makefile_engine: fix wording, rewrap, bump version, capitalize name.

* Improve wording, fix spelling errors, rewrap
* Capitalize name
* Adjust templates to match.

Fixes #11158.

Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
This commit is contained in:
Augustin Cavalier 2014-08-24 16:23:46 -04:00 committed by Adrien Destugues
parent 8c7c8ec49f
commit 016ef2de8b
7 changed files with 261 additions and 295 deletions

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@ -3,7 +3,7 @@ HaikuPackage $(makefileEnginePackage) ;
# skeleton makefile and makefile-engine
local makefileEngineFiles =
<makefile-engine>makefile
<makefile-engine>Makefile
<makefile-engine>makefile-engine
;
SEARCH on $(makefileEngineFiles) = [ FDirName $(HAIKU_TOP) data develop ] ;

128
data/develop/Makefile Normal file
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@ -0,0 +1,128 @@
## Haiku Generic Makefile v2.6 ##
## Fill in this file to specify the project being created, and the referenced
## Makefile-Engine will do all of the hard work for you. This handles any
## architecture of Haiku.
# The name of the binary.
NAME =
# The type of binary, must be one of:
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel driver
TYPE =
# If you plan to use localization, specify the application's MIME signature.
APP_MIME_SIG =
# The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
# so that Pe and Eddie can fill them in for you.
#%{
# @src->@
# Specify the source files to use. Full paths or paths relative to the
# Makefile can be included. All files, regardless of directory, will have
# their object files created in the common object directory. Note that this
# means this Makefile will not work correctly if two source files with the
# same name (source.c or source.cpp) are included from different directories.
# Also note that spaces in folder names do not work well with this Makefile.
SRCS =
# Specify the resource definition files to use. Full or relative paths can be
# used.
RDEFS =
# Specify the resource files to use. Full or relative paths can be used.
# Both RDEFS and RSRCS can be utilized in the same Makefile.
RSRCS =
# End Pe/Eddie support.
# @<-src@
#%}
# Specify libraries to link against.
# There are two acceptable forms of library specifications:
# - if your library follows the naming pattern of libXXX.so or libXXX.a,
# you can simply specify XXX for the library. (e.g. the entry for
# "libtracker.so" would be "tracker")
#
# - for GCC-independent linking of standard C++ libraries, you can use
# $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
#
# - if your library does not follow the standard library naming scheme,
# you need to specify the path to the library and it's name.
# (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
LIBS =
# Specify additional paths to directories following the standard libXXX.so
# or libXXX.a naming scheme. You can specify full paths or paths relative
# to the Makefile. The paths included are not parsed recursively, so
# include all of the paths where libraries must be found. Directories where
# source files were specified are automatically included.
LIBPATHS =
# Additional paths to look for system headers. These use the form
# "#include <header>". Directories that contain the files in SRCS are
# NOT auto-included here.
SYSTEM_INCLUDE_PATHS =
# Additional paths paths to look for local headers. These use the form
# #include "header". Directories that contain the files in SRCS are
# automatically included.
LOCAL_INCLUDE_PATHS =
# Specify the level of optimization that you want. Specify either NONE (O0),
# SOME (O1), FULL (O2), or leave blank (for the default optimization level).
OPTIMIZE :=
# Specify the codes for languages you are going to support in this
# application. The default "en" one must be provided too. "make catkeys"
# will recreate only the "locales/en.catkeys" file. Use it as a template
# for creating catkeys for other languages. All localization files must be
# placed in the "locales" subdirectory.
LOCALES =
# Specify all the preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any) to
# use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
# option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
# "-DDEBUG" on the compiler's command line.
DEFINES =
# Specify the warning level. Either NONE (suppress all warnings),
# ALL (enable all warnings), or leave blank (enable default warnings).
WARNINGS =
# With image symbols, stack crawls in the debugger are meaningful.
# If set to "TRUE", symbols will be created.
SYMBOLS :=
# Includes debug information, which allows the binary to be debugged easily.
# If set to "TRUE", debug info will be created.
DEBUGGER :=
# Specify any additional compiler flags to be used.
COMPILER_FLAGS =
# Specify any additional linker flags to be used.
LINKER_FLAGS =
# Specify the version of this binary. Example:
# -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
# This may also be specified in a resource.
APP_VERSION :=
# (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
# location in the /dev hierarchy. Example:
# DRIVER_PATH = video/usb
# will instruct the "driverinstall" rule to place a symlink to your driver's
# binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
# appear at /dev/video/usb when loaded. The default is "misc".
DRIVER_PATH =
## Include the Makefile-Engine
DEVEL_DIRECTORY := \\
$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
include $(DEVEL_DIRECTORY)/etc/makefile-engine

