* Set forceDraw to false when we have already drawn the pose, not when

there is only some pending scrolling.
* Fixed my previous ScrollTo() change to actually scroll in the two directions
  in two steps...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30078 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2009-04-09 19:24:45 +00:00
parent 8734b81d23
commit 039878c152
1 changed files with 4 additions and 4 deletions

View File

@ -1708,11 +1708,11 @@ BPoseView::CreatePoses(Model **models, PoseInfo *poseInfoArray, int32 count,
// if new pose above current view bounds, cache up
// the draw and do it later
listViewScrollBy += fListElemHeight;
forceDraw = false;
} else if (!srcRect.IsValid()) {
// nothing to be scrolled, but extent became
// visible
SynchronousUpdate(destRect);
forceDraw = false;
} else {
FinishPendingScroll(listViewScrollBy, viewBounds);
fPoseList->AddItem(pose, poseIndex);
@ -1720,8 +1720,8 @@ BPoseView::CreatePoses(Model **models, PoseInfo *poseInfoArray, int32 count,
addedItem = true;
CopyBits(srcRect, destRect);
srcRect.bottom = destRect.top;
SynchronousUpdate(srcRect);
forceDraw = false;
}
}
}
@ -1734,7 +1734,7 @@ BPoseView::CreatePoses(Model **models, PoseInfo *poseInfoArray, int32 count,
if (!havePoseBounds)
poseBounds = CalcPoseRectList(pose, poseIndex);
if (viewBounds.Intersects(poseBounds))
Invalidate(poseBounds);
SynchronousUpdate(poseBounds);
}
break;
}
@ -8104,7 +8104,7 @@ BPoseView::SetScrollBarsTo(BPoint point)
// behaviour (BView<->BScrollBar feedback effects) when scrolling
// both directions at once versus separately.
BPoint origin = LeftTop();
ScrollTo(BPoint(point.x, point.y));
ScrollTo(BPoint(origin.x, point.y));
ScrollTo(point);
}
}