haiku/headers/os/interface/StringView.h

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/*
* Copyright 2001-2009, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _STRING_VIEW_H
#define _STRING_VIEW_H
#include <View.h>
class BStringView : public BView{
public:
BStringView(BRect bounds, const char* name,
const char* text, uint32 resizeFlags
= B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW);
BStringView(const char* name, const char* text,
uint32 flags = B_WILL_DRAW);
BStringView(BMessage* archive);
virtual ~BStringView();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
void SetText(const char* text);
const char* Text() const;
void SetAlignment(alignment flag);
alignment Alignment() const;
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void MakeFocus(bool state = true);
virtual void GetPreferredSize(float* _width,
float* _height);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual void InvalidateLayout(bool descendants = false);
virtual void ResizeToPreferred();
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual void Draw(BRect bounds);
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage* dragMessage);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 form, const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual void SetFont(const BFont* font,
uint32 mask = B_FONT_ALL);
private:
// FBC padding and forbidden methods
virtual status_t Perform(perform_code code, void* data);
virtual void _ReservedStringView1();
virtual void _ReservedStringView2();
virtual void _ReservedStringView3();
BStringView& operator=(const BStringView& other);
private:
BSize _ValidatePreferredSize();
private:
char* fText;
float fStringWidth;
alignment fAlign;
BSize fPreferredSize;
};
#endif // _STRING_VIEW_H