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@ -1,145 +0,0 @@
## BeOS Generic Makefile v2.5 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS and Haiku.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME=
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE=
# if you plan to use localization features
# specify the application MIME signature
APP_MIME_SIG=
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS=
# specify the resource definition files to use
# full path or a relative path to the resource file can be used.
RDEFS=
# specify the resource files to use.
# full path or a relative path to the resource file can be used.
# both RDEFS and RSRCS can be defined in the same makefile.
RSRCS=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - for version-independent linking of standard C++ libraries please add
# $(STDCPPLIBS) instead of raw "stdc++[.r4] [supc++]" library names
#
# - for localization support add following libs:
# locale localestub
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS=
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS =
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify here the codes for languages you are going
# to support in this application. The default "en"
# one must be provided too. "make catkeys" will recreate only
# locales/en.catkeys file. Use it as template for creating other
# languages catkeys. All localization files must be placed
# in "locales" sub-directory.
LOCALES=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION =
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH =
## include the makefile-engine
DEVEL_DIRECTORY := \
$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
include $(DEVEL_DIRECTORY)/etc/makefile-engine

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@ -1,13 +1,13 @@
name makefile_engine
version %HAIKU_VERSION%
architecture any
summary "The makefile engine"
description "A simple generic makefile engine and makefile template."
summary "The Makefile engine"
description "A simple generic makefile-engine and Makefile template."
packager "The Haiku build system"
vendor "Haiku Project"
copyrights "? Be Inc. 2001-2013 Haiku, Inc."
copyrights "? Be Inc. 2001-2014 Haiku, Inc."
licenses MIT
provides {

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@ -13,5 +13,5 @@ rule PrepareTrackerNewTemplates source : mimeType
PrepareTrackerNewTemplates "C++ header" : text/x-source-code ;
PrepareTrackerNewTemplates "C++ source" : text/x-source-code ;
PrepareTrackerNewTemplates "makefile" : text/x-makefile ;
PrepareTrackerNewTemplates "Makefile" : text/x-makefile ;
PrepareTrackerNewTemplates "text file" : text/plain ;

