flags,
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error = B_NO_MEMORY;
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}
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#endif // RUN_WITHOUT_APP_SERVER
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fWindow = NULL;
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fToken = -1;
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fOrigArea = -1;
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