Debugger: Add status bar to main team window.
TeamWindow: - Add a status bar in the form of a string view to the bottom of the window, along with a helper function to request updating it.
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@ -74,7 +74,8 @@ enum {
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MSG_LOCATE_SOURCE_IF_NEEDED = 'lsin',
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MSG_SOURCE_ENTRY_QUERY_COMPLETE = 'seqc',
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MSG_CLEAR_STACK_TRACE = 'clst',
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MSG_HANDLE_LOAD_SETTINGS = 'hlst'
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MSG_HANDLE_LOAD_SETTINGS = 'hlst',
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MSG_UPDATE_STATUS_BAR = 'upsb'
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};
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@ -133,6 +134,7 @@ TeamWindow::TeamWindow(::Team* team, UserInterfaceListener* listener)
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fStepOutButton(NULL),
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fMenuBar(NULL),
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fSourcePathView(NULL),
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fStatusBarView(NULL),
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fConsoleOutputView(NULL),
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fFunctionSplitView(NULL),
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fSourceSplitView(NULL),
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@ -525,6 +527,13 @@ TeamWindow::MessageReceived(BMessage* message)
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_LoadSettings(settings);
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break;
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}
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case MSG_UPDATE_STATUS_BAR:
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{
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const char* messageText;
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if (message->FindString("message", &messageText) == B_OK)
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fStatusBarView->SetText(messageText);
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break;
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}
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case MSG_TEAM_RENAMED:
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{
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_UpdateTitle();
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@ -725,6 +734,15 @@ TeamWindow::SaveSettings(GuiTeamUiSettings* settings)
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}
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void
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TeamWindow::DisplayBackgroundStatus(const char* message)
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{
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BMessage updateMessage(MSG_UPDATE_STATUS_BAR);
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updateMessage.AddString("message", message);
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PostMessage(&updateMessage);
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}
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void
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TeamWindow::ThreadSelectionChanged(::Thread* thread)
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{
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@ -995,7 +1013,11 @@ TeamWindow::_Init()
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.SetInsets(0.0)
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.Add(fConsoleOutputView = ConsoleOutputView::Create())
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.End()
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.End();
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.End()
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.Add(fStatusBarView = new BStringView("status", "Ready."));
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fStatusBarView->SetExplicitMinSize(BSize(50.0, B_SIZE_UNSET));
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fStatusBarView->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED, B_SIZE_UNSET));
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// add source view
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sourceScrollView->SetTarget(fSourceView = SourceView::Create(fTeam, this));
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@ -71,6 +71,8 @@ public:
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status_t SaveSettings(
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GuiTeamUiSettings* settings);
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void DisplayBackgroundStatus(const char* message);
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private:
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enum ActiveSourceObject {
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@ -228,6 +230,7 @@ private:
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BButton* fStepOutButton;
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BMenuBar* fMenuBar;
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BStringView* fSourcePathView;
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BStringView* fStatusBarView;
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ConsoleOutputView* fConsoleOutputView;
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BSplitView* fFunctionSplitView;
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BSplitView* fSourceSplitView;
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