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@ -0,0 +1,128 @@
## Haiku Generic Makefile v2.6 ##
## Fill in this file to specify the project being created, and the referenced
## Makefile-Engine will do all of the hard work for you. This handles any
## architecture of Haiku.
# The name of the binary.
NAME =
# The type of binary, must be one of:
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel driver
TYPE =
# If you plan to use localization, specify the application's MIME signature.
APP_MIME_SIG =
# The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
# so that Pe and Eddie can fill them in for you.
#%{
# @src->@
# Specify the source files to use. Full paths or paths relative to the
# Makefile can be included. All files, regardless of directory, will have
# their object files created in the common object directory. Note that this
# means this Makefile will not work correctly if two source files with the
# same name (source.c or source.cpp) are included from different directories.
# Also note that spaces in folder names do not work well with this Makefile.
SRCS =
# Specify the resource definition files to use. Full or relative paths can be
# used.
RDEFS =
# Specify the resource files to use. Full or relative paths can be used.
# Both RDEFS and RSRCS can be utilized in the same Makefile.
RSRCS =
# End Pe/Eddie support.
# @<-src@
#%}
# Specify libraries to link against.
# There are two acceptable forms of library specifications:
# - if your library follows the naming pattern of libXXX.so or libXXX.a,
# you can simply specify XXX for the library. (e.g. the entry for
# "libtracker.so" would be "tracker")
#
# - for GCC-independent linking of standard C++ libraries, you can use
# $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
#
# - if your library does not follow the standard library naming scheme,
# you need to specify the path to the library and it's name.
# (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
LIBS =
# Specify additional paths to directories following the standard libXXX.so
# or libXXX.a naming scheme. You can specify full paths or paths relative
# to the Makefile. The paths included are not parsed recursively, so
# include all of the paths where libraries must be found. Directories where
# source files were specified are automatically included.
LIBPATHS =
# Additional paths to look for system headers. These use the form
# "#include <header>". Directories that contain the files in SRCS are
# NOT auto-included here.
SYSTEM_INCLUDE_PATHS =
# Additional paths paths to look for local headers. These use the form
# #include "header". Directories that contain the files in SRCS are
# automatically included.
LOCAL_INCLUDE_PATHS =
# Specify the level of optimization that you want. Specify either NONE (O0),
# SOME (O1), FULL (O2), or leave blank (for the default optimization level).
OPTIMIZE :=
# Specify the codes for languages you are going to support in this
# application. The default "en" one must be provided too. "make catkeys"
# will recreate only the "locales/en.catkeys" file. Use it as a template
# for creating catkeys for other languages. All localization files must be
# placed in the "locales" subdirectory.
LOCALES =
# Specify all the preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any) to
# use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
# option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
# "-DDEBUG" on the compiler's command line.
DEFINES =
# Specify the warning level. Either NONE (suppress all warnings),
# ALL (enable all warnings), or leave blank (enable default warnings).
WARNINGS =
# With image symbols, stack crawls in the debugger are meaningful.
# If set to "TRUE", symbols will be created.
SYMBOLS :=
# Includes debug information, which allows the binary to be debugged easily.
# If set to "TRUE", debug info will be created.
DEBUGGER :=
# Specify any additional compiler flags to be used.
COMPILER_FLAGS =
# Specify any additional linker flags to be used.
LINKER_FLAGS =
# Specify the version of this binary. Example:
# -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
# This may also be specified in a resource.
APP_VERSION :=
# (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
# location in the /dev hierarchy. Example:
# DRIVER_PATH = video/usb
# will instruct the "driverinstall" rule to place a symlink to your driver's
# binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
# appear at /dev/video/usb when loaded. The default is "misc".
DRIVER_PATH =
## Include the Makefile-Engine
DEVEL_DIRECTORY := \\
$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
include $(DEVEL_DIRECTORY)/etc/makefile-engine

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@ -1,145 +0,0 @@
## BeOS Generic Makefile v2.5 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS and Haiku.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME=
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE=
# if you plan to use localization features
# specify the application MIME siganture
APP_MIME_SIG=
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS=
# specify the resource definition files to use
# full path or a relative path to the resource file can be used.
RDEFS=
# specify the resource files to use.
# full path or a relative path to the resource file can be used.
# both RDEFS and RSRCS can be defined in the same makefile.
RSRCS=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - for version-independent linking of standard C++ libraries please add
# $(STDCPPLIBS) instead of raw "stdc++[.r4] [supc++]" library names
#
# - for localization support add following libs:
# locale localestub
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS=
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS =
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify here the codes for languages you are going
# to support in this application. The default "en"
# one must be provided too. "make catkeys" will recreate only
# locales/en.catkeys file. Use it as template for creating other
# languages catkeys. All localization files must be placed
# in "locales" sub-directory.
LOCALES=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION =
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH =
## include the makefile-engine
DEVEL_DIRECTORY := \
$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
include $(DEVEL_DIRECTORY)/etc/makefile-engine